Some useful tools for I2P
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(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){
var WebSocks = require("./websocks.js").WebSocks;
function ws_try_connect()
{
var elem = document.getElementById("irc-window");
elem.remove();
elem = document.createElement("div");
elem.id ="irc-window";
document.body.appendChild(elem);
var input = document.createElement("input");
input.setAttribute("class", "text-input");
elem.appendChild(input);
var irc = {
connected: 0,
line_in: "",
target: "",
nick: "ebin",
panes: {}
};
function irc_ui_show_pane(pane)
{
irc_ui_ensure_pane(pane);
// hide all other panes
for (var k in irc.panes) {
if(k == pane) {
irc.panes[k].elem.style = "display: inline-block";
irc.target = k;
} else {
irc.panes[k].elem.style = "display: none";
}
}
}
function irc_ui_ensure_pane(pane)
{
if(irc.panes[pane]) return;
var e = document.createElement("pre");
e.setAttribute("class", "text-window");
e.style = "display: none";
e.setAttribute("panename", pane);
irc.panes[pane] = {
elem: e,
name: pane
};
var root = document.getElementById("irc-window");
root.appendChild(e);
}
function irc_ui_println(line, pane)
{
if(line == "") return;
var node = document.createTextNode(line);
var e = document.createElement("div");
e.appendChild(node);
if(!pane) {
pane = " ";
}
irc_ui_ensure_pane(pane);
var p = irc.panes[pane];
if(p) {
p.elem.appendChild(e);
if (pane == irc.target) {
window.scroll(0, p.elem.offsetTop + p.elem.offsetHeight);
}
} else {
console.log("No pane called "+pane);
}
}
function irc_on_privmsg(src, target, msg)
{
var parts = src.split("!");
src = parts[0].slice(1);
irc_ui_println("<"+src+ "> "+msg, target);
}
function irc_on_greeted(conn)
{
irc_ui_println("successfully joined irc");
}
function irc_on_join(src, target)
{
irc_ui_println("--> "+src, target);
}
function irc_on_part(src, target)
{
irc_ui_println("<-- "+src, target);
}
function irc_on_other(src, cmd, target, msg)
{
irc_ui_println("<"+src+"> "+msg, src);
}
function irc_process_in(conn)
{
var line = irc.line_in.trim();
console.log("--> "+line);
if(line.startsWith("PING ")) {
// handle ping
irc_sendline(conn, "PONG "+line.slice(5));
return;
}
var parts = line.split(" ");
if (parts.length > 2) {
var src = parts[0];
var cmd = parts[1];
var target = parts[2];
var idx = line.indexOf(target);
var msg = line.slice(idx+target.length+2);
if (cmd == "PRIVMSG") {
irc_on_privmsg(src, target, msg);
return;
}
if (cmd == "JOIN" ) {
irc_on_join(src, target);
return;
}
if (cmd == "PART") {
irc_on_part(src, target);
return;
}
if(cmd == "PONG") return;
if(cmd == "376") {
// we have been greeted fully
irc_on_greeted(conn);
return;
}
if (cmd == "433") {
irc.nick = irc.nick + "_";
irc_sendline(conn, "NICK "+irc.nick);
irc_sendline(conn, "USER "+irc.nick+" "+irc.nick+" "+irc.nick+" :"+irc.nick);
}
irc_on_other(src.slice(1), cmd, target, msg);
}
irc_ui_println(line);
}
function irc_data(conn, data)
{
data = irc.line_in + data;
var lines = data.split("\n");
for(var idx = 0; idx < lines.length; idx++) {
irc.line_in = lines [idx] + "\n";
irc_process_in(conn);
}
}
function irc_sendline(conn, line)
{
console.log("<-- "+ line);
conn.write(line + "\n");
}
function irc_privmsg(conn, target, msg)
{
irc_ui_println("<"+irc.nick+"> "+msg, target);
irc_sendline(conn, "PRIVMSG "+target+" :"+msg);
}
function irc_join_channel(conn, chnl)
{
irc_sendline(conn, "JOIN "+chnl);
irc_ui_ensure_pane(chnl);
}
function handle_input_command(conn, arg, params)
{
arg = arg.toLowerCase();
if (arg == "j" || arg == "join") {
for (var idx = 0 ; idx < params.length; idx ++) {
irc_join_channel(conn, params[idx]);
}
return;
}
if(arg == "lp" || arg == "listpanes") {
irc_ui_println("--- begin list of panes", irc.target);
for (var k in irc.panes) {
if(k == irc.target) {
irc_ui_println("(active) : "+k, irc.target);
} else {
irc_ui_println(" : "+k, irc.target);
}
}
irc_ui_println("--- end list of panes", irc.target);
return;
}
if(arg == "m" || arg == "msg") {
irc_privmsg(conn, params[0], params.slice(1).join(" "));
return;
}
if(arg == "n" || arg == "nick") {
irc_sendline(conn, "NICK "+params[0]);
irc.nick = params[0];
return;
}
if(arg == "r" || arg == "raw") {
irc_sendline(conn, params.join(" "));
return;
}
if(arg == "q" || arg == "quit") {
irc_sendline(conn, "QUIT");
return;
}
if(arg == "w" || arg == "window") {
irc.target = params[0];
irc_ui_show_pane(irc.target);
return;
}
}
function handle_input_line(conn, line)
{
if(line[0] == "/") {
var parts = line.split(" ");
handle_input_command(conn, parts[0].slice(1), parts.slice(1));
} else {
irc_privmsg(conn, irc.target, line);
}
};
function irc_connected(conn, url)
{
irc.connected = 1;
console.log("connected to irc");
irc_ui_println("connecting to "+url+"...");
// send user command
irc_sendline(conn, "NICK "+irc.nick);
irc_sendline(conn, "USER "+irc.nick+" "+irc.nick+" "+irc.nick+" :"+irc.nick);
irc.pinger = setInterval(function(){
if(irc.connected) {
irc_sendline(conn, "PING :i-hate-tcp-lol-"+new Date().getTime());
}
}, 10000);
input.addEventListener("keypress", function(ev){
// handle enter key
switch(ev.key) {
case "Enter":
handle_input_line(conn, input.value);
ev.preventDefault();
input.value = "";
}
return;
});
}
var e = document.getElementById("ws-server");
var wsurl = e.value;
e = document.getElementById("irc-server");
var irc_url = e.value;
var parts = irc_url.split(":");
var host = parts[0];
var port = 6667;
if(parts.length != 1) {
port = parts[1];
}
var sock = new WebSocks(wsurl);
sock.connect(host, port, function(err, writer, reader) {
if(err) {
console.log(err);
} else {
irc_connected(writer);
reader.on("data", function(data) {
irc_data(writer, data);
});
}
});
};
document.getElementById("connect").onclick = function() {
console.log("try connect");
ws_try_connect();
};
},{"./websocks.js":2}],2:[function(require,module,exports){
var stream = require('stream');
function WebSocks(wsurl)
{
this._wsurl = wsurl;
this._ws = null;
this._ouraddr = null;
this._remoteAddr = null;
this._recvbuffer = stream.PassThrough();
this._sendbuffer = stream.PassThrough();
}
WebSocks.prototype.createListener = function(callback) {
var self = this;
self._doAccept(function(err) {
if(err) callback(err, null);
else {
callback(null, self._sendbuffer, self._recvbuffer);
}
}, function(data) {
self._recvbuffer.write(data);
});
};
WebSocks.prototype._doAccept = function(accept_cb, recv_cb) {
var self = this;
self._socket(function (err, data) {
if(!self._remoteAddr)
{
if(!data)
{
// send handshake
self._ws.send("accept");
}
else
{
// this means handshake read
var j = JSON.parse(data);
if(j.error) {
connect_cb(j.error);
} else if(j.success){
self._remoteAddr = host;
connect_cb(null);
}
// repeat
setTimeout(function() {
self._doAccept(connect_cb);
}, 10);
}
}
else
{
recv_cb(err, data);
}
});
};
WebSocks.prototype._closed = function()
{
var self = this;
self._recvbuffer.close();
self._sendbuffer.close();
self._ws.close();
};
WebSocks.prototype.connect = function(host, port, connect_cb) {
var self = this;
self._socket(function (err, data) {
if(!self._remoteAddr)
{
if(!data)
{
// send handshake
self._ws.send("connect "+host+":"+port);
}
else
{
// this means handshake read
var j = JSON.parse(data);
if(j.error) {
connect_cb(j.error, null, null);
} else if(j.success){
self._remoteAddr = host;
connect_cb(null, self._sendbuffer, self._recvbuffer);
} else {
connect_cb("failed to connect", null, null);
}
}
}
else
{
self._recvbuffer.write(data);
}
});
};
WebSocks.prototype._socket = function(cb) {
var self = this;
self._ws = new WebSocket(self._wsurl);
self._ws.onclose = function(ev) {
self._closed();
};
self._ws.onopen = function(ev) {
console.log("connected to websocks");
self._ws.send("getaddr");
};
self._ws.onmessage = function(ev) {
if(!self._ouraddr)
{
var j = JSON.parse(ev.data);
if(j.error) {
console.log("connect error: "+j.error);
cb(j.error, null);
return;
}
if(j.success && j.destination) {
self._ouraddr = j.destination;
} else {
cb("failed to connect", null);
return;
}
self._sendbuffer.on("data", function(data) {
self._ws.send(data);
});
cb(null, null);
}
else
cb(null, ev.data);
};
};
module.exports = {
"WebSocks": WebSocks,
};
},{"stream":28}],3:[function(require,module,exports){
'use strict'
exports.byteLength = byteLength
exports.toByteArray = toByteArray
exports.fromByteArray = fromByteArray
var lookup = []
var revLookup = []
var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array
var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'
for (var i = 0, len = code.length; i < len; ++i) {
lookup[i] = code[i]
revLookup[code.charCodeAt(i)] = i
}
revLookup['-'.charCodeAt(0)] = 62
revLookup['_'.charCodeAt(0)] = 63
function placeHoldersCount (b64) {
var len = b64.length
if (len % 4 > 0) {
throw new Error('Invalid string. Length must be a multiple of 4')
}
// the number of equal signs (place holders)
// if there are two placeholders, than the two characters before it
// represent one byte
// if there is only one, then the three characters before it represent 2 bytes
// this is just a cheap hack to not do indexOf twice
return b64[len - 2] === '=' ? 2 : b64[len - 1] === '=' ? 1 : 0
}
function byteLength (b64) {
// base64 is 4/3 + up to two characters of the original data
return (b64.length * 3 / 4) - placeHoldersCount(b64)
}
function toByteArray (b64) {
var i, l, tmp, placeHolders, arr
var len = b64.length
placeHolders = placeHoldersCount(b64)
arr = new Arr((len * 3 / 4) - placeHolders)
// if there are placeholders, only get up to the last complete 4 chars
l = placeHolders > 0 ? len - 4 : len
var L = 0
for (i = 0; i < l; i += 4) {
tmp = (revLookup[b64.charCodeAt(i)] << 18) | (revLookup[b64.charCodeAt(i + 1)] << 12) | (revLookup[b64.charCodeAt(i + 2)] << 6) | revLookup[b64.charCodeAt(i + 3)]
arr[L++] = (tmp >> 16) & 0xFF
arr[L++] = (tmp >> 8) & 0xFF
arr[L++] = tmp & 0xFF
}
if (placeHolders === 2) {
tmp = (revLookup[b64.charCodeAt(i)] << 2) | (revLookup[b64.charCodeAt(i + 1)] >> 4)
arr[L++] = tmp & 0xFF
} else if (placeHolders === 1) {
tmp = (revLookup[b64.charCodeAt(i)] << 10) | (revLookup[b64.charCodeAt(i + 1)] << 4) | (revLookup[b64.charCodeAt(i + 2)] >> 2)
arr[L++] = (tmp >> 8) & 0xFF
arr[L++] = tmp & 0xFF
}
return arr
}
function tripletToBase64 (num) {
return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F]
}
function encodeChunk (uint8, start, end) {
var tmp
var output = []
for (var i = start; i < end; i += 3) {
tmp = (uint8[i] << 16) + (uint8[i + 1] << 8) + (uint8[i + 2])
output.push(tripletToBase64(tmp))
}
return output.join('')
}
function fromByteArray (uint8) {
var tmp
var len = uint8.length
var extraBytes = len % 3 // if we have 1 byte left, pad 2 bytes
var output = ''
var parts = []
var maxChunkLength = 16383 // must be multiple of 3
// go through the array every three bytes, we'll deal with trailing stuff later
for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) {
parts.push(encodeChunk(uint8, i, (i + maxChunkLength) > len2 ? len2 : (i + maxChunkLength)))
}
// pad the end with zeros, but make sure to not forget the extra bytes
if (extraBytes === 1) {
tmp = uint8[len - 1]
output += lookup[tmp >> 2]
output += lookup[(tmp << 4) & 0x3F]
output += '=='
} else if (extraBytes === 2) {
tmp = (uint8[len - 2] << 8) + (uint8[len - 1])
output += lookup[tmp >> 10]
output += lookup[(tmp >> 4) & 0x3F]
output += lookup[(tmp << 2) & 0x3F]
output += '='
}
parts.push(output)
return parts.join('')
}
},{}],4:[function(require,module,exports){
},{}],5:[function(require,module,exports){
/*!
* The buffer module from node.js, for the browser.
*
* @author Feross Aboukhadijeh <feross@feross.org> <http://feross.org>
* @license MIT
*/
/* eslint-disable no-proto */
'use strict'
var base64 = require('base64-js')
var ieee754 = require('ieee754')
exports.Buffer = Buffer
exports.SlowBuffer = SlowBuffer
exports.INSPECT_MAX_BYTES = 50
var K_MAX_LENGTH = 0x7fffffff
exports.kMaxLength = K_MAX_LENGTH
/**
* If `Buffer.TYPED_ARRAY_SUPPORT`:
* === true Use Uint8Array implementation (fastest)
* === false Print warning and recommend using `buffer` v4.x which has an Object
* implementation (most compatible, even IE6)
*
* Browsers that support typed arrays are IE 10+, Firefox 4+, Chrome 7+, Safari 5.1+,
* Opera 11.6+, iOS 4.2+.
*
* We report that the browser does not support typed arrays if the are not subclassable
* using __proto__. Firefox 4-29 lacks support for adding new properties to `Uint8Array`
* (See: https://bugzilla.mozilla.org/show_bug.cgi?id=695438). IE 10 lacks support
* for __proto__ and has a buggy typed array implementation.
*/
Buffer.TYPED_ARRAY_SUPPORT = typedArraySupport()
if (!Buffer.TYPED_ARRAY_SUPPORT && typeof console !== 'undefined' &&
typeof console.error === 'function') {
console.error(
'This browser lacks typed array (Uint8Array) support which is required by ' +
'`buffer` v5.x. Use `buffer` v4.x if you require old browser support.'
)
}
function typedArraySupport () {
// Can typed array instances can be augmented?
try {
var arr = new Uint8Array(1)
arr.__proto__ = {__proto__: Uint8Array.prototype, foo: function () { return 42 }}
return arr.foo() === 42
} catch (e) {
return false
}
}
function createBuffer (length) {
if (length > K_MAX_LENGTH) {
throw new RangeError('Invalid typed array length')
}
// Return an augmented `Uint8Array` instance
var buf = new Uint8Array(length)
buf.__proto__ = Buffer.prototype
return buf
}
/**
* The Buffer constructor returns instances of `Uint8Array` that have their
* prototype changed to `Buffer.prototype`. Furthermore, `Buffer` is a subclass of
* `Uint8Array`, so the returned instances will have all the node `Buffer` methods
* and the `Uint8Array` methods. Square bracket notation works as expected -- it
* returns a single octet.
*
* The `Uint8Array` prototype remains unmodified.
*/
function Buffer (arg, encodingOrOffset, length) {
// Common case.
if (typeof arg === 'number') {
if (typeof encodingOrOffset === 'string') {
throw new Error(
'If encoding is specified then the first argument must be a string'
)
}
return allocUnsafe(arg)
}
return from(arg, encodingOrOffset, length)
}
// Fix subarray() in ES2016. See: https://github.com/feross/buffer/pull/97
if (typeof Symbol !== 'undefined' && Symbol.species &&
Buffer[Symbol.species] === Buffer) {
Object.defineProperty(Buffer, Symbol.species, {
value: null,
configurable: true,
enumerable: false,
writable: false
})
}
Buffer.poolSize = 8192 // not used by this implementation
function from (value, encodingOrOffset, length) {
if (typeof value === 'number') {
throw new TypeError('"value" argument must not be a number')
}
if (isArrayBuffer(value)) {
return fromArrayBuffer(value, encodingOrOffset, length)
}
if (typeof value === 'string') {
return fromString(value, encodingOrOffset)
}
return fromObject(value)
}
/**
* Functionally equivalent to Buffer(arg, encoding) but throws a TypeError
* if value is a number.
* Buffer.from(str[, encoding])
* Buffer.from(array)
* Buffer.from(buffer)
* Buffer.from(arrayBuffer[, byteOffset[, length]])
**/
Buffer.from = function (value, encodingOrOffset, length) {
return from(value, encodingOrOffset, length)
}
// Note: Change prototype *after* Buffer.from is defined to workaround Chrome bug:
// https://github.com/feross/buffer/pull/148
Buffer.prototype.__proto__ = Uint8Array.prototype
Buffer.__proto__ = Uint8Array
function assertSize (size) {
if (typeof size !== 'number') {
throw new TypeError('"size" argument must be a number')
} else if (size < 0) {
throw new RangeError('"size" argument must not be negative')
}
}
function alloc (size, fill, encoding) {
assertSize(size)
if (size <= 0) {
return createBuffer(size)
}
if (fill !== undefined) {
// Only pay attention to encoding if it's a string. This
// prevents accidentally sending in a number that would
// be interpretted as a start offset.
return typeof encoding === 'string'
? createBuffer(size).fill(fill, encoding)
: createBuffer(size).fill(fill)
}
return createBuffer(size)
}
/**
* Creates a new filled Buffer instance.
