mirror of
https://github.com/GOSTSec/sgminer
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doc: Update part of MINING, rename to MINING.md.
This commit is contained in:
parent
9e9ac30af0
commit
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@ -27,7 +27,7 @@ Documentation is available in directory `doc`. For details on several topics, se
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* `FAQ` for frequently asked questions;
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* `FAQ` for frequently asked questions;
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* `GPU` for semi-obsolete information on GPU configuration options and mining SHA256d-based coins;
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* `GPU` for semi-obsolete information on GPU configuration options and mining SHA256d-based coins;
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* `KERNEL.md` for OpenCL kernel-related information;
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* `KERNEL.md` for OpenCL kernel-related information;
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* `MINING` for how to find the right balance in GPU configuration to mine Scrypt-based coins effectively;
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* `MINING.md` for how to find the right balance in GPU configuration to mine Scrypt-based coins effectively;
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* `windows-build.txt` for information on how to build on Windows.
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* `windows-build.txt` for information on how to build on Windows.
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Note that **most of the documentation is outdated**. If you want to contribute, fork this repository, update as needed, and submit a pull request.
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Note that **most of the documentation is outdated**. If you want to contribute, fork this repository, update as needed, and submit a pull request.
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237
doc/MINING
237
doc/MINING
@ -1,237 +0,0 @@
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While BTC donations are preferred, if you wish to donate to the author, Con
|
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||||||
Kolivas, in LTC, please submit your donations to:
|
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||||||
|
|
||||||
Lc8TWMiKM7gRUrG8VB8pPNP1Yvt1SGZnoH
|
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||||||
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Otherwise, please donate in BTC as per the main README.
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---
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Scrypt mining, AKA litecoin mining, for GPU is completely different to sha256
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used for bitcoin mining. The algorithm was originally developed in a manner
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that it was anticipated would make it suitable for mining on CPU but NOT GPU.
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Thanks to some innovative work by Artforz and mtrlt, this was proven to be
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wrong. However, it has very different requirements to bitcoin mining and is a
|
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lot more complicated to get working well. Note that it is a ram dependent
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workload, and requires you to have enough system ram as well as fast enough
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GPU ram. If you have less system ram than your GPU has, it may not be possible
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to mine at any reasonable rate.
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There are 5 main parameters to tuning scrypt, all of which are optional for
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further fine tuning. When you start mining, sgminer may fail IN RANDOM WAYS.
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They are all due to parameters being outside what the GPU can cope with.
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NOTE that if it does not fail at startup, the presence of hardware errors (HW)
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are a sure sign that you have set the parameters too high.
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DRIVERS AND OPENCL SDK
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The choice of driver version for your GPU is critical, as some are known to
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break scrypt mining entirely while others give poor hashrates. As for the
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OpenCL SDK installed, for AMD it must be version 2.6 or later.
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Step 1 on Linux:
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export GPU_MAX_ALLOC_PERCENT=100
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If you do not do this, you may find it impossible to scrypt mine. You may find
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a value of 40 is enough and increasing this further has little effect.
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export GPU_USE_SYNC_OBJECTS=1
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may help CPU usage a little as well.
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On windows the same commands can be passed via a batch file if the following
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lines are in the .bat before starting sgminer:
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setx GPU_MAX_ALLOC_PERCENT 100
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setx GPU_USE_SYNC_OBJECTS 1
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--intensity XX (-I XX)
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The scale goes from 0 to 42. The reason this is crucial is that too
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high an intensity can actually be disastrous with scrypt because it CAN
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run out of ram. High intensities start writing over the same ram and it
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is highly dependent on the GPU, but they can start actually DECREASING
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your hashrate, or even worse, start producing garbage with HW errors
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skyrocketing, or locking up the system altogether. Note that if you do
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NOT specify an intensity, sgminer uses dynamic mode which is designed
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to minimise the harm to a running desktop and performance WILL be poor.
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The lower limit to intensity with scrypt is usually 8 and sgminer will
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prevent it going too low.
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SUMMARY: Setting this for reasonable hashrates is mandatory.
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--shaders XXX
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is an option where you tell sgminer how many shaders your GPU has. This
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helps sgminer try to choose some meaningful baseline parameters. Use
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this table below to determine how many shaders your GPU has, and note
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that there are some variants of these cards, and nvidia shaders are much
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much lower and virtually pointless trying to mine on. If this is not
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set, sgminer will query the device for how much memory it supports and
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will try to set a value based on that.
