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#include "Tunnel.h"
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#include "NetDb.h"
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#include "Timestamp.h"
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#include "TunnelPool.h"
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namespace i2p
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{
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namespace tunnel
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{
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TunnelPool::TunnelPool (i2p::data::LocalDestination * owner, int numTunnels):
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m_Owner (owner), m_NumTunnels (numTunnels)
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{
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}
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TunnelPool::~TunnelPool ()
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{
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for (auto it: m_InboundTunnels)
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it->SetTunnelPool (nullptr);
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}
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void TunnelPool::TunnelCreated (InboundTunnel * createdTunnel)
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{
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m_InboundTunnels.insert (createdTunnel);
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}
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void TunnelPool::TunnelExpired (InboundTunnel * expiredTunnel)
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{
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m_InboundTunnels.erase (expiredTunnel);
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if (m_Owner)
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m_Owner->UpdateLeaseSet ();
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}
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std::vector<InboundTunnel *> TunnelPool::GetInboundTunnels (int num) const
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{
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std::vector<InboundTunnel *> v;
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int i = 0;
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for (auto it : m_InboundTunnels)
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{
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if (i >= num) break;
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v.push_back (it);
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i++;
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}
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return v;
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}
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void TunnelPool::CreateTunnels ()
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{
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int num = m_InboundTunnels.size ();
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for (int i = num; i < m_NumTunnels; i++)
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CreateInboundTunnel ();
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}
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void TunnelPool::CreateInboundTunnel ()
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{
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OutboundTunnel * outboundTunnel = tunnels.GetNextOutboundTunnel ();
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LogPrint ("Creating destination inbound tunnel...");
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auto firstHop = i2p::data::netdb.GetRandomRouter (outboundTunnel ? outboundTunnel->GetEndpointRouter () : nullptr);
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auto secondHop = i2p::data::netdb.GetRandomRouter (firstHop);
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auto * tunnel = tunnels.CreateTunnel<InboundTunnel> (
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new TunnelConfig (std::vector<const i2p::data::RouterInfo *>
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{
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firstHop,
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secondHop,
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i2p::data::netdb.GetRandomRouter (secondHop)
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}),
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outboundTunnel);
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tunnel->SetTunnelPool (this);
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}
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}
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}
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