* alloc(size[, fill[, encoding]])
**/
Buffer.alloc = function (size, fill, encoding) {
return alloc(size, fill, encoding)
}
function allocUnsafe (size) {
assertSize(size)
return createBuffer(size < 0 ? 0 : checked(size) | 0)
}
/**
* Equivalent to Buffer(num), by default creates a non-zero-filled Buffer instance.
* */
Buffer.allocUnsafe = function (size) {
return allocUnsafe(size)
}
/**
* Equivalent to SlowBuffer(num), by default creates a non-zero-filled Buffer instance.
*/
Buffer.allocUnsafeSlow = function (size) {
return allocUnsafe(size)
}
function fromString (string, encoding) {
if (typeof encoding !== 'string' || encoding === '') {
encoding = 'utf8'
}
if (!Buffer.isEncoding(encoding)) {
throw new TypeError('"encoding" must be a valid string encoding')
}
var length = byteLength(string, encoding) | 0
var buf = createBuffer(length)
var actual = buf.write(string, encoding)
if (actual !== length) {
// Writing a hex string, for example, that contains invalid characters will
// cause everything after the first invalid character to be ignored. (e.g.
// 'abxxcd' will be treated as 'ab')
buf = buf.slice(0, actual)
}
return buf
}
function fromArrayLike (array) {
var length = array.length < 0 ? 0 : checked(array.length) | 0
var buf = createBuffer(length)
for (var i = 0; i < length; i += 1) {
buf[i] = array[i] & 255
}
return buf
}
function fromArrayBuffer (array, byteOffset, length) {
if (byteOffset < 0 || array.byteLength < byteOffset) {
throw new RangeError('\'offset\' is out of bounds')
}
if (array.byteLength < byteOffset + (length || 0)) {
throw new RangeError('\'length\' is out of bounds')
}
var buf
if (byteOffset === undefined && length === undefined) {
buf = new Uint8Array(array)
} else if (length === undefined) {
buf = new Uint8Array(array, byteOffset)
} else {
buf = new Uint8Array(array, byteOffset, length)
}
// Return an augmented `Uint8Array` instance
buf.__proto__ = Buffer.prototype
return buf
}
function fromObject (obj) {
if (Buffer.isBuffer(obj)) {
var len = checked(obj.length) | 0
var buf = createBuffer(len)
if (buf.length === 0) {
return buf
}
obj.copy(buf, 0, 0, len)
return buf
}
if (obj) {
if (isArrayBufferView(obj) || 'length' in obj) {
if (typeof obj.length !== 'number' || numberIsNaN(obj.length)) {
return createBuffer(0)
}
return fromArrayLike(obj)
}
if (obj.type === 'Buffer' && Array.isArray(obj.data)) {
return fromArrayLike(obj.data)
}
}
throw new TypeError('First argument must be a string, Buffer, ArrayBuffer, Array, or array-like object.')
}
function checked (length) {
// Note: cannot use `length < K_MAX_LENGTH` here because that fails when
// length is NaN (which is otherwise coerced to zero.)
if (length >= K_MAX_LENGTH) {
throw new RangeError('Attempt to allocate Buffer larger than maximum ' +
'size: 0x' + K_MAX_LENGTH.toString(16) + ' bytes')
}
return length | 0
}
function SlowBuffer (length) {
if (+length != length) { // eslint-disable-line eqeqeq
length = 0
}
return Buffer.alloc(+length)
}
Buffer.isBuffer = function isBuffer (b) {
return b != null && b._isBuffer === true
}
Buffer.compare = function compare (a, b) {
if (!Buffer.isBuffer(a) || !Buffer.isBuffer(b)) {
throw new TypeError('Arguments must be Buffers')
}
if (a === b) return 0
var x = a.length
var y = b.length
for (var i = 0, len = Math.min(x, y); i < len; ++i) {
if (a[i] !== b[i]) {
x = a[i]
y = b[i]
break
}
}
if (x < y) return -1
if (y < x) return 1
return 0
}
Buffer.isEncoding = function isEncoding (encoding) {
switch (String(encoding).toLowerCase()) {
case 'hex':
case 'utf8':
case 'utf-8':
case 'ascii':
case 'latin1':
case 'binary':
case 'base64':
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return true
default:
return false
}
}
Buffer.concat = function concat (list, length) {
if (!Array.isArray(list)) {
throw new TypeError('"list" argument must be an Array of Buffers')
}
if (list.length === 0) {
return Buffer.alloc(0)
}
var i
if (length === undefined) {
length = 0
for (i = 0; i < list.length; ++i) {
length += list[i].length
}
}
var buffer = Buffer.allocUnsafe(length)
var pos = 0
for (i = 0; i < list.length; ++i) {
var buf = list[i]
if (!Buffer.isBuffer(buf)) {
throw new TypeError('"list" argument must be an Array of Buffers')
}
buf.copy(buffer, pos)
pos += buf.length
}
return buffer
}
function byteLength (string, encoding) {
if (Buffer.isBuffer(string)) {
return string.length
}
if (isArrayBufferView(string) || isArrayBuffer(string)) {
return string.byteLength
}
if (typeof string !== 'string') {
string = '' + string
}
var len = string.length
if (len === 0) return 0
// Use a for loop to avoid recursion
var loweredCase = false
for (;;) {
switch (encoding) {
case 'ascii':
case 'latin1':
case 'binary':
return len
case 'utf8':
case 'utf-8':
case undefined:
return utf8ToBytes(string).length
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return len * 2
case 'hex':
return len >>> 1
case 'base64':
return base64ToBytes(string).length
default:
if (loweredCase) return utf8ToBytes(string).length // assume utf8
encoding = ('' + encoding).toLowerCase()
loweredCase = true
}
}
}
Buffer.byteLength = byteLength
function slowToString (encoding, start, end) {
var loweredCase = false
// No need to verify that "this.length <= MAX_UINT32" since it's a read-only
// property of a typed array.
// This behaves neither like String nor Uint8Array in that we set start/end
// to their upper/lower bounds if the value passed is out of range.
// undefined is handled specially as per ECMA-262 6th Edition,
// Section 13.3.3.7 Runtime Semantics: KeyedBindingInitialization.
if (start === undefined || start < 0) {
start = 0
}
// Return early if start > this.length. Done here to prevent potential uint32
// coercion fail below.
if (start > this.length) {
return ''
}
if (end === undefined || end > this.length) {
end = this.length
}
if (end <= 0) {
return ''
}
// Force coersion to uint32. This will also coerce falsey/NaN values to 0.
end >>>= 0
start >>>= 0
if (end <= start) {
return ''
}
if (!encoding) encoding = 'utf8'
while (true) {
switch (encoding) {
case 'hex':
return hexSlice(this, start, end)
case 'utf8':
case 'utf-8':
return utf8Slice(this, start, end)
case 'ascii':
return asciiSlice(this, start, end)
case 'latin1':
case 'binary':
return latin1Slice(this, start, end)
case 'base64':
return base64Slice(this, start, end)
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return utf16leSlice(this, start, end)
default:
if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
encoding = (encoding + '').toLowerCase()
loweredCase = true
}
}
}
// This property is used by `Buffer.isBuffer` (and the `is-buffer` npm package)
// to detect a Buffer instance. It's not possible to use `instanceof Buffer`
// reliably in a browserify context because there could be multiple different
// copies of the 'buffer' package in use. This method works even for Buffer
// instances that were created from another copy of the `buffer` package.
// See: https://github.com/feross/buffer/issues/154
Buffer.prototype._isBuffer = true
function swap (b, n, m) {
var i = b[n]
b[n] = b[m]
b[m] = i
}
Buffer.prototype.swap16 = function swap16 () {
var len = this.length
if (len % 2 !== 0) {
throw new RangeError('Buffer size must be a multiple of 16-bits')
}
for (var i = 0; i < len; i += 2) {
swap(this, i, i + 1)
}
return this
}
Buffer.prototype.swap32 = function swap32 () {
var len = this.length
if (len % 4 !== 0) {
throw new RangeError('Buffer size must be a multiple of 32-bits')
}
for (var i = 0; i < len; i += 4) {
swap(this, i, i + 3)
swap(this, i + 1, i + 2)
}
return this
}
Buffer.prototype.swap64 = function swap64 () {
var len = this.length
if (len % 8 !== 0) {
throw new RangeError('Buffer size must be a multiple of 64-bits')
}
for (var i = 0; i < len; i += 8) {
swap(this, i, i + 7)
swap(this, i + 1, i + 6)
swap(this, i + 2, i + 5)
swap(this, i + 3, i + 4)
}
return this
}
Buffer.prototype.toString = function toString () {
var length = this.length
if (length === 0) return ''
if (arguments.length === 0) return utf8Slice(this, 0, length)
return slowToString.apply(this, arguments)
}
Buffer.prototype.equals = function equals (b) {
if (!Buffer.isBuffer(b)) throw new TypeError('Argument must be a Buffer')
if (this === b) return true
return Buffer.compare(this, b) === 0
}
Buffer.prototype.inspect = function inspect () {
var str = ''
var max = exports.INSPECT_MAX_BYTES
if (this.length > 0) {
str = this.toString('hex', 0, max).match(/.{2}/g).join(' ')
if (this.length > max) str += ' ... '
}
return '<Buffer ' + str + '>'
}
Buffer.prototype.compare = function compare (target, start, end, thisStart, thisEnd) {
if (!Buffer.isBuffer(target)) {
throw new TypeError('Argument must be a Buffer')
}
if (start === undefined) {
start = 0
}
if (end === undefined) {
end = target ? target.length : 0
}
if (thisStart === undefined) {
thisStart = 0
}
if (thisEnd === undefined) {
thisEnd = this.length
}
if (start < 0 || end > target.length || thisStart < 0 || thisEnd > this.length) {
throw new RangeError('out of range index')
}
if (thisStart >= thisEnd && start >= end) {
return 0
}
if (thisStart >= thisEnd) {
return -1
}
if (start >= end) {
return 1
}
start >>>= 0
end >>>= 0
thisStart >>>= 0
thisEnd >>>= 0
if (this === target) return 0
var x = thisEnd - thisStart
var y = end - start
var len = Math.min(x, y)
var thisCopy = this.slice(thisStart, thisEnd)
var targetCopy = target.slice(start, end)
for (var i = 0; i < len; ++i) {
if (thisCopy[i] !== targetCopy[i]) {
x = thisCopy[i]
y = targetCopy[i]
break
}
}
if (x < y) return -1
if (y < x) return 1
return 0
}
// Finds either the first index of `val` in `buffer` at offset >= `byteOffset`,
// OR the last index of `val` in `buffer` at offset <= `byteOffset`.
//
// Arguments:
// - buffer - a Buffer to search
// - val - a string, Buffer, or number
// - byteOffset - an index into `buffer`; will be clamped to an int32
// - encoding - an optional encoding, relevant is val is a string
// - dir - true for indexOf, false for lastIndexOf
function bidirectionalIndexOf (buffer, val, byteOffset, encoding, dir) {
// Empty buffer means no match
if (buffer.length === 0) return -1
// Normalize byteOffset
if (typeof byteOffset === 'string') {
encoding = byteOffset
byteOffset = 0
} else if (byteOffset > 0x7fffffff) {
byteOffset = 0x7fffffff
} else if (byteOffset < -0x80000000) {
byteOffset = -0x80000000
}
byteOffset = +byteOffset // Coerce to Number.
if (numberIsNaN(byteOffset)) {
// byteOffset: it it's undefined, null, NaN, "foo", etc, search whole buffer
byteOffset = dir ? 0 : (buffer.length - 1)
}
// Normalize byteOffset: negative offsets start from the end of the buffer
if (byteOffset < 0) byteOffset = buffer.length + byteOffset
if (byteOffset >= buffer.length) {
if (dir) return -1
else byteOffset = buffer.length - 1
} else if (byteOffset < 0) {
if (dir) byteOffset = 0
else return -1
}
// Normalize val
if (typeof val === 'string') {
val = Buffer.from(val, encoding)
}
// Finally, search either indexOf (if dir is true) or lastIndexOf
if (Buffer.isBuffer(val)) {
// Special case: looking for empty string/buffer always fails
if (val.length === 0) {
return -1
}
return arrayIndexOf(buffer, val, byteOffset, encoding, dir)
} else if (typeof val === 'number') {
val = val & 0xFF // Search for a byte value [0-255]
if (typeof Uint8Array.prototype.indexOf === 'function') {
if (dir) {
return Uint8Array.prototype.indexOf.call(buffer, val, byteOffset)
} else {
return Uint8Array.prototype.lastIndexOf.call(buffer, val, byteOffset)
}
}
return arrayIndexOf(buffer, [ val ], byteOffset, encoding, dir)
}
throw new TypeError('val must be string, number or Buffer')
}
function arrayIndexOf (arr, val, byteOffset, encoding, dir) {
var indexSize = 1
var arrLength = arr.length
var valLength = val.length
if (encoding !== undefined) {
encoding = String(encoding).toLowerCase()
if (encoding === 'ucs2' || encoding === 'ucs-2' ||
encoding === 'utf16le' || encoding === 'utf-16le') {
if (arr.length < 2 || val.length < 2) {
return -1
}
indexSize = 2
arrLength /= 2
valLength /= 2
byteOffset /= 2
}
}
function read (buf, i) {
if (indexSize === 1) {
return buf[i]
} else {
return buf.readUInt16BE(i * indexSize)
}
}
var i
if (dir) {
var foundIndex = -1
for (i = byteOffset; i < arrLength; i++) {
if (read(arr, i) === read(val, foundIndex === -1 ? 0 : i - foundIndex)) {
if (foundIndex === -1) foundIndex = i
if (i - foundIndex + 1 === valLength) return foundIndex * indexSize
} else {
if (foundIndex !== -1) i -= i - foundIndex
foundIndex = -1
}
}
} else {
if (byteOffset + valLength > arrLength) byteOffset = arrLength - valLength
for (i = byteOffset; i >= 0; i--) {
var found = true
for (var j = 0; j < valLength; j++) {
if (read(arr, i + j) !== read(val, j)) {
found = false
break
}
}
if (found) return i
}
}
return -1
}
Buffer.prototype.includes = function includes (val, byteOffset, encoding) {
return this.indexOf(val, byteOffset, encoding) !== -1
}
Buffer.prototype.indexOf = function indexOf (val, byteOffset, encoding) {
return bidirectionalIndexOf(this, val, byteOffset, encoding, true)
}
Buffer.prototype.lastIndexOf = function lastIndexOf (val, byteOffset, encoding) {
return bidirectionalIndexOf(this, val, byteOffset, encoding, false)
}
function hexWrite (buf, string, offset, length) {
offset = Number(offset) || 0
var remaining = buf.length - offset
if (!length) {
length = remaining
} else {
length = Number(length)
if (length > remaining) {
length = remaining
}
}
// must be an even number of digits
var strLen = string.length
if (strLen % 2 !== 0) throw new TypeError('Invalid hex string')
if (length > strLen / 2) {
length = strLen / 2
}
for (var i = 0; i < length; ++i) {
var parsed = parseInt(string.substr(i * 2, 2), 16)
if (numberIsNaN(parsed)) return i
buf[offset + i] = parsed
}
return i
}
function utf8Write (buf, string, offset, length) {
return blitBuffer(utf8ToBytes(string, buf.length - offset), buf, offset, length)
}
function asciiWrite (buf, string, offset, length) {
return blitBuffer(asciiToBytes(string), buf, offset, length)
}
function latin1Write (buf, string, offset, length) {
return asciiWrite(buf, string, offset, length)
}
function base64Write (buf, string, offset, length) {
return blitBuffer(base64ToBytes(string), buf, offset, length)
}
function ucs2Write (buf, string, offset, length) {
return blitBuffer(utf16leToBytes(string, buf.length - offset), buf, offset, length)
}
Buffer.prototype.write = function write (string, offset, length, encoding) {
// Buffer#write(string)
if (offset === undefined) {
encoding = 'utf8'
length = this.length
offset = 0
// Buffer#write(string, encoding)
} else if (length === undefined && typeof offset === 'string') {
encoding = offset
length = this.length
offset = 0
// Buffer#write(string, offset[, length][, encoding])
} else if (isFinite(offset)) {
offset = offset >>> 0
if (isFinite(length)) {
length = length >>> 0
if (encoding === undefined) encoding = 'utf8'
} else {
encoding = length
length = undefined
}
} else {
throw new Error(
'Buffer.write(string, encoding, offset[, length]) is no longer supported'
)
}
var remaining = this.length - offset
if (length === undefined || length > remaining) length = remaining
if ((string.length > 0 && (length < 0 || offset < 0)) || offset > this.length) {
throw new RangeError('Attempt to write outside buffer bounds')
}
if (!encoding) encoding = 'utf8'
var loweredCase = false
for (;;) {
switch (encoding) {
case 'hex':
return hexWrite(this, string, offset, length)
case 'utf8':
case 'utf-8':
return utf8Write(this, string, offset, length)
case 'ascii':
return asciiWrite(this, string, offset, length)
case 'latin1':
case 'binary':
return latin1Write(this, string, offset, length)
case 'base64':
// Warning: maxLength not taken into account in base64Write
return base64Write(this, string, offset, length)
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return ucs2Write(this, string, offset, length)
default:
if (loweredCase) throw new TypeError('Unknown encoding: ' + encoding)
encoding = ('' + encoding).toLowerCase()
loweredCase = true
}
}
}
Buffer.prototype.toJSON = function toJSON () {
return {
type: 'Buffer',
data: Array.prototype.slice.call(this._arr || this, 0)
}
}
function base64Slice (buf, start, end) {
if (start === 0 && end === buf.length) {
return base64.fromByteArray(buf)
} else {
return base64.fromByteArray(buf.slice(start, end))
}
}
function utf8Slice (buf, start, end) {
end = Math.min(buf.length, end)
var res = []
var i = start
while (i < end) {
var firstByte = buf[i]
var codePoint = null
var bytesPerSequence = (firstByte > 0xEF) ? 4
: (firstByte > 0xDF) ? 3
: (firstByte > 0xBF) ? 2
: 1
if (i + bytesPerSequence <= end) {
var secondByte, thirdByte, fourthByte, tempCodePoint
switch (bytesPerSequence) {
case 1:
if (firstByte < 0x80) {
codePoint = firstByte
}
break
case 2:
secondByte = buf[i + 1]
if ((secondByte & 0xC0) === 0x80) {
tempCodePoint = (firstByte & 0x1F) << 0x6 | (secondByte & 0x3F)
if (tempCodePoint > 0x7F) {
codePoint = tempCodePoint
}
}
break
case 3:
secondByte = buf[i + 1]
thirdByte = buf[i + 2]
if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80) {
tempCodePoint = (firstByte & 0xF) << 0xC | (secondByte & 0x3F) << 0x6 | (thirdByte & 0x3F)
if (tempCodePoint > 0x7FF && (tempCodePoint < 0xD800 || tempCodePoint > 0xDFFF)) {
codePoint = tempCodePoint
}
}
break
case 4:
secondByte = buf[i + 1]
thirdByte = buf[i + 2]
fourthByte = buf[i + 3]
if ((secondByte & 0xC0) === 0x80 && (thirdByte & 0xC0) === 0x80 && (fourthByte & 0xC0) === 0x80) {
tempCodePoint = (firstByte & 0xF) << 0x12 | (secondByte & 0x3F) << 0xC | (thirdByte & 0x3F) << 0x6 | (fourthByte & 0x3F)
if (tempCodePoint > 0xFFFF && tempCodePoint < 0x110000) {
codePoint = tempCodePoint
}
}
}
}
if (codePoint === null) {
// we did not generate a valid codePoint so insert a
// replacement char (U+FFFD) and advance only 1 byte
codePoint = 0xFFFD
bytesPerSequence = 1
} else if (codePoint > 0xFFFF) {
// encode to utf16 (surrogate pair dance)
codePoint -= 0x10000
res.push(codePoint >>> 10 & 0x3FF | 0xD800)
codePoint = 0xDC00 | codePoint & 0x3FF
}
res.push(codePoint)
i += bytesPerSequence
}
return decodeCodePointsArray(res)
}
// Based on http://stackoverflow.com/a/22747272/680742, the browser with
// the lowest limit is Chrome, with 0x10000 args.