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SUMMARY: This will get you started but fine tuning for optimal performance is
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required. Using --thread-concurrency is recommended instead.
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GPU Shaders
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7750 512
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7770 640
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7850 1024
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7870 1280
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7950 1792
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7970 2048
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6850 960
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6870 1120
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6950 1408
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6970 1536
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6990 (6970x2)
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6570 480
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6670 480
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6790 800
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6450 160
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5670 400
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5750 720
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5770 800
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5830 1120
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5850 1440
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5870 1600
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5970 (5870x2)
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These are only used as a rough guide for sgminer, and it is rare that this is
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all you will need to set.
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Optional parameters to tune:
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-g, --thread-concurrency, --lookup-gap
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--thread-concurrency:
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This tunes the optimal size of work that scrypt can do. It is internally tuned
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by sgminer to be the highest reasonable multiple of shaders that it can
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allocate on your GPU. Ideally it should be a multiple of your shader count.
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vliw5 architecture (R5XXX) would be best at 5x shaders, while VLIW4 (R6xxx and
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R7xxx) are best at 4x. Setting thread concurrency overrides anything you put
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into --shaders and is ultimately a BETTER way to tune performance.
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SUMMARY: Spend lots of time finding the highest value that your device likes
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and increases hashrate.
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-g:
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Once you have found the optimal shaders and intensity, you can start increasing
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the -g value till sgminer fails to start. This is really only of value if you
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want to run low intensities as you will be unable to run more than 1.
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SUMMARY: Don't touch this.
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--lookup-gap
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This tunes a compromise between ram usage and performance. Performance peaks
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at a gap of 2, but increasing the gap can save you some GPU ram, but almost
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always at the cost of significant loss of hashrate. Setting lookup gap
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overrides the default of 2, but sgminer will use the --shaders value to choose
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a thread-concurrency if you haven't chosen one.
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SUMMARY: Don't touch this.
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Related parameters:
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--worksize XX (-w XX)
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Has a minor effect, should be a multiple of 64 up to 256 maximum.
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SUMMARY: Worth playing with once everything else has been tried but will
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probably do nothing.
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Overclocking for scrypt mining:
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First of all, do not underclock your memory initially. Scrypt mining requires
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memory speed and on most, but not all, GPUs, lowering memory speed lowers
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mining performance.
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Second, absolute engine clock speeds do NOT correlate with hashrate. The ratio
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of engine clock speed to memory matters, so if you set your memory to the
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default value, and then start overclocking as you are running it, you should
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find a sweet spot where the hashrate peaks and then it might actually drop if
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you increase the engine clock speed further.
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Third, the combination of motherboard, CPU and system ram ALSO makes a
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difference, so values that work for a GPU on one system may not work for the
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same GPU on a different system. A decent amount of system ram is actually
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required for scrypt mining, and 4GB is suggested.
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Finally, the power consumption while mining at high engine clocks, very high
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memory clocks can be far in excess of what you might imagine.
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For example, a 7970 running with the following settings:
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--thread-concurrency 22392 --gpu-engine 1135 --gpu-memclock 1890
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was using 305W!
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---
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TUNING AN AMD RADEON 7970
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Example tuning a 7970 for Scrypt mining:
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On linux run this command:
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export GPU_MAX_ALLOC_PERCENT=100
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or on windows this:
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setx GPU_MAX_ALLOC_PERCENT 100
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in the same console/bash/dos prompt/bat file/whatever you want to call it,
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before running sgminer.
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First, find the highest thread concurrency that you can start it at. They should
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all start at 8192 but some will go up to 3 times that. Don't go too high on the
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intensity while testing and don't change gpu threads. If you cannot go above
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8192, don't fret as you can still get a high hashrate.
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Delete any .bin files so you're starting from scratch and see what bins get
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generated.
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First try without any thread concurrency or even shaders, as sgminer will try to
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find an optimal value
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sgminer -I 13
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If that starts mining, see what bin was generated, it is likely the largest
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meaningful TC you can set.
