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@ -392,7 +392,8 @@ void search( const uint state0, const uint state1, const uint state2, const uint |
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#define NFLAG (0x7F) |
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#define NFLAG (0x7F) |
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#ifdef VECTORS4 |
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#ifdef VECTORS4 |
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if (!(W[117].x & W[117].y & W[117].z & W[117].w)) { |
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bool result = W[117].x & W[117].y & W[117].z & W[117].w; |
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if (!result) { |
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if (!W[117].x) |
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if (!W[117].x) |
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output[FOUND] = output[NFLAG & W[3].x] = W[3].x; |
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output[FOUND] = output[NFLAG & W[3].x] = W[3].x; |
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if (!W[117].y) |
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if (!W[117].y) |
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@ -403,7 +404,8 @@ void search( const uint state0, const uint state1, const uint state2, const uint |
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output[FOUND] = output[NFLAG & W[3].w] = W[3].w; |
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output[FOUND] = output[NFLAG & W[3].w] = W[3].w; |
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} |
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} |
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#elif defined VECTORS2 |
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#elif defined VECTORS2 |
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if (!(min(W[117].x, W[117].y))) { |
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bool result = W[117].x & W[117].y; |
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if (!result) { |
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if (!W[117].x) |
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if (!W[117].x) |
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output[FOUND] = output[NFLAG & W[3].x] = W[3].x; |
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output[FOUND] = output[NFLAG & W[3].x] = W[3].x; |
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if (!W[117].y) |
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if (!W[117].y) |
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