// We go 1 magnitude less, for safety
var MAX_ARGUMENTS_LENGTH = 0x1000
function decodeCodePointsArray (codePoints) {
var len = codePoints.length
if (len <= MAX_ARGUMENTS_LENGTH) {
return String.fromCharCode.apply(String, codePoints) // avoid extra slice()
}
// Decode in chunks to avoid "call stack size exceeded".
var res = ''
var i = 0
while (i < len) {
res += String.fromCharCode.apply(
String,
codePoints.slice(i, i += MAX_ARGUMENTS_LENGTH)
)
}
return res
}
function asciiSlice (buf, start, end) {
var ret = ''
end = Math.min(buf.length, end)
for (var i = start; i < end; ++i) {
ret += String.fromCharCode(buf[i] & 0x7F)
}
return ret
}
function latin1Slice (buf, start, end) {
var ret = ''
end = Math.min(buf.length, end)
for (var i = start; i < end; ++i) {
ret += String.fromCharCode(buf[i])
}
return ret
}
function hexSlice (buf, start, end) {
var len = buf.length
if (!start || start < 0) start = 0
if (!end || end < 0 || end > len) end = len
var out = ''
for (var i = start; i < end; ++i) {
out += toHex(buf[i])
}
return out
}
function utf16leSlice (buf, start, end) {
var bytes = buf.slice(start, end)
var res = ''
for (var i = 0; i < bytes.length; i += 2) {
res += String.fromCharCode(bytes[i] + (bytes[i + 1] * 256))
}
return res
}
Buffer.prototype.slice = function slice (start, end) {
var len = this.length
start = ~~start
end = end === undefined ? len : ~~end
if (start < 0) {
start += len
if (start < 0) start = 0
} else if (start > len) {
start = len
}
if (end < 0) {
end += len
if (end < 0) end = 0
} else if (end > len) {
end = len
}
if (end < start) end = start
var newBuf = this.subarray(start, end)
// Return an augmented `Uint8Array` instance
newBuf.__proto__ = Buffer.prototype
return newBuf
}
/*
* Need to make sure that buffer isn't trying to write out of bounds.
*/
function checkOffset (offset, ext, length) {
if ((offset % 1) !== 0 || offset < 0) throw new RangeError('offset is not uint')
if (offset + ext > length) throw new RangeError('Trying to access beyond buffer length')
}
Buffer.prototype.readUIntLE = function readUIntLE (offset, byteLength, noAssert) {
offset = offset >>> 0
byteLength = byteLength >>> 0
if (!noAssert) checkOffset(offset, byteLength, this.length)
var val = this[offset]
var mul = 1
var i = 0
while (++i < byteLength && (mul *= 0x100)) {
val += this[offset + i] * mul
}
return val
}
Buffer.prototype.readUIntBE = function readUIntBE (offset, byteLength, noAssert) {
offset = offset >>> 0
byteLength = byteLength >>> 0
if (!noAssert) {
checkOffset(offset, byteLength, this.length)
}
var val = this[offset + --byteLength]
var mul = 1
while (byteLength > 0 && (mul *= 0x100)) {
val += this[offset + --byteLength] * mul
}
return val
}
Buffer.prototype.readUInt8 = function readUInt8 (offset, noAssert) {
offset = offset >>> 0
if (!noAssert) checkOffset(offset, 1, this.length)
return this[offset]
}
Buffer.prototype.readUInt16LE = function readUInt16LE (offset, noAssert) {
offset = offset >>> 0
if (!noAssert) checkOffset(offset, 2, this.length)
return this[offset] | (this[offset + 1] << 8)
}
Buffer.prototype.readUInt16BE = function readUInt16BE (offset, noAssert) {
offset = offset >>> 0
if (!noAssert) checkOffset(offset, 2, this.length)
return (this[offset] << 8) | this[offset + 1]
}
Buffer.prototype.readUInt32LE = function readUInt32LE (offset, noAssert) {
offset = offset >>> 0
if (!noAssert) checkOffset(offset, 4, this.length)
return ((this[offset]) |
(this[offset + 1] << 8) |
(this[offset + 2] << 16)) +
(this[offset + 3] * 0x1000000)
}
Buffer.prototype.readUInt32BE = function readUInt32BE (offset, noAssert) {
offset = offset >>> 0
if (!noAssert) checkOffset(offset, 4, this.length)
return (this[offset] * 0x1000000) +
((this[offset + 1] << 16) |
(this[offset + 2] << 8) |
this[offset + 3])
}
Buffer.prototype.readIntLE = function readIntLE (offset, byteLength, noAssert) {
offset = offset >>> 0
byteLength = byteLength >>> 0
if (!noAssert) checkOffset(offset, byteLength, this.length)
var val = this[offset]
var mul = 1
var i = 0
while (++i < byteLength && (mul *= 0x100)) {
val += this[offset + i] * mul
}
mul *= 0x80
if (val >= mul) val -= Math.pow(2, 8 * byteLength)
return val
}
Buffer.prototype.readIntBE = function readIntBE (offset, byteLength, noAssert) {
offset = offset >>> 0
byteLength = byteLength >>> 0
if (!noAssert) checkOffset(offset, byteLength, this.length)
var i = byteLength
var mul = 1
var val = this[offset + --i]
while (i > 0 && (mul *= 0x100)) {
val += this[offset + --i] * mul
}
mul *= 0x80
if (val >= mul) val -= Math.pow(2, 8 * byteLength)
return val
}
Buffer.prototype.readInt8 = function readInt8 (offset, noAssert) {
offset = offset >>> 0
if (!noAssert) checkOffset(offset, 1, this.length)
if (!(this[offset] & 0x80)) return (this[offset])
return ((0xff - this[offset] + 1) * -1)
}
Buffer.prototype.readInt16LE = function readInt16LE (offset, noAssert) {
offset = offset >>> 0
if (!noAssert) checkOffset(offset, 2, this.length)
var val = this[offset] | (this[offset + 1] << 8)
return (val & 0x8000) ? val | 0xFFFF0000 : val
}
Buffer.prototype.readInt16BE = function readInt16BE (offset, noAssert) {
offset = offset >>> 0
if (!noAssert) checkOffset(offset, 2, this.length)
var val = this[offset + 1] | (this[offset] << 8)
return (val & 0x8000) ? val | 0xFFFF0000 : val
}
Buffer.prototype.readInt32LE = function readInt32LE (offset, noAssert) {
offset = offset >>> 0
if (!noAssert) checkOffset(offset, 4, this.length)
return (this[offset]) |
(this[offset + 1] << 8) |
(this[offset + 2] << 16) |
(this[offset + 3] << 24)
}
Buffer.prototype.readInt32BE = function readInt32BE (offset, noAssert) {
offset = offset >>> 0
if (!noAssert) checkOffset(offset, 4, this.length)
return (this[offset] << 24) |
(this[offset + 1] << 16) |
(this[offset + 2] << 8) |
(this[offset + 3])
}
Buffer.prototype.readFloatLE = function readFloatLE (offset, noAssert) {
offset = offset >>> 0
if (!noAssert) checkOffset(offset, 4, this.length)
return ieee754.read(this, offset, true, 23, 4)
}
Buffer.prototype.readFloatBE = function readFloatBE (offset, noAssert) {
offset = offset >>> 0
if (!noAssert) checkOffset(offset, 4, this.length)
return ieee754.read(this, offset, false, 23, 4)
}
Buffer.prototype.readDoubleLE = function readDoubleLE (offset, noAssert) {
offset = offset >>> 0
if (!noAssert) checkOffset(offset, 8, this.length)
return ieee754.read(this, offset, true, 52, 8)
}
Buffer.prototype.readDoubleBE = function readDoubleBE (offset, noAssert) {
offset = offset >>> 0
if (!noAssert) checkOffset(offset, 8, this.length)
return ieee754.read(this, offset, false, 52, 8)
}
function checkInt (buf, value, offset, ext, max, min) {
if (!Buffer.isBuffer(buf)) throw new TypeError('"buffer" argument must be a Buffer instance')
if (value > max || value < min) throw new RangeError('"value" argument is out of bounds')
if (offset + ext > buf.length) throw new RangeError('Index out of range')
}
Buffer.prototype.writeUIntLE = function writeUIntLE (value, offset, byteLength, noAssert) {
value = +value
offset = offset >>> 0
byteLength = byteLength >>> 0
if (!noAssert) {
var maxBytes = Math.pow(2, 8 * byteLength) - 1
checkInt(this, value, offset, byteLength, maxBytes, 0)
}
var mul = 1
var i = 0
this[offset] = value & 0xFF
while (++i < byteLength && (mul *= 0x100)) {
this[offset + i] = (value / mul) & 0xFF
}
return offset + byteLength
}
Buffer.prototype.writeUIntBE = function writeUIntBE (value, offset, byteLength, noAssert) {
value = +value
offset = offset >>> 0
byteLength = byteLength >>> 0
if (!noAssert) {
var maxBytes = Math.pow(2, 8 * byteLength) - 1
checkInt(this, value, offset, byteLength, maxBytes, 0)
}
var i = byteLength - 1
var mul = 1
this[offset + i] = value & 0xFF
while (--i >= 0 && (mul *= 0x100)) {
this[offset + i] = (value / mul) & 0xFF
}
return offset + byteLength
}
Buffer.prototype.writeUInt8 = function writeUInt8 (value, offset, noAssert) {
value = +value
offset = offset >>> 0
if (!noAssert) checkInt(this, value, offset, 1, 0xff, 0)
this[offset] = (value & 0xff)
return offset + 1
}
Buffer.prototype.writeUInt16LE = function writeUInt16LE (value, offset, noAssert) {
value = +value
offset = offset >>> 0
if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
this[offset] = (value & 0xff)
this[offset + 1] = (value >>> 8)
return offset + 2
}
Buffer.prototype.writeUInt16BE = function writeUInt16BE (value, offset, noAssert) {
value = +value
offset = offset >>> 0
if (!noAssert) checkInt(this, value, offset, 2, 0xffff, 0)
this[offset] = (value >>> 8)
this[offset + 1] = (value & 0xff)
return offset + 2
}
Buffer.prototype.writeUInt32LE = function writeUInt32LE (value, offset, noAssert) {
value = +value
offset = offset >>> 0
if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
this[offset + 3] = (value >>> 24)
this[offset + 2] = (value >>> 16)
this[offset + 1] = (value >>> 8)
this[offset] = (value & 0xff)
return offset + 4
}
Buffer.prototype.writeUInt32BE = function writeUInt32BE (value, offset, noAssert) {
value = +value
offset = offset >>> 0
if (!noAssert) checkInt(this, value, offset, 4, 0xffffffff, 0)
this[offset] = (value >>> 24)
this[offset + 1] = (value >>> 16)
this[offset + 2] = (value >>> 8)
this[offset + 3] = (value & 0xff)
return offset + 4
}
Buffer.prototype.writeIntLE = function writeIntLE (value, offset, byteLength, noAssert) {
value = +value
offset = offset >>> 0
if (!noAssert) {
var limit = Math.pow(2, (8 * byteLength) - 1)
checkInt(this, value, offset, byteLength, limit - 1, -limit)
}
var i = 0
var mul = 1
var sub = 0
this[offset] = value & 0xFF
while (++i < byteLength && (mul *= 0x100)) {
if (value < 0 && sub === 0 && this[offset + i - 1] !== 0) {
sub = 1
}
this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
}
return offset + byteLength
}
Buffer.prototype.writeIntBE = function writeIntBE (value, offset, byteLength, noAssert) {
value = +value
offset = offset >>> 0
if (!noAssert) {
var limit = Math.pow(2, (8 * byteLength) - 1)
checkInt(this, value, offset, byteLength, limit - 1, -limit)
}
var i = byteLength - 1
var mul = 1
var sub = 0
this[offset + i] = value & 0xFF
while (--i >= 0 && (mul *= 0x100)) {
if (value < 0 && sub === 0 && this[offset + i + 1] !== 0) {
sub = 1
}
this[offset + i] = ((value / mul) >> 0) - sub & 0xFF
}
return offset + byteLength
}
Buffer.prototype.writeInt8 = function writeInt8 (value, offset, noAssert) {
value = +value
offset = offset >>> 0
if (!noAssert) checkInt(this, value, offset, 1, 0x7f, -0x80)
if (value < 0) value = 0xff + value + 1
this[offset] = (value & 0xff)
return offset + 1
}
Buffer.prototype.writeInt16LE = function writeInt16LE (value, offset, noAssert) {
value = +value
offset = offset >>> 0
if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
this[offset] = (value & 0xff)
this[offset + 1] = (value >>> 8)
return offset + 2
}
Buffer.prototype.writeInt16BE = function writeInt16BE (value, offset, noAssert) {
value = +value
offset = offset >>> 0
if (!noAssert) checkInt(this, value, offset, 2, 0x7fff, -0x8000)
this[offset] = (value >>> 8)
this[offset + 1] = (value & 0xff)
return offset + 2
}
Buffer.prototype.writeInt32LE = function writeInt32LE (value, offset, noAssert) {
value = +value
offset = offset >>> 0
if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
this[offset] = (value & 0xff)
this[offset + 1] = (value >>> 8)
this[offset + 2] = (value >>> 16)
this[offset + 3] = (value >>> 24)
return offset + 4
}
Buffer.prototype.writeInt32BE = function writeInt32BE (value, offset, noAssert) {
value = +value
offset = offset >>> 0
if (!noAssert) checkInt(this, value, offset, 4, 0x7fffffff, -0x80000000)
if (value < 0) value = 0xffffffff + value + 1
this[offset] = (value >>> 24)
this[offset + 1] = (value >>> 16)
this[offset + 2] = (value >>> 8)
this[offset + 3] = (value & 0xff)
return offset + 4
}
function checkIEEE754 (buf, value, offset, ext, max, min) {
if (offset + ext > buf.length) throw new RangeError('Index out of range')
if (offset < 0) throw new RangeError('Index out of range')
}
function writeFloat (buf, value, offset, littleEndian, noAssert) {
value = +value
offset = offset >>> 0
if (!noAssert) {
checkIEEE754(buf, value, offset, 4, 3.4028234663852886e+38, -3.4028234663852886e+38)
}
ieee754.write(buf, value, offset, littleEndian, 23, 4)
return offset + 4
}
Buffer.prototype.writeFloatLE = function writeFloatLE (value, offset, noAssert) {
return writeFloat(this, value, offset, true, noAssert)
}
Buffer.prototype.writeFloatBE = function writeFloatBE (value, offset, noAssert) {
return writeFloat(this, value, offset, false, noAssert)
}
function writeDouble (buf, value, offset, littleEndian, noAssert) {
value = +value
offset = offset >>> 0
if (!noAssert) {
checkIEEE754(buf, value, offset, 8, 1.7976931348623157E+308, -1.7976931348623157E+308)
}
ieee754.write(buf, value, offset, littleEndian, 52, 8)
return offset + 8
}
Buffer.prototype.writeDoubleLE = function writeDoubleLE (value, offset, noAssert) {
return writeDouble(this, value, offset, true, noAssert)
}
Buffer.prototype.writeDoubleBE = function writeDoubleBE (value, offset, noAssert) {
return writeDouble(this, value, offset, false, noAssert)
}
// copy(targetBuffer, targetStart=0, sourceStart=0, sourceEnd=buffer.length)
Buffer.prototype.copy = function copy (target, targetStart, start, end) {
if (!start) start = 0
if (!end && end !== 0) end = this.length
if (targetStart >= target.length) targetStart = target.length
if (!targetStart) targetStart = 0
if (end > 0 && end < start) end = start
// Copy 0 bytes; we're done
if (end === start) return 0
if (target.length === 0 || this.length === 0) return 0
// Fatal error conditions
if (targetStart < 0) {
throw new RangeError('targetStart out of bounds')
}
if (start < 0 || start >= this.length) throw new RangeError('sourceStart out of bounds')
if (end < 0) throw new RangeError('sourceEnd out of bounds')
// Are we oob?
