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Tweak sick/dead logic

(remove pre-computed time calculations)
This commit is contained in:
Paul Sheppard 2012-06-30 11:59:53 -07:00
parent 926fb062b0
commit efaa7398fb

View File

@ -4534,19 +4534,15 @@ static void *watchdog_thread(void __maybe_unused *userdata)
else
cgpu->low_count = 0;
uint64_t hashtime = now.tv_sec - thr->last.tv_sec;
bool dev_time_well = hashtime < WATCHDOG_SICK_TIME;
bool dev_time_sick = hashtime > WATCHDOG_SICK_TIME;
bool dev_time_dead = hashtime > WATCHDOG_DEAD_TIME;
bool dev_count_well = cgpu->low_count < WATCHDOG_SICK_COUNT;
bool dev_count_sick = cgpu->low_count > WATCHDOG_SICK_COUNT;
bool dev_count_dead = cgpu->low_count > WATCHDOG_DEAD_COUNT;
bool dev_count_well = (cgpu->low_count < WATCHDOG_SICK_COUNT);
bool dev_count_sick = (cgpu->low_count > WATCHDOG_SICK_COUNT);
bool dev_count_dead = (cgpu->low_count > WATCHDOG_DEAD_COUNT);
if (cgpu->status != LIFE_WELL && dev_time_well && dev_count_well) {
if (gpus[gpu].status != LIFE_WELL && (now.tv_sec - thr->last.tv_sec < WATCHDOG_SICK_TIME) && dev_count_well) {
applog(LOG_ERR, "%s: Recovered, declaring WELL!", dev_str);
cgpu->status = LIFE_WELL;
cgpu->device_last_well = time(NULL);
} else if (cgpu->status == LIFE_WELL && (dev_time_sick || dev_count_sick)) {
} else if (cgpu->status == LIFE_WELL && ((now.tv_sec - thr->last.tv_sec > WATCHDOG_SICK_TIME) || dev_count_sick)) {
thr->rolling = cgpu->rolling = 0;
cgpu->status = LIFE_SICK;
applog(LOG_ERR, "%s: Idle for more than 60 seconds, declaring SICK!", dev_str);
@ -4565,7 +4561,7 @@ static void *watchdog_thread(void __maybe_unused *userdata)
applog(LOG_ERR, "%s: Attempting to restart", dev_str);
reinit_device(cgpu);
}
} else if (cgpu->status == LIFE_SICK && (dev_time_dead || dev_count_dead)) {
} else if (cgpu->status == LIFE_SICK && ((now.tv_sec - thr->last.tv_sec > WATCHDOG_DEAD_TIME) || dev_count_dead)) {
cgpu->status = LIFE_DEAD;
applog(LOG_ERR, "%s: Not responded for more than 10 minutes, declaring DEAD!", dev_str);
gettimeofday(&thr->sick, NULL);