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Make sure to set virtual adapters if --dev-reorder is not enabled or device numbers don't match.

nfactor-troky
Con Kolivas 13 years ago
parent
commit
c9404f4d11
  1. 32
      adl.c

32
adl.c

@ -264,26 +264,30 @@ void init_adl(int nDevs)
} }
} }
if (opt_reorder && devs_match && devices == nDevs) { if (devs_match && devices == nDevs) {
/* Windows has some kind of random ordering for bus number IDs and /* Windows has some kind of random ordering for bus number IDs and
* ordering the GPUs according to ascending order fixes it. Linux * ordering the GPUs according to ascending order fixes it. Linux
* has usually sequential but decreasing order instead! */ * has usually sequential but decreasing order instead! */
for (i = 0; i < devices; i++) { for (i = 0; i < devices; i++) {
int j, virtual_gpu = 0; int j, virtual_gpu;
for (j = 0; j < devices; j++) { if (opt_reorder) {
if (i == j) virtual_gpu = 0;
continue; for (j = 0; j < devices; j++) {
if (i == j)
continue;
#ifdef WIN32 #ifdef WIN32
if (adapters[j].iBusNumber < adapters[i].iBusNumber) if (adapters[j].iBusNumber < adapters[i].iBusNumber)
#else #else
if (adapters[j].iBusNumber > adapters[i].iBusNumber) if (adapters[j].iBusNumber > adapters[i].iBusNumber)
#endif #endif
virtual_gpu++; virtual_gpu++;
} }
if (virtual_gpu != i) if (virtual_gpu != i)
applog(LOG_INFO, "Mapping device %d to GPU %d according to Bus Number order", applog(LOG_INFO, "Mapping device %d to GPU %d according to Bus Number order",
i, virtual_gpu); i, virtual_gpu);
} else
virtual_gpu = i;
vadapters[virtual_gpu].virtual_gpu = i; vadapters[virtual_gpu].virtual_gpu = i;
vadapters[virtual_gpu].id = adapters[i].id; vadapters[virtual_gpu].id = adapters[i].id;
} }
@ -294,6 +298,10 @@ void init_adl(int nDevs)
} }
applog(LOG_ERR, "WARNING: Number of OpenCL and ADL devices does not match!"); applog(LOG_ERR, "WARNING: Number of OpenCL and ADL devices does not match!");
applog(LOG_ERR, "Hardware monitoring may NOT match up with devices!"); applog(LOG_ERR, "Hardware monitoring may NOT match up with devices!");
for (i = 0; i < devices; i++) {
vadapters[i].virtual_gpu = i;
vadapters[i].id = adapters[i].id;
}
} }
for (gpu = 0; gpu < devices; gpu++) { for (gpu = 0; gpu < devices; gpu++) {

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