if (end > this.length) end = this.length
if (target.length - targetStart < end - start) {
end = target.length - targetStart + start
}
var len = end - start
var i
if (this === target && start < targetStart && targetStart < end) {
// descending copy from end
for (i = len - 1; i >= 0; --i) {
target[i + targetStart] = this[i + start]
}
} else if (len < 1000) {
// ascending copy from start
for (i = 0; i < len; ++i) {
target[i + targetStart] = this[i + start]
}
} else {
Uint8Array.prototype.set.call(
target,
this.subarray(start, start + len),
targetStart
)
}
return len
}
// Usage:
// buffer.fill(number[, offset[, end]])
// buffer.fill(buffer[, offset[, end]])
// buffer.fill(string[, offset[, end]][, encoding])
Buffer.prototype.fill = function fill (val, start, end, encoding) {
// Handle string cases:
if (typeof val === 'string') {
if (typeof start === 'string') {
encoding = start
start = 0
end = this.length
} else if (typeof end === 'string') {
encoding = end
end = this.length
}
if (val.length === 1) {
var code = val.charCodeAt(0)
if (code < 256) {
val = code
}
}
if (encoding !== undefined && typeof encoding !== 'string') {
throw new TypeError('encoding must be a string')
}
if (typeof encoding === 'string' && !Buffer.isEncoding(encoding)) {
throw new TypeError('Unknown encoding: ' + encoding)
}
} else if (typeof val === 'number') {
val = val & 255
}
// Invalid ranges are not set to a default, so can range check early.
if (start < 0 || this.length < start || this.length < end) {
throw new RangeError('Out of range index')
}
if (end <= start) {
return this
}
start = start >>> 0
end = end === undefined ? this.length : end >>> 0
if (!val) val = 0
var i
if (typeof val === 'number') {
for (i = start; i < end; ++i) {
this[i] = val
}
} else {
var bytes = Buffer.isBuffer(val)
? val
: new Buffer(val, encoding)
var len = bytes.length
for (i = 0; i < end - start; ++i) {
this[i + start] = bytes[i % len]
}
}
return this
}
// HELPER FUNCTIONS
// ================
var INVALID_BASE64_RE = /[^+/0-9A-Za-z-_]/g
function base64clean (str) {
// Node strips out invalid characters like \n and \t from the string, base64-js does not
str = str.trim().replace(INVALID_BASE64_RE, '')
// Node converts strings with length < 2 to ''
if (str.length < 2) return ''
// Node allows for non-padded base64 strings (missing trailing ===), base64-js does not
while (str.length % 4 !== 0) {
str = str + '='
}
return str
}
function toHex (n) {
if (n < 16) return '0' + n.toString(16)
return n.toString(16)
}
function utf8ToBytes (string, units) {
units = units || Infinity
var codePoint
var length = string.length
var leadSurrogate = null
var bytes = []
for (var i = 0; i < length; ++i) {
codePoint = string.charCodeAt(i)
// is surrogate component
if (codePoint > 0xD7FF && codePoint < 0xE000) {
// last char was a lead
if (!leadSurrogate) {
// no lead yet
if (codePoint > 0xDBFF) {
// unexpected trail
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
continue
} else if (i + 1 === length) {
// unpaired lead
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
continue
}
// valid lead
leadSurrogate = codePoint
continue
}
// 2 leads in a row
if (codePoint < 0xDC00) {
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
leadSurrogate = codePoint
continue
}
// valid surrogate pair
codePoint = (leadSurrogate - 0xD800 << 10 | codePoint - 0xDC00) + 0x10000
} else if (leadSurrogate) {
// valid bmp char, but last char was a lead
if ((units -= 3) > -1) bytes.push(0xEF, 0xBF, 0xBD)
}
leadSurrogate = null
// encode utf8
if (codePoint < 0x80) {
if ((units -= 1) < 0) break
bytes.push(codePoint)
} else if (codePoint < 0x800) {
if ((units -= 2) < 0) break
bytes.push(
codePoint >> 0x6 | 0xC0,
codePoint & 0x3F | 0x80
)
} else if (codePoint < 0x10000) {
if ((units -= 3) < 0) break
bytes.push(
codePoint >> 0xC | 0xE0,
codePoint >> 0x6 & 0x3F | 0x80,
codePoint & 0x3F | 0x80
)
} else if (codePoint < 0x110000) {
if ((units -= 4) < 0) break
bytes.push(
codePoint >> 0x12 | 0xF0,
codePoint >> 0xC & 0x3F | 0x80,
codePoint >> 0x6 & 0x3F | 0x80,
codePoint & 0x3F | 0x80
)
} else {
throw new Error('Invalid code point')
}
}
return bytes
}
function asciiToBytes (str) {
var byteArray = []
for (var i = 0; i < str.length; ++i) {
// Node's code seems to be doing this and not & 0x7F..
byteArray.push(str.charCodeAt(i) & 0xFF)
}
return byteArray
}
function utf16leToBytes (str, units) {
var c, hi, lo
var byteArray = []
for (var i = 0; i < str.length; ++i) {
if ((units -= 2) < 0) break
c = str.charCodeAt(i)
hi = c >> 8
lo = c % 256
byteArray.push(lo)
byteArray.push(hi)
}
return byteArray
}
function base64ToBytes (str) {
return base64.toByteArray(base64clean(str))
}
function blitBuffer (src, dst, offset, length) {
for (var i = 0; i < length; ++i) {
if ((i + offset >= dst.length) || (i >= src.length)) break
dst[i + offset] = src[i]
}
return i
}
// ArrayBuffers from another context (i.e. an iframe) do not pass the `instanceof` check
// but they should be treated as valid. See: https://github.com/feross/buffer/issues/166
function isArrayBuffer (obj) {
return obj instanceof ArrayBuffer ||
(obj != null && obj.constructor != null && obj.constructor.name === 'ArrayBuffer' &&
typeof obj.byteLength === 'number')
}
// Node 0.10 supports `ArrayBuffer` but lacks `ArrayBuffer.isView`
function isArrayBufferView (obj) {
return (typeof ArrayBuffer.isView === 'function') && ArrayBuffer.isView(obj)
}
function numberIsNaN (obj) {
return obj !== obj // eslint-disable-line no-self-compare
}
},{"base64-js":3,"ieee754":8}],6:[function(require,module,exports){
(function (Buffer){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// NOTE: These type checking functions intentionally don't use `instanceof`
// because it is fragile and can be easily faked with `Object.create()`.
function isArray(arg) {
if (Array.isArray) {
return Array.isArray(arg);
}
return objectToString(arg) === '[object Array]';
}
exports.isArray = isArray;
function isBoolean(arg) {
return typeof arg === 'boolean';
}
exports.isBoolean = isBoolean;
function isNull(arg) {
return arg === null;
}
exports.isNull = isNull;
function isNullOrUndefined(arg) {
return arg == null;
}
exports.isNullOrUndefined = isNullOrUndefined;
function isNumber(arg) {
return typeof arg === 'number';
}
exports.isNumber = isNumber;
function isString(arg) {
return typeof arg === 'string';
}
exports.isString = isString;
function isSymbol(arg) {
return typeof arg === 'symbol';
}
exports.isSymbol = isSymbol;
function isUndefined(arg) {
return arg === void 0;
}
exports.isUndefined = isUndefined;
function isRegExp(re) {
return objectToString(re) === '[object RegExp]';
}
exports.isRegExp = isRegExp;
function isObject(arg) {
return typeof arg === 'object' && arg !== null;
}
exports.isObject = isObject;
function isDate(d) {
return objectToString(d) === '[object Date]';
}
exports.isDate = isDate;
function isError(e) {
return (objectToString(e) === '[object Error]' || e instanceof Error);
}
exports.isError = isError;
function isFunction(arg) {
return typeof arg === 'function';
}
exports.isFunction = isFunction;
function isPrimitive(arg) {
return arg === null ||
typeof arg === 'boolean' ||
typeof arg === 'number' ||
typeof arg === 'string' ||
typeof arg === 'symbol' || // ES6 symbol
typeof arg === 'undefined';
}
exports.isPrimitive = isPrimitive;
exports.isBuffer = Buffer.isBuffer;
function objectToString(o) {
return Object.prototype.toString.call(o);
}
}).call(this,{"isBuffer":require("../../is-buffer/index.js")})
},{"../../is-buffer/index.js":10}],7:[function(require,module,exports){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
function EventEmitter() {
this._events = this._events || {};
this._maxListeners = this._maxListeners || undefined;
}
module.exports = EventEmitter;
// Backwards-compat with node 0.10.x
EventEmitter.EventEmitter = EventEmitter;
EventEmitter.prototype._events = undefined;
EventEmitter.prototype._maxListeners = undefined;
// By default EventEmitters will print a warning if more than 10 listeners are
// added to it. This is a useful default which helps finding memory leaks.
EventEmitter.defaultMaxListeners = 10;
// Obviously not all Emitters should be limited to 10. This function allows
// that to be increased. Set to zero for unlimited.
EventEmitter.prototype.setMaxListeners = function(n) {
if (!isNumber(n) || n < 0 || isNaN(n))
throw TypeError('n must be a positive number');
this._maxListeners = n;
return this;
};
EventEmitter.prototype.emit = function(type) {
var er, handler, len, args, i, listeners;
if (!this._events)
this._events = {};
// If there is no 'error' event listener then throw.
if (type === 'error') {
if (!this._events.error ||
(isObject(this._events.error) && !this._events.error.length)) {
er = arguments[1];
if (er instanceof Error) {
throw er; // Unhandled 'error' event
} else {
// At least give some kind of context to the user
var err = new Error('Uncaught, unspecified "error" event. (' + er + ')');
err.context = er;
throw err;
}
}
}
handler = this._events[type];
if (isUndefined(handler))
return false;
if (isFunction(handler)) {
switch (arguments.length) {
// fast cases
case 1:
handler.call(this);
break;
case 2:
handler.call(this, arguments[1]);
break;
case 3:
handler.call(this, arguments[1], arguments[2]);
break;
// slower
default:
args = Array.prototype.slice.call(arguments, 1);
handler.apply(this, args);
}
} else if (isObject(handler)) {
args = Array.prototype.slice.call(arguments, 1);
listeners = handler.slice();
len = listeners.length;
for (i = 0; i < len; i++)
listeners[i].apply(this, args);
}
return true;
};
EventEmitter.prototype.addListener = function(type, listener) {
var m;
if (!isFunction(listener))
throw TypeError('listener must be a function');
if (!this._events)
this._events = {};
// To avoid recursion in the case that type === "newListener"! Before
// adding it to the listeners, first emit "newListener".
if (this._events.newListener)
this.emit('newListener', type,
isFunction(listener.listener) ?
listener.listener : listener);
if (!this._events[type])
// Optimize the case of one listener. Don't need the extra array object.
this._events[type] = listener;
else if (isObject(this._events[type]))
// If we've already got an array, just append.
this._events[type].push(listener);
else
// Adding the second element, need to change to array.
this._events[type] = [this._events[type], listener];
// Check for listener leak
if (isObject(this._events[type]) && !this._events[type].warned) {
if (!isUndefined(this._maxListeners)) {
m = this._maxListeners;
} else {
m = EventEmitter.defaultMaxListeners;
}
if (m && m > 0 && this._events[type].length > m) {
this._events[type].warned = true;
console.error('(node) warning: possible EventEmitter memory ' +
'leak detected. %d listeners added. ' +
'Use emitter.setMaxListeners() to increase limit.',
this._events[type].length);
if (typeof console.trace === 'function') {
// not supported in IE 10
console.trace();
}
}
}
return this;
};
EventEmitter.prototype.on = EventEmitter.prototype.addListener;
EventEmitter.prototype.once = function(type, listener) {
if (!isFunction(listener))
throw TypeError('listener must be a function');
var fired = false;
function g() {
this.removeListener(type, g);
if (!fired) {
fired = true;
listener.apply(this, arguments);
}
}
g.listener = listener;
this.on(type, g);
return this;
};
// emits a 'removeListener' event iff the listener was removed
EventEmitter.prototype.removeListener = function(type, listener) {
var list, position, length, i;
if (!isFunction(listener))
throw TypeError('listener must be a function');
if (!this._events || !this._events[type])
return this;
list = this._events[type];
length = list.length;
position = -1;
if (list === listener ||
(isFunction(list.listener) && list.listener === listener)) {
delete this._events[type];
if (this._events.removeListener)
this.emit('removeListener', type, listener);
} else if (isObject(list)) {
for (i = length; i-- > 0;) {
if (list[i] === listener ||
(list[i].listener && list[i].listener === listener)) {
position = i;
break;
}
}
if (position < 0)
return this;
if (list.length === 1) {
list.length = 0;
delete this._events[type];
} else {
list.splice(position, 1);
}
if (this._events.removeListener)
this.emit('removeListener', type, listener);
}
return this;
};
EventEmitter.prototype.removeAllListeners = function(type) {
var key, listeners;
if (!this._events)
return this;
// not listening for removeListener, no need to emit
if (!this._events.removeListener) {
if (arguments.length === 0)
this._events = {};
else if (this._events[type])
delete this._events[type];
return this;
}
// emit removeListener for all listeners on all events
if (arguments.length === 0) {
for (key in this._events) {
if (key === 'removeListener') continue;
this.removeAllListeners(key);
}
this.removeAllListeners('removeListener');
this._events = {};
return this;
}
listeners = this._events[type];
if (isFunction(listeners)) {
this.removeListener(type, listeners);
} else if (listeners) {
// LIFO order
while (listeners.length)
this.removeListener(type, listeners[listeners.length - 1]);
}
delete this._events[type];
return this;
};
EventEmitter.prototype.listeners = function(type) {
var ret;
if (!this._events || !this._events[type])
ret = [];
else if (isFunction(this._events[type]))
ret = [this._events[type]];
else
ret = this._events[type].slice();
return ret;
};
EventEmitter.prototype.listenerCount = function(type) {
if (this._events) {
var evlistener = this._events[type];
if (isFunction(evlistener))
return 1;
else if (evlistener)
return evlistener.length;
}
return 0;
};
EventEmitter.listenerCount = function(emitter, type) {
return emitter.listenerCount(type);
};
function isFunction(arg) {
return typeof arg === 'function';
}
function isNumber(arg) {
return typeof arg === 'number';
}
function isObject(arg) {
return typeof arg === 'object' && arg !== null;
}
function isUndefined(arg) {
return arg === void 0;
}
},{}],8:[function(require,module,exports){
exports.read = function (buffer, offset, isLE, mLen, nBytes) {
var e, m
var eLen = nBytes * 8 - mLen - 1
var eMax = (1 << eLen) - 1
var eBias = eMax >> 1
var nBits = -7
var i = isLE ? (nBytes - 1) : 0
var d = isLE ? -1 : 1
var s = buffer[offset + i]
i += d
e = s & ((1 << (-nBits)) - 1)
s >>= (-nBits)
nBits += eLen
for (; nBits > 0; e = e * 256 + buffer[offset + i], i += d, nBits -= 8) {}
m = e & ((1 << (-nBits)) - 1)
e >>= (-nBits)
nBits += mLen
for (; nBits > 0; m = m * 256 + buffer[offset + i], i += d, nBits -= 8) {}
if (e === 0) {
e = 1 - eBias
} else if (e === eMax) {
return m ? NaN : ((s ? -1 : 1) * Infinity)
} else {
m = m + Math.pow(2, mLen)
e = e - eBias
}
return (s ? -1 : 1) * m * Math.pow(2, e - mLen)
}
exports.write = function (buffer, value, offset, isLE, mLen, nBytes) {
var e, m, c
var eLen = nBytes * 8 - mLen - 1
var eMax = (1 << eLen) - 1
var eBias = eMax >> 1
var rt = (mLen === 23 ? Math.pow(2, -24) - Math.pow(2, -77) : 0)
var i = isLE ? 0 : (nBytes - 1)
var d = isLE ? 1 : -1
var s = value < 0 || (value === 0 && 1 / value < 0) ? 1 : 0
value = Math.abs(value)
if (isNaN(value) || value === Infinity) {
m = isNaN(value) ? 1 : 0
e = eMax
} else {
e = Math.floor(Math.log(value) / Math.LN2)
if (value * (c = Math.pow(2, -e)) < 1) {
e--
c *= 2
}
if (e + eBias >= 1) {
value += rt / c
} else {
value += rt * Math.pow(2, 1 - eBias)
}
if (value * c >= 2) {
e++
c /= 2
}
if (e + eBias >= eMax) {
m = 0
e = eMax
} else if (e + eBias >= 1) {
m = (value * c - 1) * Math.pow(2, mLen)
e = e + eBias
} else {
m = value * Math.pow(2, eBias - 1) * Math.pow(2, mLen)
e = 0
}
}
for (; mLen >= 8; buffer[offset + i] = m & 0xff, i += d, m /= 256, mLen -= 8) {}
e = (e << mLen) | m
eLen += mLen
for (; eLen > 0; buffer[offset + i] = e & 0xff, i += d, e /= 256, eLen -= 8) {}
buffer[offset + i - d] |= s * 128
}
},{}],9:[function(require,module,exports){
if (typeof Object.create === 'function') {
// implementation from standard node.js 'util' module
module.exports = function inherits(ctor, superCtor) {
ctor.super_ = superCtor
ctor.prototype = Object.create(superCtor.prototype, {
constructor: {
value: ctor,
enumerable: false,
writable: true,
configurable: true
}
});
};
} else {
// old school shim for old browsers
module.exports = function inherits(ctor, superCtor) {
ctor.super_ = superCtor
var TempCtor = function () {}
TempCtor.prototype = superCtor.prototype
ctor.prototype = new TempCtor()
ctor.prototype.constructor = ctor
}
}
},{}],10:[function(require,module,exports){
/*!