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Starting it on mine I get:
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scrypt130302Tahitiglg2tc22392w64l8.bin
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See tc22392 that's telling you what thread concurrency it was. It should start
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without TC parameters, but you never know. So if it doesn't, start with
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--thread-concurrency 8192 and add 2048 to it at a time till you find the highest
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value it will start successfully at.
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Then start overclocking the eyeballs off your memory, as 7970s are exquisitely
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sensitive to memory speed and amazingly overclockable but please make sure it
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keeps adequately cooled with --auto-fan! Do it while it's running from the GPU
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menu. Go up by 25 at a time every 30 seconds or so until your GPU crashes. Then
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reboot and start it 25 lower as a rough start. Mine runs stable at 1900 memory
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without overvolting. Overvolting is the only thing that can actually damage your
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GPU so I wouldn't recommend it at all.
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Then once you find the maximum memory clock speed, you need to find the sweet
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spot engine clock speed that matches it. It's a fine line where one more MHz
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will make the hashrate drop by 20%. It's somewhere in the .57 - 0.6 ratio range.
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Start your engine clock speed at half your memory clock speed and then increase
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it by 5 at a time. The hashrate should climb a little each rise in engine speed
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and then suddenly drop above a certain value. Decrease it by 1 then until you
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find it climbs dramatically. If your engine clock speed cannot get that high
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without crashing the GPU, you will have to use a lower memclock.
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Then, and only then, bother trying to increase intensity further.
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My final settings were:
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--gpu-engine 1141 --gpu-memclock 1875 -I 20
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for a hashrate of 745kH.
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Note I did not bother setting a thread concurrency. Once you have the magic
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endpoint, look at what tc was chosen by the bin file generated and then hard
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code that in next time (eg --thread-concurrency 22392) as slight changes in
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thread concurrency will happen every time if you don't specify one, and the tc
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to clock ratios are critical!
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Good luck, and if this doesn't work for you, well same old magic discussion
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applies, I cannot debug every hardware combo out there.
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Your numbers will be your numbers depending on your hardware combination and OS,
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so don't expect to get exactly the same results!
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||||||
---
|
|
||||||
While BTC donations are preferred, if you wish to donate to the author, Con
|
|
||||||
Kolivas, in LTC, please submit your donations to:
|
|
||||||
|
|
||||||
Lc8TWMiKM7gRUrG8VB8pPNP1Yvt1SGZnoH
|
|
||||||
|
|
||||||
Otherwise, please donate in BTC as per the main README.
|
|
263
doc/MINING.md
Normal file
263
doc/MINING.md
Normal file
@ -0,0 +1,263 @@
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# Mining scrypt
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## Introduction
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|
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Mining scrypt-based cryptocurrencies using GPUs is completely different
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|
to mining SHA256d (used in Bitcoin). The former was intentionally
|
||||||
|
developed in a manner that (it was hoped) would make it suitable
|
||||||
|
for mining on CPUs, but not GPUs. Thanks to some innovative work by
|
||||||
|
_Artforz_ and _mtrlt_, this was proven to be wrong.
|
||||||
|
|
||||||
|
However, it has very different requirements compared to SHA256d and
|
||||||
|
is a lot more complicated to get working well. It is a RAM-dependent
|
||||||
|
workload, and requires you to have enough system RAM as well as fast
|
||||||
|
enough GPU RAM. What is "enough" depends on setup specifics.
|
||||||
|
|
||||||
|
|
||||||
|
## Catalyst drivers and OpenCL SDK
|
||||||
|
|
||||||
|
The choice of driver version for your GPU is critical, as some are known
|
||||||
|
to break scrypt mining entirely while others give poor hashrates. It is
|
||||||
|
recommended that you first try with the latest stable version available.
|
||||||
|
|
||||||
|
Latest driver distribution versions may aready include the AMD APP
|
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|
SDK, therefore presenting an OpenCL vendor conflict when building or
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|
running. Systems with NVidia cards and NVidia drivers may have a similar
|
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|
conflict. If this is the case, check which OpenCL vendor is used, and
|
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|
consider removing unneeded ones.
|
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|
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|
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|
## Runtime environment
|
||||||
|
|
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|
Environment variables must be set to allow access from console /
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|
terminal / screen.
