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Added API function to change pool profile

Added the API function changepoolprofile to change a pool's profile to
the specified profile name.
djm34
ystarnaud 11 years ago committed by Noel Maersk
parent
commit
fae56ceeeb
  1. 3
      api.c
  2. 2
      api.h
  3. 204
      config_parser.c
  4. 4
      config_parser.h
  5. 6
      doc/API.md

3
api.c

@ -154,6 +154,8 @@ struct CODES codes[] = { @@ -154,6 +154,8 @@ struct CODES codes[] = {
{ SEVERITY_ERR, MSG_PRINUSE, PARAM_STR, "Profile '%s' is used by a pool" },
{ SEVERITY_SUCC, MSG_REMPROFILE, PARAM_BOTH, "Removed pool %d:'%s'" },
{ SEVERITY_SUCC, MSG_CHPOOLPR, PARAM_BOTH, "Changed pool %d to profile '%s'" },
{ SEVERITY_SUCC, MSG_BYE, PARAM_STR, "%s" },
{ SEVERITY_FAIL, 0, (enum code_parameters)0, NULL }
};
@ -2849,6 +2851,7 @@ struct CMDS { @@ -2849,6 +2851,7 @@ struct CMDS {
{ "enablepool", enablepool, true, false },
{ "disablepool", disablepool, true, false },
{ "removepool", removepool, true, false },
{ "changepoolprofile", api_pool_profile, true, false },
{ "addprofile", api_profile_add, true, false },
{ "removeprofile", api_profile_remove, true, false },
{ "gpuintensity", gpuintensity, true, false },

2
api.h

@ -238,6 +238,8 @@ struct WSAERRORS { @@ -238,6 +238,8 @@ struct WSAERRORS {
#define MSG_PRINUSE 137
#define MSG_REMPROFILE 138
#define MSG_CHPOOLPR 139
enum code_severity {
SEVERITY_ERR,
SEVERITY_WARN,