* Determine if an object is a Buffer
*
* @author Feross Aboukhadijeh <feross@feross.org> <http://feross.org>
* @license MIT
*/
// The _isBuffer check is for Safari 5-7 support, because it's missing
// Object.prototype.constructor. Remove this eventually
module.exports = function (obj) {
return obj != null && (isBuffer(obj) || isSlowBuffer(obj) || !!obj._isBuffer)
}
function isBuffer (obj) {
return !!obj.constructor && typeof obj.constructor.isBuffer === 'function' && obj.constructor.isBuffer(obj)
}
// For Node v0.10 support. Remove this eventually.
function isSlowBuffer (obj) {
return typeof obj.readFloatLE === 'function' && typeof obj.slice === 'function' && isBuffer(obj.slice(0, 0))
}
},{}],11:[function(require,module,exports){
var toString = {}.toString;
module.exports = Array.isArray || function (arr) {
return toString.call(arr) == '[object Array]';
};
},{}],12:[function(require,module,exports){
(function (process){
'use strict';
if (!process.version ||
process.version.indexOf('v0.') === 0 ||
process.version.indexOf('v1.') === 0 && process.version.indexOf('v1.8.') !== 0) {
module.exports = nextTick;
} else {
module.exports = process.nextTick;
}
function nextTick(fn, arg1, arg2, arg3) {
if (typeof fn !== 'function') {
throw new TypeError('"callback" argument must be a function');
}
var len = arguments.length;
var args, i;
switch (len) {
case 0:
case 1:
return process.nextTick(fn);
case 2:
return process.nextTick(function afterTickOne() {
fn.call(null, arg1);
});
case 3:
return process.nextTick(function afterTickTwo() {
fn.call(null, arg1, arg2);
});
case 4:
return process.nextTick(function afterTickThree() {
fn.call(null, arg1, arg2, arg3);
});
default:
args = new Array(len - 1);
i = 0;
while (i < args.length) {
args[i++] = arguments[i];
}
return process.nextTick(function afterTick() {
fn.apply(null, args);
});
}
}
}).call(this,require('_process'))
},{"_process":13}],13:[function(require,module,exports){
// shim for using process in browser
var process = module.exports = {};
// cached from whatever global is present so that test runners that stub it
// don't break things. But we need to wrap it in a try catch in case it is
// wrapped in strict mode code which doesn't define any globals. It's inside a
// function because try/catches deoptimize in certain engines.
var cachedSetTimeout;
var cachedClearTimeout;
function defaultSetTimout() {
throw new Error('setTimeout has not been defined');
}
function defaultClearTimeout () {
throw new Error('clearTimeout has not been defined');
}
(function () {
try {
if (typeof setTimeout === 'function') {
cachedSetTimeout = setTimeout;
} else {
cachedSetTimeout = defaultSetTimout;
}
} catch (e) {
cachedSetTimeout = defaultSetTimout;
}
try {
if (typeof clearTimeout === 'function') {
cachedClearTimeout = clearTimeout;
} else {
cachedClearTimeout = defaultClearTimeout;
}
} catch (e) {
cachedClearTimeout = defaultClearTimeout;
}
} ())
function runTimeout(fun) {
if (cachedSetTimeout === setTimeout) {
//normal enviroments in sane situations
return setTimeout(fun, 0);
}
// if setTimeout wasn't available but was latter defined
if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) {
cachedSetTimeout = setTimeout;
return setTimeout(fun, 0);
}
try {
// when when somebody has screwed with setTimeout but no I.E. maddness
return cachedSetTimeout(fun, 0);
} catch(e){
try {
// When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
return cachedSetTimeout.call(null, fun, 0);
} catch(e){
// same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error
return cachedSetTimeout.call(this, fun, 0);
}
}
}
function runClearTimeout(marker) {
if (cachedClearTimeout === clearTimeout) {
//normal enviroments in sane situations
return clearTimeout(marker);
}
// if clearTimeout wasn't available but was latter defined
if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) {
cachedClearTimeout = clearTimeout;
return clearTimeout(marker);
}
try {
// when when somebody has screwed with setTimeout but no I.E. maddness
return cachedClearTimeout(marker);
} catch (e){
try {
// When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally
return cachedClearTimeout.call(null, marker);
} catch (e){
// same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error.
// Some versions of I.E. have different rules for clearTimeout vs setTimeout
return cachedClearTimeout.call(this, marker);
}
}
}
var queue = [];
var draining = false;
var currentQueue;
var queueIndex = -1;
function cleanUpNextTick() {
if (!draining || !currentQueue) {
return;
}
draining = false;
if (currentQueue.length) {
queue = currentQueue.concat(queue);
} else {
queueIndex = -1;
}
if (queue.length) {
drainQueue();
}
}
function drainQueue() {
if (draining) {
return;
}
var timeout = runTimeout(cleanUpNextTick);
draining = true;
var len = queue.length;
while(len) {
currentQueue = queue;
queue = [];
while (++queueIndex < len) {
if (currentQueue) {
currentQueue[queueIndex].run();
}
}
queueIndex = -1;
len = queue.length;
}
currentQueue = null;
draining = false;
runClearTimeout(timeout);
}
process.nextTick = function (fun) {
var args = new Array(arguments.length - 1);
if (arguments.length > 1) {
for (var i = 1; i < arguments.length; i++) {
args[i - 1] = arguments[i];
}
}
queue.push(new Item(fun, args));
if (queue.length === 1 && !draining) {
runTimeout(drainQueue);
}
};
// v8 likes predictible objects
function Item(fun, array) {
this.fun = fun;
this.array = array;
}
Item.prototype.run = function () {
this.fun.apply(null, this.array);
};
process.title = 'browser';
process.browser = true;
process.env = {};
process.argv = [];
process.version = ''; // empty string to avoid regexp issues
process.versions = {};
function noop() {}
process.on = noop;
process.addListener = noop;
process.once = noop;
process.off = noop;
process.removeListener = noop;
process.removeAllListeners = noop;
process.emit = noop;
process.prependListener = noop;
process.prependOnceListener = noop;
process.listeners = function (name) { return [] }
process.binding = function (name) {
throw new Error('process.binding is not supported');
};
process.cwd = function () { return '/' };
process.chdir = function (dir) {
throw new Error('process.chdir is not supported');
};
process.umask = function() { return 0; };
},{}],14:[function(require,module,exports){
module.exports = require('./lib/_stream_duplex.js');
},{"./lib/_stream_duplex.js":15}],15:[function(require,module,exports){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// a duplex stream is just a stream that is both readable and writable.
// Since JS doesn't have multiple prototypal inheritance, this class
// prototypally inherits from Readable, and then parasitically from
// Writable.
'use strict';
/*<replacement>*/
var processNextTick = require('process-nextick-args');
/*</replacement>*/
/*<replacement>*/
var objectKeys = Object.keys || function (obj) {
var keys = [];
for (var key in obj) {
keys.push(key);
}return keys;
};
/*</replacement>*/
module.exports = Duplex;
/*<replacement>*/
var util = require('core-util-is');
util.inherits = require('inherits');
/*</replacement>*/
var Readable = require('./_stream_readable');
var Writable = require('./_stream_writable');
util.inherits(Duplex, Readable);
var keys = objectKeys(Writable.prototype);
for (var v = 0; v < keys.length; v++) {
var method = keys[v];
if (!Duplex.prototype[method]) Duplex.prototype[method] = Writable.prototype[method];
}
function Duplex(options) {
if (!(this instanceof Duplex)) return new Duplex(options);
Readable.call(this, options);
Writable.call(this, options);
if (options && options.readable === false) this.readable = false;
if (options && options.writable === false) this.writable = false;
this.allowHalfOpen = true;
if (options && options.allowHalfOpen === false) this.allowHalfOpen = false;
this.once('end', onend);
}
// the no-half-open enforcer
function onend() {
// if we allow half-open state, or if the writable side ended,
// then we're ok.
if (this.allowHalfOpen || this._writableState.ended) return;
// no more data can be written.
// But allow more writes to happen in this tick.
processNextTick(onEndNT, this);
}
function onEndNT(self) {
self.end();
}
Object.defineProperty(Duplex.prototype, 'destroyed', {
get: function () {
if (this._readableState === undefined || this._writableState === undefined) {
return false;
}
return this._readableState.destroyed && this._writableState.destroyed;
},
set: function (value) {
// we ignore the value if the stream
// has not been initialized yet
if (this._readableState === undefined || this._writableState === undefined) {
return;
}
// backward compatibility, the user is explicitly
// managing destroyed
this._readableState.destroyed = value;
this._writableState.destroyed = value;
}
});
Duplex.prototype._destroy = function (err, cb) {
this.push(null);
this.end();
processNextTick(cb, err);
};
function forEach(xs, f) {
for (var i = 0, l = xs.length; i < l; i++) {
f(xs[i], i);
}
}
},{"./_stream_readable":17,"./_stream_writable":19,"core-util-is":6,"inherits":9,"process-nextick-args":12}],16:[function(require,module,exports){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// a passthrough stream.
// basically just the most minimal sort of Transform stream.
// Every written chunk gets output as-is.
'use strict';
module.exports = PassThrough;
var Transform = require('./_stream_transform');
/*<replacement>*/
var util = require('core-util-is');
util.inherits = require('inherits');
/*</replacement>*/
util.inherits(PassThrough, Transform);
function PassThrough(options) {
if (!(this instanceof PassThrough)) return new PassThrough(options);
Transform.call(this, options);
}
PassThrough.prototype._transform = function (chunk, encoding, cb) {
cb(null, chunk);
};
},{"./_stream_transform":18,"core-util-is":6,"inherits":9}],17:[function(require,module,exports){
(function (process,global){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
'use strict';
/*<replacement>*/
var processNextTick = require('process-nextick-args');
/*</replacement>*/
module.exports = Readable;
/*<replacement>*/
var isArray = require('isarray');
/*</replacement>*/
/*<replacement>*/
var Duplex;
/*</replacement>*/
Readable.ReadableState = ReadableState;
/*<replacement>*/
var EE = require('events').EventEmitter;
var EElistenerCount = function (emitter, type) {
return emitter.listeners(type).length;
};
/*</replacement>*/
/*<replacement>*/
var Stream = require('./internal/streams/stream');
/*</replacement>*/
// TODO(bmeurer): Change this back to const once hole checks are
// properly optimized away early in Ignition+TurboFan.
/*<replacement>*/
var Buffer = require('safe-buffer').Buffer;
var OurUint8Array = global.Uint8Array || function () {};
function _uint8ArrayToBuffer(chunk) {
return Buffer.from(chunk);
}
function _isUint8Array(obj) {
return Buffer.isBuffer(obj) || obj instanceof OurUint8Array;
}
/*</replacement>*/
/*<replacement>*/
var util = require('core-util-is');
util.inherits = require('inherits');
/*</replacement>*/
/*<replacement>*/
var debugUtil = require('util');
var debug = void 0;
if (debugUtil && debugUtil.debuglog) {
debug = debugUtil.debuglog('stream');
} else {
debug = function () {};
}
/*</replacement>*/
var BufferList = require('./internal/streams/BufferList');
var destroyImpl = require('./internal/streams/destroy');
var StringDecoder;
util.inherits(Readable, Stream);
var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume'];
function prependListener(emitter, event, fn) {
// Sadly this is not cacheable as some libraries bundle their own
// event emitter implementation with them.
if (typeof emitter.prependListener === 'function') {
return emitter.prependListener(event, fn);
} else {
// This is a hack to make sure that our error handler is attached before any
// userland ones. NEVER DO THIS. This is here only because this code needs
// to continue to work with older versions of Node.js that do not include
// the prependListener() method. The goal is to eventually remove this hack.
if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]];
}
}
function ReadableState(options, stream) {
Duplex = Duplex || require('./_stream_duplex');
options = options || {};
// object stream flag. Used to make read(n) ignore n and to
// make all the buffer merging and length checks go away
this.objectMode = !!options.objectMode;
if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.readableObjectMode;
// the point at which it stops calling _read() to fill the buffer
// Note: 0 is a valid value, means "don't call _read preemptively ever"
var hwm = options.highWaterMark;
var defaultHwm = this.objectMode ? 16 : 16 * 1024;
this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;
// cast to ints.
this.highWaterMark = Math.floor(this.highWaterMark);
// A linked list is used to store data chunks instead of an array because the
// linked list can remove elements from the beginning faster than
// array.shift()
this.buffer = new BufferList();
this.length = 0;
this.pipes = null;
this.pipesCount = 0;
this.flowing = null;
this.ended = false;
this.endEmitted = false;
this.reading = false;
// a flag to be able to tell if the event 'readable'/'data' is emitted
// immediately, or on a later tick. We set this to true at first, because
// any actions that shouldn't happen until "later" should generally also
// not happen before the first read call.
this.sync = true;
// whenever we return null, then we set a flag to say
// that we're awaiting a 'readable' event emission.
this.needReadable = false;
this.emittedReadable = false;
this.readableListening = false;
this.resumeScheduled = false;
// has it been destroyed
this.destroyed = false;
// Crypto is kind of old and crusty. Historically, its default string
// encoding is 'binary' so we have to make this configurable.
// Everything else in the universe uses 'utf8', though.
this.defaultEncoding = options.defaultEncoding || 'utf8';
// the number of writers that are awaiting a drain event in .pipe()s
this.awaitDrain = 0;
// if true, a maybeReadMore has been scheduled
this.readingMore = false;
this.decoder = null;
this.encoding = null;
if (options.encoding) {
if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;
this.decoder = new StringDecoder(options.encoding);
this.encoding = options.encoding;
}
}
function Readable(options) {
Duplex = Duplex || require('./_stream_duplex');
if (!(this instanceof Readable)) return new Readable(options);
this._readableState = new ReadableState(options, this);
// legacy
this.readable = true;
if (options) {
if (typeof options.read === 'function') this._read = options.read;
if (typeof options.destroy === 'function') this._destroy = options.destroy;
}
Stream.call(this);
}
Object.defineProperty(Readable.prototype, 'destroyed', {
get: function () {
if (this._readableState === undefined) {
return false;
}
return this._readableState.destroyed;
},
set: function (value) {
// we ignore the value if the stream
// has not been initialized yet
if (!this._readableState) {
return;
}
// backward compatibility, the user is explicitly
// managing destroyed
this._readableState.destroyed = value;
}
});
Readable.prototype.destroy = destroyImpl.destroy;
Readable.prototype._undestroy = destroyImpl.undestroy;
Readable.prototype._destroy = function (err, cb) {
this.push(null);
cb(err);
};
// Manually shove something into the read() buffer.
// This returns true if the highWaterMark has not been hit yet,
// similar to how Writable.write() returns true if you should
// write() some more.
Readable.prototype.push = function (chunk, encoding) {
var state = this._readableState;
var skipChunkCheck;
if (!state.objectMode) {
if (typeof chunk === 'string') {
encoding = encoding || state.defaultEncoding;
if (encoding !== state.encoding) {
chunk = Buffer.from(chunk, encoding);
encoding = '';
}
skipChunkCheck = true;
}
} else {
skipChunkCheck = true;
}
return readableAddChunk(this, chunk, encoding, false, skipChunkCheck);
};
// Unshift should *always* be something directly out of read()
Readable.prototype.unshift = function (chunk) {
return readableAddChunk(this, chunk, null, true, false);
};
function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) {
var state = stream._readableState;
if (chunk === null) {
state.reading = false;
onEofChunk(stream, state);
} else {
var er;
if (!skipChunkCheck) er = chunkInvalid(state, chunk);
if (er) {
stream.emit('error', er);
} else if (state.objectMode || chunk && chunk.length > 0) {
if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) {
chunk = _uint8ArrayToBuffer(chunk);
}
if (addToFront) {
if (state.endEmitted) stream.emit('error', new Error('stream.unshift() after end event'));else addChunk(stream, state, chunk, true);
} else if (state.ended) {
stream.emit('error', new Error('stream.push() after EOF'));
} else {
state.reading = false;
if (state.decoder && !encoding) {
chunk = state.decoder.write(chunk);
if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state);
} else {
addChunk(stream, state, chunk, false);
}
}
} else if (!addToFront) {
state.reading = false;
}
}
return needMoreData(state);
}
function addChunk(stream, state, chunk, addToFront) {
if (state.flowing && state.length === 0 && !state.sync) {
stream.emit('data', chunk);
stream.read(0);
} else {
// update the buffer info.
state.length += state.objectMode ? 1 : chunk.length;
if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);
if (state.needReadable) emitReadable(stream);
}
maybeReadMore(stream, state);
}
function chunkInvalid(state, chunk) {
var er;
if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {
er = new TypeError('Invalid non-string/buffer chunk');
}
return er;
}
// if it's past the high water mark, we can push in some more.
// Also, if we have no data yet, we can stand some
// more bytes. This is to work around cases where hwm=0,
// such as the repl. Also, if the push() triggered a
// readable event, and the user called read(largeNumber) such that
// needReadable was set, then we ought to push more, so that another
// 'readable' event will be triggered.
function needMoreData(state) {
return !state.ended && (state.needReadable || state.length < state.highWaterMark || state.length === 0);
}
Readable.prototype.isPaused = function () {
return this._readableState.flowing === false;
};
// backwards compatibility.
Readable.prototype.setEncoding = function (enc) {
if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;
this._readableState.decoder = new StringDecoder(enc);
this._readableState.encoding = enc;
return this;
};
// Don't raise the hwm > 8MB
var MAX_HWM = 0x800000;
function computeNewHighWaterMark(n) {
if (n >= MAX_HWM) {
n = MAX_HWM;
} else {
// Get the next highest power of 2 to prevent increasing hwm excessively in
// tiny amounts
n--;
n |= n >>> 1;
n |= n >>> 2;
n |= n >>> 4;
n |= n >>> 8;
n |= n >>> 16;
n++;
}
return n;
}
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function howMuchToRead(n, state) {
if (n <= 0 || state.length === 0 && state.ended) return 0;
if (state.objectMode) return 1;
if (n !== n) {
// Only flow one buffer at a time
if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length;
}
// If we're asking for more than the current hwm, then raise the hwm.
if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);
if (n <= state.length) return n;
// Don't have enough
if (!state.ended) {
state.needReadable = true;
return 0;
}
return state.length;
}
// you can override either this method, or the async _read(n) below.
Readable.prototype.read = function (n) {
debug('read', n);
n = parseInt(n, 10);
var state = this._readableState;
var nOrig = n;
if (n !== 0) state.emittedReadable = false;
// if we're doing read(0) to trigger a readable event, but we
// already have a bunch of data in the buffer, then just trigger
// the 'readable' event and move on.
if (n === 0 && state.needReadable && (state.length >= state.highWaterMark || state.ended)) {
debug('read: emitReadable', state.length, state.ended);
if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);
return null;
}
n = howMuchToRead(n, state);
// if we've ended, and we're now clear, then finish it up.
if (n === 0 && state.ended) {
if (state.length === 0) endReadable(this);
return null;
}
// All the actual chunk generation logic needs to be
// *below* the call to _read. The reason is that in certain
// synthetic stream cases, such as passthrough streams, _read
// may be a completely synchronous operation which may change
// the state of the read buffer, providing enough data when
// before there was *not* enough.
