Browse Source

Clone work at the time of requesting it if an existing work item can be rolled.

nfactor-troky
Con Kolivas 13 years ago
parent
commit
e47dc87355
  1. 128
      cgminer.c

128
cgminer.c

@ -3731,6 +3731,82 @@ static void pool_resus(struct pool *pool) @@ -3731,6 +3731,82 @@ static void pool_resus(struct pool *pool)
switch_pools(NULL);
}
static struct work *make_clone(struct work *work)
{
struct work *work_clone = make_work();
memcpy(work_clone, work, sizeof(struct work));
work_clone->clone = true;
work_clone->longpoll = false;
work_clone->mandatory = false;
/* Make cloned work appear slightly older to bias towards keeping the
* master work item which can be further rolled */
work_clone->tv_staged.tv_sec -= 1;
return work_clone;
}
static inline bool should_roll(struct work *work)
{
if (work->pool == current_pool() || pool_strategy == POOL_LOADBALANCE)
return true;
return false;
}
/* Limit rolls to 7000 to not beyond 2 hours in the future where bitcoind will
* reject blocks as invalid. */
static inline bool can_roll(struct work *work)
{
return (work->pool && work->rolltime && !work->clone &&
work->rolls < 7000 && !stale_work(work, false));
}
static void roll_work(struct work *work)
{
uint32_t *work_ntime;
uint32_t ntime;
work_ntime = (uint32_t *)(work->data + 68);
ntime = be32toh(*work_ntime);
ntime++;
*work_ntime = htobe32(ntime);
local_work++;
work->rolls++;
work->blk.nonce = 0;
applog(LOG_DEBUG, "Successfully rolled work");
/* This is now a different work item so it needs a different ID for the
* hashtable */
work->id = total_work++;
}
static bool clone_available(void)
{
struct work *work, *tmp;
bool cloned = false;
mutex_lock(stgd_lock);
HASH_ITER(hh, staged_work, work, tmp) {
if (can_roll(work) && should_roll(work)) {
struct work *work_clone;
roll_work(work);
work_clone = make_clone(work);
roll_work(work);
applog(LOG_DEBUG, "Pushing cloned available work to stage thread");
if (unlikely(!stage_work(work_clone))) {
free(work_clone);
break;
}
cloned = true;
break;
}
}
mutex_unlock(stgd_lock);
return cloned;
}
bool queue_request(struct thr_info *thr, bool needed)
{
int cq, cs, ts, tq, maxq = opt_queue + mining_threads;
@ -3755,6 +3831,9 @@ bool queue_request(struct thr_info *thr, bool needed) @@ -3755,6 +3831,9 @@ bool queue_request(struct thr_info *thr, bool needed)
return true;
}
if (clone_available())
return true;
/* fill out work request message */
wc = calloc(1, sizeof(*wc));
if (unlikely(!wc)) {
@ -3799,40 +3878,6 @@ static struct work *hash_pop(const struct timespec *abstime) @@ -3799,40 +3878,6 @@ static struct work *hash_pop(const struct timespec *abstime)
return work;
}
static inline bool should_roll(struct work *work)
{
if (work->pool == current_pool() || pool_strategy == POOL_LOADBALANCE)
return true;
return false;
}
/* Limit rolls to 7000 to not beyond 2 hours in the future where bitcoind will
* reject blocks as invalid. */
static inline bool can_roll(struct work *work)
{
return (work->pool && work->rolltime && !work->clone &&
work->rolls < 7000 && !stale_work(work, false));
}
static void roll_work(struct work *work)
{
uint32_t *work_ntime;
uint32_t ntime;
work_ntime = (uint32_t *)(work->data + 68);
ntime = be32toh(*work_ntime);
ntime++;
*work_ntime = htobe32(ntime);
local_work++;
work->rolls++;
work->blk.nonce = 0;
applog(LOG_DEBUG, "Successfully rolled work");
/* This is now a different work item so it needs a different ID for the
* hashtable */
work->id = total_work++;
}
static bool reuse_work(struct work *work)
{
if (can_roll(work) && should_roll(work)) {
@ -3842,21 +3887,6 @@ static bool reuse_work(struct work *work) @@ -3842,21 +3887,6 @@ static bool reuse_work(struct work *work)
return false;
}
static struct work *make_clone(struct work *work)
{
struct work *work_clone = make_work();
memcpy(work_clone, work, sizeof(struct work));
work_clone->clone = true;
work_clone->longpoll = false;
work_clone->mandatory = false;
/* Make cloned work appear slightly older to bias towards keeping the
* master work item which can be further rolled */
work_clone->tv_staged.tv_sec -= 1;
return work_clone;
}
/* Clones work by rolling it if possible, and returning a clone instead of the
* original work item which gets staged again to possibly be rolled again in
* the future */

Loading…
Cancel
Save