204
config_parser.c

@ -761,91 +761,49 @@ void apply_pool_profile(struct pool *pool) @@ -761,91 +761,49 @@ void apply_pool_profile(struct pool *pool)
pool->algorithm = profile->algorithm;
applog(LOG_DEBUG, "Pool %i Algorithm set to \"%s\"", pool->pool_no, pool->algorithm.name);
if(!empty_string(profile->devices))
{
pool->devices = profile->devices;
applog(LOG_DEBUG, "Pool %i devices set to \"%s\"", pool->pool_no, pool->devices);
}
pool->devices = profile->devices;
applog(LOG_DEBUG, "Pool %i devices set to \"%s\"", pool->pool_no, pool->devices);
if(!empty_string(profile->lookup_gap))
{
pool->lookup_gap = profile->lookup_gap;
applog(LOG_DEBUG, "Pool %i lookup gap set to \"%s\"", pool->pool_no, pool->lookup_gap);
}
pool->lookup_gap = profile->lookup_gap;
applog(LOG_DEBUG, "Pool %i lookup gap set to \"%s\"", pool->pool_no, pool->lookup_gap);
if(!empty_string(profile->intensity))
{
pool->intensity = profile->intensity;
applog(LOG_DEBUG, "Pool %i Intensity set to \"%s\"", pool->pool_no, pool->intensity);
}
pool->intensity = profile->intensity;
applog(LOG_DEBUG, "Pool %i Intensity set to \"%s\"", pool->pool_no, pool->intensity);
if(!empty_string(profile->xintensity))
{
pool->xintensity = profile->xintensity;
applog(LOG_DEBUG, "Pool %i XIntensity set to \"%s\"", pool->pool_no, pool->xintensity);
}
pool->xintensity = profile->xintensity;
applog(LOG_DEBUG, "Pool %i XIntensity set to \"%s\"", pool->pool_no, pool->xintensity);
if(!empty_string(profile->rawintensity))
{
pool->rawintensity = profile->rawintensity;
applog(LOG_DEBUG, "Pool %i Raw Intensity set to \"%s\"", pool->pool_no, pool->rawintensity);
}
pool->rawintensity = profile->rawintensity;
applog(LOG_DEBUG, "Pool %i Raw Intensity set to \"%s\"", pool->pool_no, pool->rawintensity);
if(!empty_string(profile->thread_concurrency))
{
pool->thread_concurrency = profile->thread_concurrency;
applog(LOG_DEBUG, "Pool %i Thread Concurrency set to \"%s\"", pool->pool_no, pool->thread_concurrency);
}
pool->thread_concurrency = profile->thread_concurrency;
applog(LOG_DEBUG, "Pool %i Thread Concurrency set to \"%s\"", pool->pool_no, pool->thread_concurrency);
#ifdef HAVE_ADL
if(!empty_string(profile->gpu_engine))
{
pool->gpu_engine = profile->gpu_engine;
applog(LOG_DEBUG, "Pool %i GPU Clock set to \"%s\"", pool->pool_no, pool->gpu_engine);
}
pool->gpu_engine = profile->gpu_engine;
applog(LOG_DEBUG, "Pool %i GPU Clock set to \"%s\"", pool->pool_no, pool->gpu_engine);
if(!empty_string(profile->gpu_memclock))
{
pool->gpu_memclock = profile->gpu_memclock;
applog(LOG_DEBUG, "Pool %i GPU Memory clock set to \"%s\"", pool->pool_no, pool->gpu_memclock);
}
pool->gpu_memclock = profile->gpu_memclock;
applog(LOG_DEBUG, "Pool %i GPU Memory clock set to \"%s\"", pool->pool_no, pool->gpu_memclock);
if(!empty_string(profile->gpu_threads))
{
pool->gpu_threads = profile->gpu_threads;
applog(LOG_DEBUG, "Pool %i GPU Threads set to \"%s\"", pool->pool_no, pool->gpu_threads);
}
pool->gpu_threads = profile->gpu_threads;
applog(LOG_DEBUG, "Pool %i GPU Threads set to \"%s\"", pool->pool_no, pool->gpu_threads);
if(!empty_string(profile->gpu_fan))
{
pool->gpu_fan = profile->gpu_fan;
applog(LOG_DEBUG, "Pool %i GPU Fan set to \"%s\"", pool->pool_no, pool->gpu_fan);
}
pool->gpu_fan = profile->gpu_fan;
applog(LOG_DEBUG, "Pool %i GPU Fan set to \"%s\"", pool->pool_no, pool->gpu_fan);
if(!empty_string(profile->gpu_powertune))
{
pool->gpu_powertune = profile->gpu_powertune;
applog(LOG_DEBUG, "Pool %i GPU Powertune set to \"%s\"", pool->pool_no, pool->gpu_powertune);
}
pool->gpu_powertune = profile->gpu_powertune;
applog(LOG_DEBUG, "Pool %i GPU Powertune set to \"%s\"", pool->pool_no, pool->gpu_powertune);
if(!empty_string(profile->gpu_vddc))
{
pool->gpu_vddc = profile->gpu_vddc;
applog(LOG_DEBUG, "Pool %i GPU Vddc set to \"%s\"", pool->pool_no, pool->gpu_vddc);
}
pool->gpu_vddc = profile->gpu_vddc;
applog(LOG_DEBUG, "Pool %i GPU Vddc set to \"%s\"", pool->pool_no, pool->gpu_vddc);
#endif
if(!empty_string(profile->shaders))
{
pool->shaders = profile->shaders;
applog(LOG_DEBUG, "Pool %i Shaders set to \"%s\"", pool->pool_no, pool->shaders);
}
pool->shaders = profile->shaders;
applog(LOG_DEBUG, "Pool %i Shaders set to \"%s\"", pool->pool_no, pool->shaders);
if(!empty_string(profile->worksize))
{
pool->worksize = profile->worksize;
applog(LOG_DEBUG, "Pool %i Worksize set to \"%s\"", pool->pool_no, pool->worksize);
}
pool->worksize = profile->worksize;
applog(LOG_DEBUG, "Pool %i Worksize set to \"%s\"", pool->pool_no, pool->worksize);
}
else
{
@ -1746,7 +1704,7 @@ void write_config(const char *filename) @@ -1746,7 +1704,7 @@ void write_config(const char *filename)
}
}
json_dump_file(config, filename, JSON_PRESERVE_ORDER|JSON_INDENT(4));