//
// So, the steps are:
// 1. Figure out what the state of things will be after we do
// a read from the buffer.
//
// 2. If that resulting state will trigger a _read, then call _read.
// Note that this may be asynchronous, or synchronous. Yes, it is
// deeply ugly to write APIs this way, but that still doesn't mean
// that the Readable class should behave improperly, as streams are
// designed to be sync/async agnostic.
// Take note if the _read call is sync or async (ie, if the read call
// has returned yet), so that we know whether or not it's safe to emit
// 'readable' etc.
//
// 3. Actually pull the requested chunks out of the buffer and return.
// if we need a readable event, then we need to do some reading.
var doRead = state.needReadable;
debug('need readable', doRead);
// if we currently have less than the highWaterMark, then also read some
if (state.length === 0 || state.length - n < state.highWaterMark) {
doRead = true;
debug('length less than watermark', doRead);
}
// however, if we've ended, then there's no point, and if we're already
// reading, then it's unnecessary.
if (state.ended || state.reading) {
doRead = false;
debug('reading or ended', doRead);
} else if (doRead) {
debug('do read');
state.reading = true;
state.sync = true;
// if the length is currently zero, then we *need* a readable event.
if (state.length === 0) state.needReadable = true;
// call internal read method
this._read(state.highWaterMark);
state.sync = false;
// If _read pushed data synchronously, then `reading` will be false,
// and we need to re-evaluate how much data we can return to the user.
if (!state.reading) n = howMuchToRead(nOrig, state);
}
var ret;
if (n > 0) ret = fromList(n, state);else ret = null;
if (ret === null) {
state.needReadable = true;
n = 0;
} else {
state.length -= n;
}
if (state.length === 0) {
// If we have nothing in the buffer, then we want to know
// as soon as we *do* get something into the buffer.
if (!state.ended) state.needReadable = true;
// If we tried to read() past the EOF, then emit end on the next tick.
if (nOrig !== n && state.ended) endReadable(this);
}
if (ret !== null) this.emit('data', ret);
return ret;
};
function onEofChunk(stream, state) {
if (state.ended) return;
if (state.decoder) {
var chunk = state.decoder.end();
if (chunk && chunk.length) {
state.buffer.push(chunk);
state.length += state.objectMode ? 1 : chunk.length;
}
}
state.ended = true;
// emit 'readable' now to make sure it gets picked up.
emitReadable(stream);
}
// Don't emit readable right away in sync mode, because this can trigger
// another read() call => stack overflow. This way, it might trigger
// a nextTick recursion warning, but that's not so bad.
function emitReadable(stream) {
var state = stream._readableState;
state.needReadable = false;
if (!state.emittedReadable) {
debug('emitReadable', state.flowing);
state.emittedReadable = true;
if (state.sync) processNextTick(emitReadable_, stream);else emitReadable_(stream);
}
}
function emitReadable_(stream) {
debug('emit readable');
stream.emit('readable');
flow(stream);
}
// at this point, the user has presumably seen the 'readable' event,
// and called read() to consume some data. that may have triggered
// in turn another _read(n) call, in which case reading = true if
// it's in progress.
// However, if we're not ended, or reading, and the length < hwm,
// then go ahead and try to read some more preemptively.
function maybeReadMore(stream, state) {
if (!state.readingMore) {
state.readingMore = true;
processNextTick(maybeReadMore_, stream, state);
}
}
function maybeReadMore_(stream, state) {
var len = state.length;
while (!state.reading && !state.flowing && !state.ended && state.length < state.highWaterMark) {
debug('maybeReadMore read 0');
stream.read(0);
if (len === state.length)
// didn't get any data, stop spinning.
break;else len = state.length;
}
state.readingMore = false;
}
// abstract method. to be overridden in specific implementation classes.
// call cb(er, data) where data is <= n in length.
// for virtual (non-string, non-buffer) streams, "length" is somewhat
// arbitrary, and perhaps not very meaningful.
Readable.prototype._read = function (n) {
this.emit('error', new Error('_read() is not implemented'));
};
Readable.prototype.pipe = function (dest, pipeOpts) {
var src = this;
var state = this._readableState;
switch (state.pipesCount) {
case 0:
state.pipes = dest;
break;
case 1:
state.pipes = [state.pipes, dest];
break;
default:
state.pipes.push(dest);
break;
}
state.pipesCount += 1;
debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;
var endFn = doEnd ? onend : unpipe;
if (state.endEmitted) processNextTick(endFn);else src.once('end', endFn);
dest.on('unpipe', onunpipe);
function onunpipe(readable, unpipeInfo) {
debug('onunpipe');
if (readable === src) {
if (unpipeInfo && unpipeInfo.hasUnpiped === false) {
unpipeInfo.hasUnpiped = true;
cleanup();
}
}
}
function onend() {
debug('onend');
dest.end();
}
// when the dest drains, it reduces the awaitDrain counter
// on the source. This would be more elegant with a .once()
// handler in flow(), but adding and removing repeatedly is
// too slow.
var ondrain = pipeOnDrain(src);
dest.on('drain', ondrain);
var cleanedUp = false;
function cleanup() {
debug('cleanup');
// cleanup event handlers once the pipe is broken
dest.removeListener('close', onclose);
dest.removeListener('finish', onfinish);
dest.removeListener('drain', ondrain);
dest.removeListener('error', onerror);
dest.removeListener('unpipe', onunpipe);
src.removeListener('end', onend);
src.removeListener('end', unpipe);
src.removeListener('data', ondata);
cleanedUp = true;
// if the reader is waiting for a drain event from this
// specific writer, then it would cause it to never start
// flowing again.
// So, if this is awaiting a drain, then we just call it now.
// If we don't know, then assume that we are waiting for one.
if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
}
// If the user pushes more data while we're writing to dest then we'll end up
// in ondata again. However, we only want to increase awaitDrain once because
// dest will only emit one 'drain' event for the multiple writes.
// => Introduce a guard on increasing awaitDrain.
var increasedAwaitDrain = false;
src.on('data', ondata);
function ondata(chunk) {
debug('ondata');
increasedAwaitDrain = false;
var ret = dest.write(chunk);
if (false === ret && !increasedAwaitDrain) {
// If the user unpiped during `dest.write()`, it is possible
// to get stuck in a permanently paused state if that write
// also returned false.
// => Check whether `dest` is still a piping destination.
if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) {
debug('false write response, pause', src._readableState.awaitDrain);
src._readableState.awaitDrain++;
increasedAwaitDrain = true;
}
src.pause();
}
}
// if the dest has an error, then stop piping into it.
// however, don't suppress the throwing behavior for this.
function onerror(er) {
debug('onerror', er);
unpipe();
dest.removeListener('error', onerror);
if (EElistenerCount(dest, 'error') === 0) dest.emit('error', er);
}
// Make sure our error handler is attached before userland ones.
prependListener(dest, 'error', onerror);
// Both close and finish should trigger unpipe, but only once.
function onclose() {
dest.removeListener('finish', onfinish);
unpipe();
}
dest.once('close', onclose);
function onfinish() {
debug('onfinish');
dest.removeListener('close', onclose);
unpipe();
}
dest.once('finish', onfinish);
function unpipe() {
debug('unpipe');
src.unpipe(dest);
}
// tell the dest that it's being piped to
dest.emit('pipe', src);
// start the flow if it hasn't been started already.
if (!state.flowing) {
debug('pipe resume');
src.resume();
}
return dest;
};
function pipeOnDrain(src) {
return function () {
var state = src._readableState;
debug('pipeOnDrain', state.awaitDrain);
if (state.awaitDrain) state.awaitDrain--;
if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {
state.flowing = true;
flow(src);
}
};
}
Readable.prototype.unpipe = function (dest) {
var state = this._readableState;
var unpipeInfo = { hasUnpiped: false };
// if we're not piping anywhere, then do nothing.
if (state.pipesCount === 0) return this;
// just one destination. most common case.
if (state.pipesCount === 1) {
// passed in one, but it's not the right one.
if (dest && dest !== state.pipes) return this;
if (!dest) dest = state.pipes;
// got a match.
state.pipes = null;
state.pipesCount = 0;
state.flowing = false;
if (dest) dest.emit('unpipe', this, unpipeInfo);
return this;
}
// slow case. multiple pipe destinations.
if (!dest) {
// remove all.
var dests = state.pipes;
var len = state.pipesCount;
state.pipes = null;
state.pipesCount = 0;
state.flowing = false;
for (var i = 0; i < len; i++) {
dests[i].emit('unpipe', this, unpipeInfo);
}return this;
}
// try to find the right one.
var index = indexOf(state.pipes, dest);
if (index === -1) return this;
state.pipes.splice(index, 1);
state.pipesCount -= 1;
if (state.pipesCount === 1) state.pipes = state.pipes[0];
dest.emit('unpipe', this, unpipeInfo);
return this;
};
// set up data events if they are asked for
// Ensure readable listeners eventually get something
Readable.prototype.on = function (ev, fn) {
var res = Stream.prototype.on.call(this, ev, fn);
if (ev === 'data') {
// Start flowing on next tick if stream isn't explicitly paused
if (this._readableState.flowing !== false) this.resume();
} else if (ev === 'readable') {
var state = this._readableState;
if (!state.endEmitted && !state.readableListening) {
state.readableListening = state.needReadable = true;
state.emittedReadable = false;
if (!state.reading) {
processNextTick(nReadingNextTick, this);
} else if (state.length) {
emitReadable(this);
}
}
}
return res;
};
Readable.prototype.addListener = Readable.prototype.on;
function nReadingNextTick(self) {
debug('readable nexttick read 0');
self.read(0);
}
// pause() and resume() are remnants of the legacy readable stream API
// If the user uses them, then switch into old mode.
Readable.prototype.resume = function () {
var state = this._readableState;
if (!state.flowing) {
debug('resume');
state.flowing = true;
resume(this, state);
}
return this;
};
function resume(stream, state) {
if (!state.resumeScheduled) {
state.resumeScheduled = true;
processNextTick(resume_, stream, state);
}
}
function resume_(stream, state) {
if (!state.reading) {
debug('resume read 0');
stream.read(0);
}
state.resumeScheduled = false;
state.awaitDrain = 0;
stream.emit('resume');
flow(stream);
if (state.flowing && !state.reading) stream.read(0);
}
Readable.prototype.pause = function () {
debug('call pause flowing=%j', this._readableState.flowing);
if (false !== this._readableState.flowing) {
debug('pause');
this._readableState.flowing = false;
this.emit('pause');
}
return this;
};
function flow(stream) {
var state = stream._readableState;
debug('flow', state.flowing);
while (state.flowing && stream.read() !== null) {}
}
// wrap an old-style stream as the async data source.
// This is *not* part of the readable stream interface.
// It is an ugly unfortunate mess of history.
Readable.prototype.wrap = function (stream) {
var state = this._readableState;
var paused = false;
var self = this;
stream.on('end', function () {
debug('wrapped end');
if (state.decoder && !state.ended) {
var chunk = state.decoder.end();
if (chunk && chunk.length) self.push(chunk);
}
self.push(null);
});
stream.on('data', function (chunk) {
debug('wrapped data');
if (state.decoder) chunk = state.decoder.write(chunk);
// don't skip over falsy values in objectMode
if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;
var ret = self.push(chunk);
if (!ret) {
paused = true;
stream.pause();
}
});
// proxy all the other methods.
// important when wrapping filters and duplexes.
for (var i in stream) {
if (this[i] === undefined && typeof stream[i] === 'function') {
this[i] = function (method) {
return function () {
return stream[method].apply(stream, arguments);
};
}(i);
}
}
// proxy certain important events.
for (var n = 0; n < kProxyEvents.length; n++) {
stream.on(kProxyEvents[n], self.emit.bind(self, kProxyEvents[n]));
}
// when we try to consume some more bytes, simply unpause the
// underlying stream.
self._read = function (n) {
debug('wrapped _read', n);
if (paused) {
paused = false;
stream.resume();
}
};
return self;
};
// exposed for testing purposes only.
Readable._fromList = fromList;
// Pluck off n bytes from an array of buffers.
// Length is the combined lengths of all the buffers in the list.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function fromList(n, state) {
// nothing buffered
if (state.length === 0) return null;
var ret;
if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) {
// read it all, truncate the list
if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.head.data;else ret = state.buffer.concat(state.length);
state.buffer.clear();
} else {
// read part of list
ret = fromListPartial(n, state.buffer, state.decoder);
}
return ret;
}
// Extracts only enough buffered data to satisfy the amount requested.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function fromListPartial(n, list, hasStrings) {
var ret;
if (n < list.head.data.length) {
// slice is the same for buffers and strings
ret = list.head.data.slice(0, n);
list.head.data = list.head.data.slice(n);
} else if (n === list.head.data.length) {
// first chunk is a perfect match
ret = list.shift();
} else {
// result spans more than one buffer
ret = hasStrings ? copyFromBufferString(n, list) : copyFromBuffer(n, list);
}
return ret;
}
// Copies a specified amount of characters from the list of buffered data
// chunks.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function copyFromBufferString(n, list) {
var p = list.head;
var c = 1;
var ret = p.data;
n -= ret.length;
while (p = p.next) {
var str = p.data;
var nb = n > str.length ? str.length : n;
if (nb === str.length) ret += str;else ret += str.slice(0, n);
n -= nb;
if (n === 0) {
if (nb === str.length) {
++c;
if (p.next) list.head = p.next;else list.head = list.tail = null;
} else {
list.head = p;
p.data = str.slice(nb);
}
break;
}
++c;
}
list.length -= c;
return ret;
}
// Copies a specified amount of bytes from the list of buffered data chunks.
// This function is designed to be inlinable, so please take care when making
// changes to the function body.
function copyFromBuffer(n, list) {
var ret = Buffer.allocUnsafe(n);
var p = list.head;
var c = 1;
p.data.copy(ret);
n -= p.data.length;
while (p = p.next) {
var buf = p.data;
var nb = n > buf.length ? buf.length : n;
buf.copy(ret, ret.length - n, 0, nb);
n -= nb;
if (n === 0) {
if (nb === buf.length) {
++c;
if (p.next) list.head = p.next;else list.head = list.tail = null;
} else {
list.head = p;
p.data = buf.slice(nb);
}
break;
}
++c;
}
list.length -= c;
return ret;
}
function endReadable(stream) {
var state = stream._readableState;
// If we get here before consuming all the bytes, then that is a
// bug in node. Should never happen.
if (state.length > 0) throw new Error('"endReadable()" called on non-empty stream');
if (!state.endEmitted) {
state.ended = true;
processNextTick(endReadableNT, state, stream);
}
}
function endReadableNT(state, stream) {
// Check that we didn't get one last unshift.
if (!state.endEmitted && state.length === 0) {
state.endEmitted = true;
stream.readable = false;
stream.emit('end');
}
}
function forEach(xs, f) {
for (var i = 0, l = xs.length; i < l; i++) {
f(xs[i], i);
}
}
function indexOf(xs, x) {
for (var i = 0, l = xs.length; i < l; i++) {
if (xs[i] === x) return i;
}
return -1;
}
}).call(this,require('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{"./_stream_duplex":15,"./internal/streams/BufferList":20,"./internal/streams/destroy":21,"./internal/streams/stream":22,"_process":13,"core-util-is":6,"events":7,"inherits":9,"isarray":11,"process-nextick-args":12,"safe-buffer":27,"string_decoder/":29,"util":4}],18:[function(require,module,exports){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// a transform stream is a readable/writable stream where you do
// something with the data. Sometimes it's called a "filter",
// but that's not a great name for it, since that implies a thing where
// some bits pass through, and others are simply ignored. (That would
// be a valid example of a transform, of course.)
//
// While the output is causally related to the input, it's not a
// necessarily symmetric or synchronous transformation. For example,
// a zlib stream might take multiple plain-text writes(), and then
// emit a single compressed chunk some time in the future.
//
// Here's how this works:
//
// The Transform stream has all the aspects of the readable and writable
// stream classes. When you write(chunk), that calls _write(chunk,cb)
// internally, and returns false if there's a lot of pending writes
// buffered up. When you call read(), that calls _read(n) until
// there's enough pending readable data buffered up.
//
// In a transform stream, the written data is placed in a buffer. When
// _read(n) is called, it transforms the queued up data, calling the
// buffered _write cb's as it consumes chunks. If consuming a single
// written chunk would result in multiple output chunks, then the first
// outputted bit calls the readcb, and subsequent chunks just go into
// the read buffer, and will cause it to emit 'readable' if necessary.
//
// This way, back-pressure is actually determined by the reading side,
// since _read has to be called to start processing a new chunk. However,
// a pathological inflate type of transform can cause excessive buffering
// here. For example, imagine a stream where every byte of input is
// interpreted as an integer from 0-255, and then results in that many
// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in
// 1kb of data being output. In this case, you could write a very small
// amount of input, and end up with a very large amount of output. In
// such a pathological inflating mechanism, there'd be no way to tell
// the system to stop doing the transform. A single 4MB write could
// cause the system to run out of memory.
//
// However, even in such a pathological case, only a single written chunk
// would be consumed, and then the rest would wait (un-transformed) until
// the results of the previous transformed chunk were consumed.
