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With many cards, the GPU summaries can be quite long so use a terse output line when showing them all.

nfactor-troky
Con Kolivas 13 years ago
parent
commit
f1cf79ae9d
  1. 5
      main.c

5
main.c

@ -3096,8 +3096,7 @@ retry: @@ -3096,8 +3096,7 @@ retry:
float temp = 0, vddc = 0;
if (gpu_stats(gpu, &temp, &engineclock, &memclock, &vddc, &activity, &fanspeed, &fanpercent, &powertune))
wlog("Temp: %.1f C\nFan Speed: %d%% (%d RPM)\nEngine Clock: %d MHz\n"
"Memory Clock: %d Mhz\nVddc: %.3f V\nActivity: %d%%\nPowertune: %d%%\n",
wlog("%.1f C F: %d%% (%d RPM) E: %d MHz M: %d Mhz V: %.3fV A: %d%% P: %d%%\n",
temp, fanpercent, fanspeed, engineclock, memclock, vddc, activity, powertune);
}
#endif
@ -4716,7 +4715,7 @@ static void *watchdog_thread(void *userdata) @@ -4716,7 +4715,7 @@ static void *watchdog_thread(void *userdata)
float temp = 0, vddc = 0;
if (gpu_stats(gpu, &temp, &engineclock, &memclock, &vddc, &activity, &fanspeed, &fanpercent, &powertune))
applog(LOG_DEBUG, "%.1fC F: %d%%(%dRPM) E: %dMHz M: %dMhz V: %.3fV A: %d%% P: %d%%",
applog(LOG_DEBUG, "%.1f C F: %d%%(%dRPM) E: %dMHz M: %dMhz V: %.3fV A: %d%% P: %d%%",
temp, fanpercent, fanspeed, engineclock, memclock, vddc, activity, powertune);
}
#endif

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