json_dump_file(config, filename, JSON_PRESERVE_ORDER|JSON_INDENT(2));
}
/*********************************************
@ -1806,22 +1764,22 @@ void api_profile_list(struct io_data *io_data, __maybe_unused SOCKETTYPE c, __ma @@ -1806,22 +1764,22 @@ void api_profile_list(struct io_data *io_data, __maybe_unused SOCKETTYPE c, __ma
root = api_add_int(root, "PROFILE", &i, false);
root = api_add_escape(root, "Name", profile->name, true);
root = api_add_bool(root, "IsDefault", &b, false);
root = api_add_escape(root, "Algorithm", (char *)profile->algorithm.name, true);
root = api_add_escape(root, "Algorithm", isnull((char *)profile->algorithm.name, ""), true);
root = api_add_int(root, "NFactor", (int *)&profile->algorithm.nfactor, false);
root = api_add_escape(root, "LookupGap", (char *)profile->lookup_gap, true);
root = api_add_escape(root, "Devices", (char *)profile->devices, true);
root = api_add_escape(root, "Intensity", (char *)profile->intensity, true);
root = api_add_escape(root, "XIntensity", (char *)profile->xintensity, true);
root = api_add_escape(root, "RawIntensity", (char *)profile->rawintensity, true);
root = api_add_escape(root, "Gpu Engine", (char *)profile->gpu_engine, true);
root = api_add_escape(root, "Gpu MemClock", (char *)profile->gpu_memclock, true);
root = api_add_escape(root, "Gpu Threads", (char *)profile->gpu_threads, true);
root = api_add_escape(root, "Gpu Fan%", (char *)profile->gpu_fan, true);
root = api_add_escape(root, "Gpu Powertune%", (char *)profile->gpu_powertune, true);
root = api_add_escape(root, "Gpu Vddc", (char *)profile->gpu_vddc, true);
root = api_add_escape(root, "Shaders", (char *)profile->shaders, true);
root = api_add_escape(root, "Thread Concurrency", (char *)profile->thread_concurrency, true);
root = api_add_escape(root, "Worksize", (char *)profile->worksize, true);
root = api_add_escape(root, "LookupGap", isnull((char *)profile->lookup_gap, ""), true);
root = api_add_escape(root, "Devices", isnull((char *)profile->devices, ""), true);
root = api_add_escape(root, "Intensity", isnull((char *)profile->intensity, ""), true);
root = api_add_escape(root, "XIntensity", isnull((char *)profile->xintensity, ""), true);
root = api_add_escape(root, "RawIntensity", isnull((char *)profile->rawintensity, ""), true);
root = api_add_escape(root, "Gpu Engine", isnull((char *)profile->gpu_engine, ""), true);
root = api_add_escape(root, "Gpu MemClock", isnull((char *)profile->gpu_memclock, ""), true);
root = api_add_escape(root, "Gpu Threads", isnull((char *)profile->gpu_threads, ""), true);
root = api_add_escape(root, "Gpu Fan%", isnull((char *)profile->gpu_fan, ""), true);
root = api_add_escape(root, "Gpu Powertune%", isnull((char *)profile->gpu_powertune, ""), true);
root = api_add_escape(root, "Gpu Vddc", isnull((char *)profile->gpu_vddc, ""), true);
root = api_add_escape(root, "Shaders", isnull((char *)profile->shaders, ""), true);
root = api_add_escape(root, "Thread Concurrency", isnull((char *)profile->thread_concurrency, ""), true);
root = api_add_escape(root, "Worksize", isnull((char *)profile->worksize, ""), true);
root = print_data(root, buf, isjson, isjson && (i > 0));
io_add(io_data, buf);
@ -1995,3 +1953,77 @@ void api_profile_remove(struct io_data *io_data, __maybe_unused SOCKETTYPE c, ch @@ -1995,3 +1953,77 @@ void api_profile_remove(struct io_data *io_data, __maybe_unused SOCKETTYPE c, ch
free(profile);
}
//should move to pool.c with the other pool stuff...
void api_pool_profile(struct io_data *io_data, __maybe_unused SOCKETTYPE c, char *param, bool isjson, __maybe_unused char group)
{
struct profile *profile;
struct pool *pool;
char *p;
int i;
//no pool, nothing to change
if (total_pools == 0)
{
message(io_data, MSG_NOPOOL, 0, NULL, isjson);
return;
}
//no profiles, nothing to change
if (total_profiles == 0)
{
message(io_data, MSG_NOPROFILE, 0, NULL, isjson);
return;
}
//check if parameters were passed
if (param == NULL || *param == '\0')
{
message(io_data, MSG_MISPID, 0, NULL, isjson);
return;
}
//get pool number in parameter 1
if(!(p = strtok(param, ",")))
{
message(io_data, MSG_MISPID, 0, NULL, isjson);
return;
}
//check valid pool id
i = atoi(p);
if(i < 0 || i >= total_pools)
{
message(io_data, MSG_INVPID, i, NULL, isjson);
return;
}
//get pool
pool = pools[i];
//get profile name in parameter 2
if(!(p = strtok(NULL, ",")))
{
message(io_data, MSG_MISPRID, 0, NULL, isjson);
return;
}
//see if the profile exists
if(!(profile = get_profile(p)))
{
message(io_data, MSG_PRNOEXIST, 0, p, isjson);
return;
}
//set profile
pool->profile = strdup(profile->name);
//apply settings
apply_pool_profile(pool);
//if current pool restart it
if (pool == current_pool())
switch_pools(NULL);
message(io_data, MSG_CHPOOLPR, pool->pool_no, profile->name, isjson);
}