'use strict';
module.exports = Transform;
var Duplex = require('./_stream_duplex');
/*<replacement>*/
var util = require('core-util-is');
util.inherits = require('inherits');
/*</replacement>*/
util.inherits(Transform, Duplex);
function TransformState(stream) {
this.afterTransform = function (er, data) {
return afterTransform(stream, er, data);
};
this.needTransform = false;
this.transforming = false;
this.writecb = null;
this.writechunk = null;
this.writeencoding = null;
}
function afterTransform(stream, er, data) {
var ts = stream._transformState;
ts.transforming = false;
var cb = ts.writecb;
if (!cb) {
return stream.emit('error', new Error('write callback called multiple times'));
}
ts.writechunk = null;
ts.writecb = null;
if (data !== null && data !== undefined) stream.push(data);
cb(er);
var rs = stream._readableState;
rs.reading = false;
if (rs.needReadable || rs.length < rs.highWaterMark) {
stream._read(rs.highWaterMark);
}
}
function Transform(options) {
if (!(this instanceof Transform)) return new Transform(options);
Duplex.call(this, options);
this._transformState = new TransformState(this);
var stream = this;
// start out asking for a readable event once data is transformed.
this._readableState.needReadable = true;
// we have implemented the _read method, and done the other things
// that Readable wants before the first _read call, so unset the
// sync guard flag.
this._readableState.sync = false;
if (options) {
if (typeof options.transform === 'function') this._transform = options.transform;
if (typeof options.flush === 'function') this._flush = options.flush;
}
// When the writable side finishes, then flush out anything remaining.
this.once('prefinish', function () {
if (typeof this._flush === 'function') this._flush(function (er, data) {
done(stream, er, data);
});else done(stream);
});
}
Transform.prototype.push = function (chunk, encoding) {
this._transformState.needTransform = false;
return Duplex.prototype.push.call(this, chunk, encoding);
};
// This is the part where you do stuff!
// override this function in implementation classes.
// 'chunk' is an input chunk.
//
// Call `push(newChunk)` to pass along transformed output
// to the readable side. You may call 'push' zero or more times.
//
// Call `cb(err)` when you are done with this chunk. If you pass
// an error, then that'll put the hurt on the whole operation. If you
// never call cb(), then you'll never get another chunk.
Transform.prototype._transform = function (chunk, encoding, cb) {
throw new Error('_transform() is not implemented');
};
Transform.prototype._write = function (chunk, encoding, cb) {
var ts = this._transformState;
ts.writecb = cb;
ts.writechunk = chunk;
ts.writeencoding = encoding;
if (!ts.transforming) {
var rs = this._readableState;
if (ts.needTransform || rs.needReadable || rs.length < rs.highWaterMark) this._read(rs.highWaterMark);
}
};
// Doesn't matter what the args are here.
// _transform does all the work.
// That we got here means that the readable side wants more data.
Transform.prototype._read = function (n) {
var ts = this._transformState;
if (ts.writechunk !== null && ts.writecb && !ts.transforming) {
ts.transforming = true;
this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);
} else {
// mark that we need a transform, so that any data that comes in
// will get processed, now that we've asked for it.
ts.needTransform = true;
}
};
Transform.prototype._destroy = function (err, cb) {
var _this = this;
Duplex.prototype._destroy.call(this, err, function (err2) {
cb(err2);
_this.emit('close');
});
};
function done(stream, er, data) {
if (er) return stream.emit('error', er);
if (data !== null && data !== undefined) stream.push(data);
// if there's nothing in the write buffer, then that means
// that nothing more will ever be provided
var ws = stream._writableState;
var ts = stream._transformState;
if (ws.length) throw new Error('Calling transform done when ws.length != 0');
if (ts.transforming) throw new Error('Calling transform done when still transforming');
return stream.push(null);
}
},{"./_stream_duplex":15,"core-util-is":6,"inherits":9}],19:[function(require,module,exports){
(function (process,global){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
// A bit simpler than readable streams.
// Implement an async ._write(chunk, encoding, cb), and it'll handle all
// the drain event emission and buffering.
'use strict';
/*<replacement>*/
var processNextTick = require('process-nextick-args');
/*</replacement>*/
module.exports = Writable;
/* <replacement> */
function WriteReq(chunk, encoding, cb) {
this.chunk = chunk;
this.encoding = encoding;
this.callback = cb;
this.next = null;
}
// It seems a linked list but it is not
// there will be only 2 of these for each stream
function CorkedRequest(state) {
var _this = this;
this.next = null;
this.entry = null;
this.finish = function () {
onCorkedFinish(_this, state);
};
}
/* </replacement> */
/*<replacement>*/
var asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : processNextTick;
/*</replacement>*/
/*<replacement>*/
var Duplex;
/*</replacement>*/
Writable.WritableState = WritableState;
/*<replacement>*/
var util = require('core-util-is');
util.inherits = require('inherits');
/*</replacement>*/
/*<replacement>*/
var internalUtil = {
deprecate: require('util-deprecate')
};
/*</replacement>*/
/*<replacement>*/
var Stream = require('./internal/streams/stream');
/*</replacement>*/
/*<replacement>*/
var Buffer = require('safe-buffer').Buffer;
var OurUint8Array = global.Uint8Array || function () {};
function _uint8ArrayToBuffer(chunk) {
return Buffer.from(chunk);
}
function _isUint8Array(obj) {
return Buffer.isBuffer(obj) || obj instanceof OurUint8Array;
}
/*</replacement>*/
var destroyImpl = require('./internal/streams/destroy');
util.inherits(Writable, Stream);
function nop() {}
function WritableState(options, stream) {
Duplex = Duplex || require('./_stream_duplex');
options = options || {};
// object stream flag to indicate whether or not this stream
// contains buffers or objects.
this.objectMode = !!options.objectMode;
if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.writableObjectMode;
// the point at which write() starts returning false
// Note: 0 is a valid value, means that we always return false if
// the entire buffer is not flushed immediately on write()
var hwm = options.highWaterMark;
var defaultHwm = this.objectMode ? 16 : 16 * 1024;
this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;
// cast to ints.
this.highWaterMark = Math.floor(this.highWaterMark);
// if _final has been called
this.finalCalled = false;
// drain event flag.
this.needDrain = false;
// at the start of calling end()
this.ending = false;
// when end() has been called, and returned
this.ended = false;
// when 'finish' is emitted
this.finished = false;
// has it been destroyed
this.destroyed = false;
// should we decode strings into buffers before passing to _write?
// this is here so that some node-core streams can optimize string
// handling at a lower level.
var noDecode = options.decodeStrings === false;
this.decodeStrings = !noDecode;
// Crypto is kind of old and crusty. Historically, its default string
// encoding is 'binary' so we have to make this configurable.
// Everything else in the universe uses 'utf8', though.
this.defaultEncoding = options.defaultEncoding || 'utf8';
// not an actual buffer we keep track of, but a measurement
// of how much we're waiting to get pushed to some underlying
// socket or file.
this.length = 0;
// a flag to see when we're in the middle of a write.
this.writing = false;
// when true all writes will be buffered until .uncork() call
this.corked = 0;
// a flag to be able to tell if the onwrite cb is called immediately,
// or on a later tick. We set this to true at first, because any
// actions that shouldn't happen until "later" should generally also
// not happen before the first write call.
this.sync = true;
// a flag to know if we're processing previously buffered items, which
// may call the _write() callback in the same tick, so that we don't
// end up in an overlapped onwrite situation.
this.bufferProcessing = false;
// the callback that's passed to _write(chunk,cb)
this.onwrite = function (er) {
onwrite(stream, er);
};
// the callback that the user supplies to write(chunk,encoding,cb)
this.writecb = null;
// the amount that is being written when _write is called.
this.writelen = 0;
this.bufferedRequest = null;
this.lastBufferedRequest = null;
// number of pending user-supplied write callbacks
// this must be 0 before 'finish' can be emitted
this.pendingcb = 0;
// emit prefinish if the only thing we're waiting for is _write cbs
// This is relevant for synchronous Transform streams
this.prefinished = false;
// True if the error was already emitted and should not be thrown again
this.errorEmitted = false;
// count buffered requests
this.bufferedRequestCount = 0;
// allocate the first CorkedRequest, there is always
// one allocated and free to use, and we maintain at most two
this.corkedRequestsFree = new CorkedRequest(this);
}
WritableState.prototype.getBuffer = function getBuffer() {
var current = this.bufferedRequest;
var out = [];
while (current) {
out.push(current);
current = current.next;
}
return out;
};
(function () {
try {
Object.defineProperty(WritableState.prototype, 'buffer', {
get: internalUtil.deprecate(function () {
return this.getBuffer();
}, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.', 'DEP0003')
});
} catch (_) {}
})();
// Test _writableState for inheritance to account for Duplex streams,
// whose prototype chain only points to Readable.
var realHasInstance;
if (typeof Symbol === 'function' && Symbol.hasInstance && typeof Function.prototype[Symbol.hasInstance] === 'function') {
realHasInstance = Function.prototype[Symbol.hasInstance];
Object.defineProperty(Writable, Symbol.hasInstance, {
value: function (object) {
if (realHasInstance.call(this, object)) return true;
return object && object._writableState instanceof WritableState;
}
});
} else {
realHasInstance = function (object) {
return object instanceof this;
};
}
function Writable(options) {
Duplex = Duplex || require('./_stream_duplex');
// Writable ctor is applied to Duplexes, too.
// `realHasInstance` is necessary because using plain `instanceof`
// would return false, as no `_writableState` property is attached.
// Trying to use the custom `instanceof` for Writable here will also break the
// Node.js LazyTransform implementation, which has a non-trivial getter for
// `_writableState` that would lead to infinite recursion.
if (!realHasInstance.call(Writable, this) && !(this instanceof Duplex)) {
return new Writable(options);
}
this._writableState = new WritableState(options, this);
// legacy.
this.writable = true;
if (options) {
if (typeof options.write === 'function') this._write = options.write;
if (typeof options.writev === 'function') this._writev = options.writev;
if (typeof options.destroy === 'function') this._destroy = options.destroy;
if (typeof options.final === 'function') this._final = options.final;
}
Stream.call(this);
}
// Otherwise people can pipe Writable streams, which is just wrong.
Writable.prototype.pipe = function () {
this.emit('error', new Error('Cannot pipe, not readable'));
};
function writeAfterEnd(stream, cb) {
var er = new Error('write after end');
// TODO: defer error events consistently everywhere, not just the cb
stream.emit('error', er);
processNextTick(cb, er);
}
// Checks that a user-supplied chunk is valid, especially for the particular
// mode the stream is in. Currently this means that `null` is never accepted
// and undefined/non-string values are only allowed in object mode.
function validChunk(stream, state, chunk, cb) {
var valid = true;
var er = false;
if (chunk === null) {
er = new TypeError('May not write null values to stream');
} else if (typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {
er = new TypeError('Invalid non-string/buffer chunk');
}
if (er) {
stream.emit('error', er);
processNextTick(cb, er);
valid = false;
}
return valid;
}
Writable.prototype.write = function (chunk, encoding, cb) {
var state = this._writableState;
var ret = false;
var isBuf = _isUint8Array(chunk) && !state.objectMode;
if (isBuf && !Buffer.isBuffer(chunk)) {
chunk = _uint8ArrayToBuffer(chunk);
}
if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
}
if (isBuf) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding;
if (typeof cb !== 'function') cb = nop;
if (state.ended) writeAfterEnd(this, cb);else if (isBuf || validChunk(this, state, chunk, cb)) {
state.pendingcb++;
ret = writeOrBuffer(this, state, isBuf, chunk, encoding, cb);
}
return ret;
};
Writable.prototype.cork = function () {
var state = this._writableState;
state.corked++;
};
Writable.prototype.uncork = function () {
var state = this._writableState;
if (state.corked) {
state.corked--;
if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state);
}
};
Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
// node::ParseEncoding() requires lower case.
if (typeof encoding === 'string') encoding = encoding.toLowerCase();
if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding);
this._writableState.defaultEncoding = encoding;
return this;
};
function decodeChunk(state, chunk, encoding) {
if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') {
chunk = Buffer.from(chunk, encoding);
}
return chunk;
}
// if we're already writing something, then just put this
// in the queue, and wait our turn. Otherwise, call _write
// If we return false, then we need a drain event, so set that flag.
function writeOrBuffer(stream, state, isBuf, chunk, encoding, cb) {
if (!isBuf) {
var newChunk = decodeChunk(state, chunk, encoding);
if (chunk !== newChunk) {
isBuf = true;
encoding = 'buffer';
chunk = newChunk;
}
}
var len = state.objectMode ? 1 : chunk.length;
state.length += len;
var ret = state.length < state.highWaterMark;
// we must ensure that previous needDrain will not be reset to false.
if (!ret) state.needDrain = true;
if (state.writing || state.corked) {
var last = state.lastBufferedRequest;
state.lastBufferedRequest = {
chunk: chunk,
encoding: encoding,
isBuf: isBuf,
callback: cb,
next: null
};
if (last) {
last.next = state.lastBufferedRequest;
} else {
state.bufferedRequest = state.lastBufferedRequest;
}
state.bufferedRequestCount += 1;
} else {
doWrite(stream, state, false, len, chunk, encoding, cb);
}
return ret;
}
function doWrite(stream, state, writev, len, chunk, encoding, cb) {
state.writelen = len;
state.writecb = cb;
state.writing = true;
state.sync = true;
if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite);
state.sync = false;
}
function onwriteError(stream, state, sync, er, cb) {
--state.pendingcb;
if (sync) {
// defer the callback if we are being called synchronously
// to avoid piling up things on the stack
processNextTick(cb, er);
// this can emit finish, and it will always happen
// after error
processNextTick(finishMaybe, stream, state);
stream._writableState.errorEmitted = true;
stream.emit('error', er);
} else {
// the caller expect this to happen before if
// it is async
cb(er);
stream._writableState.errorEmitted = true;
stream.emit('error', er);
// this can emit finish, but finish must
// always follow error
finishMaybe(stream, state);
}
}
function onwriteStateUpdate(state) {
state.writing = false;
state.writecb = null;
state.length -= state.writelen;
state.writelen = 0;
}
function onwrite(stream, er) {
var state = stream._writableState;
var sync = state.sync;
var cb = state.writecb;
onwriteStateUpdate(state);
if (er) onwriteError(stream, state, sync, er, cb);else {
// Check if we're actually ready to finish, but don't emit yet
var finished = needFinish(state);
if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) {
clearBuffer(stream, state);
}
if (sync) {
/*<replacement>*/
asyncWrite(afterWrite, stream, state, finished, cb);
/*</replacement>*/
} else {
afterWrite(stream, state, finished, cb);
}
}
}
function afterWrite(stream, state, finished, cb) {
if (!finished) onwriteDrain(stream, state);
state.pendingcb--;
cb();
finishMaybe(stream, state);
}
// Must force callback to be called on nextTick, so that we don't
// emit 'drain' before the write() consumer gets the 'false' return
// value, and has a chance to attach a 'drain' listener.
function onwriteDrain(stream, state) {
if (state.length === 0 && state.needDrain) {
state.needDrain = false;
stream.emit('drain');
}
}
// if there's something in the buffer waiting, then process it
function clearBuffer(stream, state) {
state.bufferProcessing = true;
var entry = state.bufferedRequest;
if (stream._writev && entry && entry.next) {
// Fast case, write everything using _writev()
var l = state.bufferedRequestCount;
var buffer = new Array(l);
var holder = state.corkedRequestsFree;
holder.entry = entry;
var count = 0;
var allBuffers = true;
while (entry) {
buffer[count] = entry;
if (!entry.isBuf) allBuffers = false;
entry = entry.next;
count += 1;
}
buffer.allBuffers = allBuffers;
doWrite(stream, state, true, state.length, buffer, '', holder.finish);
// doWrite is almost always async, defer these to save a bit of time
// as the hot path ends with doWrite
state.pendingcb++;
state.lastBufferedRequest = null;
if (holder.next) {
state.corkedRequestsFree = holder.next;
holder.next = null;
} else {
state.corkedRequestsFree = new CorkedRequest(state);
}
} else {
// Slow case, write chunks one-by-one
while (entry) {
var chunk = entry.chunk;
var encoding = entry.encoding;
var cb = entry.callback;
var len = state.objectMode ? 1 : chunk.length;
doWrite(stream, state, false, len, chunk, encoding, cb);
entry = entry.next;
// if we didn't call the onwrite immediately, then
// it means that we need to wait until it does.
