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No need to check we're highest performance level when throttling GPU engine speed.

nfactor-troky
Con Kolivas 13 years ago
parent
commit
f8fed37e02
  1. 5
      adl.c

5
adl.c

@ -1062,12 +1062,11 @@ void gpu_autotune(int gpu, bool *enable) @@ -1062,12 +1062,11 @@ void gpu_autotune(int gpu, bool *enable)
} else if (temp > ga->overtemp && engine > ga->minspeed) {
applog(LOG_WARNING, "Overheat detected, decreasing GPU %d clock speed", gpu);
newengine = ga->minspeed;
/* Only try to tune engine speed if the current performance level is at max */
} else if ((ga->lpActivity.iCurrentPerformanceLevel == ga->lpOdParameters.iNumberOfPerformanceLevels - 1) &&
(temp > ga->targettemp + opt_hysteresis && engine > ga->minspeed && fan_optimal)) {
} else if (temp > ga->targettemp + opt_hysteresis && engine > ga->minspeed && fan_optimal) {
if (opt_debug)
applog(LOG_DEBUG, "Temperature %d degrees over target, decreasing clock speed", opt_hysteresis);
newengine = engine - ga->lpOdParameters.sEngineClock.iStep;
/* Only try to tune engine speed if the current performance level is at max */
} else if ((ga->lpActivity.iCurrentPerformanceLevel == ga->lpOdParameters.iNumberOfPerformanceLevels - 1) &&
(temp < ga->targettemp && engine < ga->maxspeed)) {
if (opt_debug)

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