4
config_parser.h

@ -14,6 +14,9 @@ @@ -14,6 +14,9 @@
#ifndef safe_cmp
#define safe_cmp(val1, val2) (((val1 && strcmp(val1, val2) != 0) || empty_string(val1))?1:0)
#endif
#ifndef isnull
#define isnull(str, default_str) ((str == NULL)?default_str:str)
#endif
//helper function to get a gpu option value
#ifndef gpu_opt
@ -114,5 +117,6 @@ extern void write_config(const char *filename); @@ -114,5 +117,6 @@ extern void write_config(const char *filename);
extern void api_profile_list(struct io_data *io_data, __maybe_unused SOCKETTYPE c, __maybe_unused char *param, bool isjson, __maybe_unused char group);
extern void api_profile_add(struct io_data *io_data, __maybe_unused SOCKETTYPE c, char *param, bool isjson, __maybe_unused char group);
extern void api_profile_remove(struct io_data *io_data, __maybe_unused SOCKETTYPE c, char *param, bool isjson, __maybe_unused char group);
extern void api_pool_profile(struct io_data *io_data, __maybe_unused SOCKETTYPE c, char *param, bool isjson, __maybe_unused char group);
#endif // CONFIG_PARSER_H

6
doc/API.md

@ -242,6 +242,12 @@ The list of requests - a (*) means it requires privileged access - and replies: @@ -242,6 +242,12 @@ The list of requests - a (*) means it requires privileged access - and replies:
the interval INT must be specified as a number
between 0 and 9999 seconds. INT is not required
otherwise.
changepoolprofile|N,NAME (*)
none There is no reply section just the STATUS section
stating the results of changing the profile of
pool N to profile NAME.
addprofile|NAME:ALGORITHM:NFACTOR:LOOKUPGAP:DEVICE:INTENSITY:XINTENSITY:RAWINTENSITY:GPUENGINE:GPUMEMCLOCK
:GPUTHREADS:GPUFAN:GPUPOWERTUNE:GPUVDDC:SHADERS:THREADCONCURRENCY:WORKSIZE (*)
none There is no reply section just the STATUS section

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