// also, that means that the chunk and cb are currently
// being processed, so move the buffer counter past them.
if (state.writing) {
break;
}
}
if (entry === null) state.lastBufferedRequest = null;
}
state.bufferedRequestCount = 0;
state.bufferedRequest = entry;
state.bufferProcessing = false;
}
Writable.prototype._write = function (chunk, encoding, cb) {
cb(new Error('_write() is not implemented'));
};
Writable.prototype._writev = null;
Writable.prototype.end = function (chunk, encoding, cb) {
var state = this._writableState;
if (typeof chunk === 'function') {
cb = chunk;
chunk = null;
encoding = null;
} else if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
}
if (chunk !== null && chunk !== undefined) this.write(chunk, encoding);
// .end() fully uncorks
if (state.corked) {
state.corked = 1;
this.uncork();
}
// ignore unnecessary end() calls.
if (!state.ending && !state.finished) endWritable(this, state, cb);
};
function needFinish(state) {
return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing;
}
function callFinal(stream, state) {
stream._final(function (err) {
state.pendingcb--;
if (err) {
stream.emit('error', err);
}
state.prefinished = true;
stream.emit('prefinish');
finishMaybe(stream, state);
});
}
function prefinish(stream, state) {
if (!state.prefinished && !state.finalCalled) {
if (typeof stream._final === 'function') {
state.pendingcb++;
state.finalCalled = true;
processNextTick(callFinal, stream, state);
} else {
state.prefinished = true;
stream.emit('prefinish');
}
}
}
function finishMaybe(stream, state) {
var need = needFinish(state);
if (need) {
prefinish(stream, state);
if (state.pendingcb === 0) {
state.finished = true;
stream.emit('finish');
}
}
return need;
}
function endWritable(stream, state, cb) {
state.ending = true;
finishMaybe(stream, state);
if (cb) {
if (state.finished) processNextTick(cb);else stream.once('finish', cb);
}
state.ended = true;
stream.writable = false;
}
function onCorkedFinish(corkReq, state, err) {
var entry = corkReq.entry;
corkReq.entry = null;
while (entry) {
var cb = entry.callback;
state.pendingcb--;
cb(err);
entry = entry.next;
}
if (state.corkedRequestsFree) {
state.corkedRequestsFree.next = corkReq;
} else {
state.corkedRequestsFree = corkReq;
}
}
Object.defineProperty(Writable.prototype, 'destroyed', {
get: function () {
if (this._writableState === undefined) {
return false;
}
return this._writableState.destroyed;
},
set: function (value) {
// we ignore the value if the stream
// has not been initialized yet
if (!this._writableState) {
return;
}
// backward compatibility, the user is explicitly
// managing destroyed
this._writableState.destroyed = value;
}
});
Writable.prototype.destroy = destroyImpl.destroy;
Writable.prototype._undestroy = destroyImpl.undestroy;
Writable.prototype._destroy = function (err, cb) {
this.end();
cb(err);
};
}).call(this,require('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{"./_stream_duplex":15,"./internal/streams/destroy":21,"./internal/streams/stream":22,"_process":13,"core-util-is":6,"inherits":9,"process-nextick-args":12,"safe-buffer":27,"util-deprecate":30}],20:[function(require,module,exports){
'use strict';
/*<replacement>*/
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var Buffer = require('safe-buffer').Buffer;
/*</replacement>*/
function copyBuffer(src, target, offset) {
src.copy(target, offset);
}
module.exports = function () {
function BufferList() {
_classCallCheck(this, BufferList);
this.head = null;
this.tail = null;
this.length = 0;
}
BufferList.prototype.push = function push(v) {
var entry = { data: v, next: null };
if (this.length > 0) this.tail.next = entry;else this.head = entry;
this.tail = entry;
++this.length;
};
BufferList.prototype.unshift = function unshift(v) {
var entry = { data: v, next: this.head };
if (this.length === 0) this.tail = entry;
this.head = entry;
++this.length;
};
BufferList.prototype.shift = function shift() {
if (this.length === 0) return;
var ret = this.head.data;
if (this.length === 1) this.head = this.tail = null;else this.head = this.head.next;
--this.length;
return ret;
};
BufferList.prototype.clear = function clear() {
this.head = this.tail = null;
this.length = 0;
};
BufferList.prototype.join = function join(s) {
if (this.length === 0) return '';
var p = this.head;
var ret = '' + p.data;
while (p = p.next) {
ret += s + p.data;
}return ret;
};
BufferList.prototype.concat = function concat(n) {
if (this.length === 0) return Buffer.alloc(0);
if (this.length === 1) return this.head.data;
var ret = Buffer.allocUnsafe(n >>> 0);
var p = this.head;
var i = 0;
while (p) {
copyBuffer(p.data, ret, i);
i += p.data.length;
p = p.next;
}
return ret;
};
return BufferList;
}();
},{"safe-buffer":27}],21:[function(require,module,exports){
'use strict';
/*<replacement>*/
var processNextTick = require('process-nextick-args');
/*</replacement>*/
// undocumented cb() API, needed for core, not for public API
function destroy(err, cb) {
var _this = this;
var readableDestroyed = this._readableState && this._readableState.destroyed;
var writableDestroyed = this._writableState && this._writableState.destroyed;
if (readableDestroyed || writableDestroyed) {
if (cb) {
cb(err);
} else if (err && (!this._writableState || !this._writableState.errorEmitted)) {
processNextTick(emitErrorNT, this, err);
}
return;
}
// we set destroyed to true before firing error callbacks in order
// to make it re-entrance safe in case destroy() is called within callbacks
if (this._readableState) {
this._readableState.destroyed = true;
}
// if this is a duplex stream mark the writable part as destroyed as well
if (this._writableState) {
this._writableState.destroyed = true;
}
this._destroy(err || null, function (err) {
if (!cb && err) {
processNextTick(emitErrorNT, _this, err);
if (_this._writableState) {
_this._writableState.errorEmitted = true;
}
} else if (cb) {
cb(err);
}
});
}
function undestroy() {
if (this._readableState) {
this._readableState.destroyed = false;
this._readableState.reading = false;
this._readableState.ended = false;
this._readableState.endEmitted = false;
}
if (this._writableState) {
this._writableState.destroyed = false;
this._writableState.ended = false;
this._writableState.ending = false;
this._writableState.finished = false;
this._writableState.errorEmitted = false;
}
}
function emitErrorNT(self, err) {
self.emit('error', err);
}
module.exports = {
destroy: destroy,
undestroy: undestroy
};
},{"process-nextick-args":12}],22:[function(require,module,exports){
module.exports = require('events').EventEmitter;
},{"events":7}],23:[function(require,module,exports){
module.exports = require('./readable').PassThrough
},{"./readable":24}],24:[function(require,module,exports){
exports = module.exports = require('./lib/_stream_readable.js');
exports.Stream = exports;
exports.Readable = exports;
exports.Writable = require('./lib/_stream_writable.js');
exports.Duplex = require('./lib/_stream_duplex.js');
exports.Transform = require('./lib/_stream_transform.js');
exports.PassThrough = require('./lib/_stream_passthrough.js');
},{"./lib/_stream_duplex.js":15,"./lib/_stream_passthrough.js":16,"./lib/_stream_readable.js":17,"./lib/_stream_transform.js":18,"./lib/_stream_writable.js":19}],25:[function(require,module,exports){
module.exports = require('./readable').Transform
},{"./readable":24}],26:[function(require,module,exports){
module.exports = require('./lib/_stream_writable.js');
},{"./lib/_stream_writable.js":19}],27:[function(require,module,exports){
/* eslint-disable node/no-deprecated-api */
var buffer = require('buffer')
var Buffer = buffer.Buffer
// alternative to using Object.keys for old browsers
function copyProps (src, dst) {
for (var key in src) {
dst[key] = src[key]
}
}
if (Buffer.from && Buffer.alloc && Buffer.allocUnsafe && Buffer.allocUnsafeSlow) {
module.exports = buffer
} else {
// Copy properties from require('buffer')
copyProps(buffer, exports)
exports.Buffer = SafeBuffer
}
function SafeBuffer (arg, encodingOrOffset, length) {
return Buffer(arg, encodingOrOffset, length)
}
// Copy static methods from Buffer
copyProps(Buffer, SafeBuffer)
SafeBuffer.from = function (arg, encodingOrOffset, length) {
if (typeof arg === 'number') {
throw new TypeError('Argument must not be a number')
}
return Buffer(arg, encodingOrOffset, length)
}
SafeBuffer.alloc = function (size, fill, encoding) {
if (typeof size !== 'number') {
throw new TypeError('Argument must be a number')
}
var buf = Buffer(size)
if (fill !== undefined) {
if (typeof encoding === 'string') {
buf.fill(fill, encoding)
} else {
buf.fill(fill)
}
} else {
buf.fill(0)
}
return buf
}
SafeBuffer.allocUnsafe = function (size) {
if (typeof size !== 'number') {
throw new TypeError('Argument must be a number')
}
return Buffer(size)
}
SafeBuffer.allocUnsafeSlow = function (size) {
if (typeof size !== 'number') {
throw new TypeError('Argument must be a number')
}
return buffer.SlowBuffer(size)
}
},{"buffer":5}],28:[function(require,module,exports){
// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
module.exports = Stream;
var EE = require('events').EventEmitter;
var inherits = require('inherits');
inherits(Stream, EE);
Stream.Readable = require('readable-stream/readable.js');
Stream.Writable = require('readable-stream/writable.js');
Stream.Duplex = require('readable-stream/duplex.js');
Stream.Transform = require('readable-stream/transform.js');
Stream.PassThrough = require('readable-stream/passthrough.js');
// Backwards-compat with node 0.4.x
Stream.Stream = Stream;
// old-style streams. Note that the pipe method (the only relevant
// part of this class) is overridden in the Readable class.
function Stream() {
EE.call(this);
}
Stream.prototype.pipe = function(dest, options) {
var source = this;
function ondata(chunk) {
if (dest.writable) {
if (false === dest.write(chunk) && source.pause) {
source.pause();
}
}
}
source.on('data', ondata);
function ondrain() {
if (source.readable && source.resume) {
source.resume();
}
}
dest.on('drain', ondrain);
// If the 'end' option is not supplied, dest.end() will be called when
// source gets the 'end' or 'close' events. Only dest.end() once.
if (!dest._isStdio && (!options || options.end !== false)) {
source.on('end', onend);
source.on('close', onclose);
}
var didOnEnd = false;
function onend() {
if (didOnEnd) return;
didOnEnd = true;
dest.end();
}
function onclose() {
if (didOnEnd) return;
didOnEnd = true;
if (typeof dest.destroy === 'function') dest.destroy();
}
// don't leave dangling pipes when there are errors.
function onerror(er) {
cleanup();
if (EE.listenerCount(this, 'error') === 0) {
throw er; // Unhandled stream error in pipe.
}
}
source.on('error', onerror);
dest.on('error', onerror);
// remove all the event listeners that were added.
function cleanup() {
source.removeListener('data', ondata);
dest.removeListener('drain', ondrain);
source.removeListener('end', onend);
source.removeListener('close', onclose);
source.removeListener('error', onerror);
dest.removeListener('error', onerror);
source.removeListener('end', cleanup);
source.removeListener('close', cleanup);
dest.removeListener('close', cleanup);
}
source.on('end', cleanup);
source.on('close', cleanup);
dest.on('close', cleanup);
dest.emit('pipe', source);
// Allow for unix-like usage: A.pipe(B).pipe(C)
return dest;
};
},{"events":7,"inherits":9,"readable-stream/duplex.js":14,"readable-stream/passthrough.js":23,"readable-stream/readable.js":24,"readable-stream/transform.js":25,"readable-stream/writable.js":26}],29:[function(require,module,exports){
'use strict';
var Buffer = require('safe-buffer').Buffer;
var isEncoding = Buffer.isEncoding || function (encoding) {
encoding = '' + encoding;
switch (encoding && encoding.toLowerCase()) {
case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw':
return true;
default:
return false;
}
};
function _normalizeEncoding(enc) {
if (!enc) return 'utf8';
var retried;
while (true) {
switch (enc) {
case 'utf8':
case 'utf-8':
return 'utf8';
case 'ucs2':
case 'ucs-2':
case 'utf16le':
case 'utf-16le':
return 'utf16le';
case 'latin1':
case 'binary':
return 'latin1';
case 'base64':
case 'ascii':
case 'hex':
return enc;
default:
if (retried) return; // undefined
enc = ('' + enc).toLowerCase();
retried = true;
}
}
};
// Do not cache `Buffer.isEncoding` when checking encoding names as some
// modules monkey-patch it to support additional encodings
function normalizeEncoding(enc) {
var nenc = _normalizeEncoding(enc);
if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc);
return nenc || enc;
}
// StringDecoder provides an interface for efficiently splitting a series of
// buffers into a series of JS strings without breaking apart multi-byte
// characters.
exports.StringDecoder = StringDecoder;
function StringDecoder(encoding) {
this.encoding = normalizeEncoding(encoding);
var nb;
switch (this.encoding) {
case 'utf16le':
this.text = utf16Text;
this.end = utf16End;
nb = 4;
break;
case 'utf8':
this.fillLast = utf8FillLast;
nb = 4;
break;
case 'base64':
this.text = base64Text;
this.end = base64End;
nb = 3;
break;
default:
this.write = simpleWrite;
this.end = simpleEnd;
return;
}
this.lastNeed = 0;
this.lastTotal = 0;
this.lastChar = Buffer.allocUnsafe(nb);
}
StringDecoder.prototype.write = function (buf) {
if (buf.length === 0) return '';
var r;
var i;
if (this.lastNeed) {
r = this.fillLast(buf);
if (r === undefined) return '';
i = this.lastNeed;
this.lastNeed = 0;
} else {
i = 0;
}
if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i);
return r || '';
};
StringDecoder.prototype.end = utf8End;
// Returns only complete characters in a Buffer
StringDecoder.prototype.text = utf8Text;
// Attempts to complete a partial non-UTF-8 character using bytes from a Buffer
StringDecoder.prototype.fillLast = function (buf) {
if (this.lastNeed <= buf.length) {
buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed);
return this.lastChar.toString(this.encoding, 0, this.lastTotal);
}
buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length);
this.lastNeed -= buf.length;
};
// Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a
// continuation byte.
function utf8CheckByte(byte) {
if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4;
return -1;
}
// Checks at most 3 bytes at the end of a Buffer in order to detect an
// incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4)
// needed to complete the UTF-8 character (if applicable) are returned.
function utf8CheckIncomplete(self, buf, i) {
var j = buf.length - 1;
if (j < i) return 0;
var nb = utf8CheckByte(buf[j]);
if (nb >= 0) {
if (nb > 0) self.lastNeed = nb - 1;
return nb;
}
if (--j < i) return 0;
nb = utf8CheckByte(buf[j]);
if (nb >= 0) {
if (nb > 0) self.lastNeed = nb - 2;
return nb;
}
if (--j < i) return 0;
nb = utf8CheckByte(buf[j]);
if (nb >= 0) {
if (nb > 0) {
if (nb === 2) nb = 0;else self.lastNeed = nb - 3;
}
return nb;
}
return 0;
}
// Validates as many continuation bytes for a multi-byte UTF-8 character as
// needed or are available. If we see a non-continuation byte where we expect
// one, we "replace" the validated continuation bytes we've seen so far with
// UTF-8 replacement characters ('\ufffd'), to match v8's UTF-8 decoding
// behavior. The continuation byte check is included three times in the case
// where all of the continuation bytes for a character exist in the same buffer.
// It is also done this way as a slight performance increase instead of using a
// loop.
function utf8CheckExtraBytes(self, buf, p) {
if ((buf[0] & 0xC0) !== 0x80) {
self.lastNeed = 0;
return '\ufffd'.repeat(p);
}
if (self.lastNeed > 1 && buf.length > 1) {
if ((buf[1] & 0xC0) !== 0x80) {
self.lastNeed = 1;
return '\ufffd'.repeat(p + 1);
}
if (self.lastNeed > 2 && buf.length > 2) {
if ((buf[2] & 0xC0) !== 0x80) {
self.lastNeed = 2;
return '\ufffd'.repeat(p + 2);
}
}
}
}
// Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer.
function utf8FillLast(buf) {
var p = this.lastTotal - this.lastNeed;
var r = utf8CheckExtraBytes(this, buf, p);
if (r !== undefined) return r;
if (this.lastNeed <= buf.length) {
buf.copy(this.lastChar, p, 0, this.lastNeed);
return this.lastChar.toString(this.encoding, 0, this.lastTotal);
}
buf.copy(this.lastChar, p, 0, buf.length);
this.lastNeed -= buf.length;
}
// Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a
// partial character, the character's bytes are buffered until the required
// number of bytes are available.
function utf8Text(buf, i) {
var total = utf8CheckIncomplete(this, buf, i);
if (!this.lastNeed) return buf.toString('utf8', i);
this.lastTotal = total;
var end = buf.length - (total - this.lastNeed);
buf.copy(this.lastChar, 0, end);
return buf.toString('utf8', i, end);
}
// For UTF-8, a replacement character for each buffered byte of a (partial)
// character needs to be added to the output.
function utf8End(buf) {
var r = buf && buf.length ? this.write(buf) : '';
if (this.lastNeed) return r + '\ufffd'.repeat(this.lastTotal - this.lastNeed);
return r;
}
// UTF-16LE typically needs two bytes per character, but even if we have an even
// number of bytes available, we need to check if we end on a leading/high
// surrogate. In that case, we need to wait for the next two bytes in order to
// decode the last character properly.
function utf16Text(buf, i) {
if ((buf.length - i) % 2 === 0) {
var r = buf.toString('utf16le', i);
if (r) {
var c = r.charCodeAt(r.length - 1);
if (c >= 0xD800 && c <= 0xDBFF) {
this.lastNeed = 2;
this.lastTotal = 4;
this.lastChar[0] = buf[buf.length - 2];
this.lastChar[1] = buf[buf.length - 1];
return r.slice(0, -1);
}
}
return r;
}
this.lastNeed = 1;
this.lastTotal = 2;
this.lastChar[0] = buf[buf.length - 1];
return buf.toString('utf16le', i, buf.length - 1);
}
// For UTF-16LE we do not explicitly append special replacement characters if we
// end on a partial character, we simply let v8 handle that.
function utf16End(buf) {
var r = buf && buf.length ? this.write(buf) : '';
if (this.lastNeed) {
var end = this.lastTotal - this.lastNeed;
return r + this.lastChar.toString('utf16le', 0, end);
}
return r;
}
function base64Text(buf, i) {
var n = (buf.length - i) % 3;
if (n === 0) return buf.toString('base64', i);
this.lastNeed = 3 - n;
this.lastTotal = 3;
if (n === 1) {
this.lastChar[0] = buf[buf.length - 1];
} else {
this.lastChar[0] = buf[buf.length - 2];
this.lastChar[1] = buf[buf.length - 1];
}
return buf.toString('base64', i, buf.length - n);
}
function base64End(buf) {
var r = buf && buf.length ? this.write(buf) : '';
if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed);
return r;
}
// Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex)
function simpleWrite(buf) {
return buf.toString(this.encoding);
}
function simpleEnd(buf) {
return buf && buf.length ? this.write(buf) : '';
}
},{"safe-buffer":27}],30:[function(require,module,exports){
(function (global){
/**
* Module exports.
*/
module.exports = deprecate;
/**
* Mark that a method should not be used.
* Returns a modified function which warns once by default.
*
* If `localStorage.noDeprecation = true` is set, then it is a no-op.
*
* If `localStorage.throwDeprecation = true` is set, then deprecated functions
* will throw an Error when invoked.
*
* If `localStorage.traceDeprecation = true` is set, then deprecated functions
* will invoke `console.trace()` instead of `console.error()`.
*
* @param {Function} fn - the function to deprecate
* @param {String} msg - the string to print to the console when `fn` is invoked
* @returns {Function} a new "deprecated" version of `fn`
* @api public
*/
function deprecate (fn, msg) {
if (config('noDeprecation')) {
return fn;
}
var warned = false;
function deprecated() {
if (!warned) {
if (config('throwDeprecation')) {
throw new Error(msg);
} else if (config('traceDeprecation')) {
console.trace(msg);
} else {
console.warn(msg);
}
warned = true;
}
return fn.apply(this, arguments);
}
return deprecated;
}
/**
* Checks `localStorage` for boolean values for the given `name`.
*
* @param {String} name
* @returns {Boolean}
* @api private
*/
function config (name) {
// accessing global.localStorage can trigger a DOMException in sandboxed iframes
try {
if (!global.localStorage) return false;
} catch (_) {
return false;
}
var val = global.localStorage[name];
if (null == val) return false;
return String(val).toLowerCase() === 'true';
}
}).call(this,typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {})
},{}]},{},[2,1]);