|
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|
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|
On Linux:
|
||||||
|
|
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|
export DISPLAY=:0
|
||||||
|
export GPU_MAX_ALLOC_PERCENT=100
|
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|
export GPU_USE_SYNC_OBJECTS=1
|
||||||
|
|
||||||
|
On Windows:
|
||||||
|
|
||||||
|
setx GPU_MAX_ALLOC_PERCENT 100
|
||||||
|
setx GPU_USE_SYNC_OBJECTS 1
|
||||||
|
|
||||||
|
|
||||||
|
## Tuning
|
||||||
|
|
||||||
|
When mining is started, sgminer may fail in various ways. This is often
|
||||||
|
not a bug in the software, but rather misconfiguration. The failures may
|
||||||
|
occur due to parameters being outside what the GPU can cope with (both
|
||||||
|
too high and too low).
|
||||||
|
|
||||||
|
All parameters are optional for fine tuning.
|
||||||
|
|
||||||
|
**WARNING**: documentation below has not been reviewed to be up-to-date.
|
||||||
|
|
||||||
|
|
||||||
|
--intensity XX (-I XX)
|
||||||
|
|
||||||
|
The scale goes from 0 to 31. The reason this is crucial is that too
|
||||||
|
high an intensity can actually be disastrous with scrypt because it CAN
|
||||||
|
run out of ram. High intensities start writing over the same ram and it
|
||||||
|
is highly dependent on the GPU, but they can start actually DECREASING
|
||||||
|
your hashrate, or even worse, start producing garbage with HW errors
|
||||||
|
skyrocketing, or locking up the system altogether. Note that if you do
|
||||||
|
NOT specify an intensity, sgminer uses dynamic mode which is designed
|
||||||
|
to minimise the harm to a running desktop and performance WILL be poor.
|
||||||
|
The lower limit to intensity with scrypt is usually 8 and sgminer will
|
||||||
|
prevent it going too low.
|
||||||
|
|
||||||
|
SUMMARY: Setting this for reasonable hashrates is mandatory.
|
||||||
|
|
||||||
|
|
||||||
|
--shaders XXX
|
||||||
|
|
||||||
|
is an option where you tell sgminer how many shaders your GPU has. This
|
||||||
|
helps sgminer try to choose some meaningful baseline parameters. Use
|
||||||
|
this table below to determine how many shaders your GPU has, and note
|
||||||
|
that there are some variants of these cards, and nvidia shaders are
|
||||||
|
much much lower and virtually pointless trying to mine on. If this is
|
||||||
|
not set, sgminer will query the device for how much memory it supports
|
||||||
|
and will try to set a value based on that.
|
||||||
|
|
||||||
|
SUMMARY: This will get you started but fine tuning for optimal
|
||||||
|
performance is required. Using --thread-concurrency is recommended
|
||||||
|
instead.
|
||||||
|
|
||||||
|
GPU Shaders
|
||||||
|
7750 512
|
||||||
|
7770 640
|
||||||
|
7850 1024
|
||||||
|
7870 1280
|
||||||
|
7950 1792
|
||||||
|
7970 2048
|
||||||
|
|
||||||
|
6850 960
|
||||||
|
6870 1120
|
||||||
|
6950 1408
|
||||||
|
6970 1536
|
||||||
|
6990 (6970x2)
|
||||||
|
|
||||||
|
6570 480
|
||||||
|
6670 480
|
||||||
|
6790 800
|
||||||
|
|
||||||
|
6450 160
|
||||||
|
|
||||||
|
5670 400
|
||||||
|
5750 720
|
||||||
|
5770 800
|
||||||
|
5830 1120
|
||||||
|
5850 1440
|
||||||
|
5870 1600
|
||||||
|
5970 (5870x2)
|
||||||
|
|
||||||
|
These are only used as a rough guide for sgminer, and it is rare that
|
||||||
|
this is all you will need to set.
|
||||||
|
|
||||||
|
|
||||||
|
--thread-concurrency
|
||||||
|
|
||||||
|
This tunes the optimal size of work that scrypt can do. It is internally
|
||||||
|
tuned by sgminer to be the highest reasonable multiple of shaders that
|
||||||
|
it can allocate on your GPU. Ideally it should be a multiple of your
|
||||||
|
shader count. vliw5 architecture (R5XXX) would be best at 5x shaders,
|
||||||
|
while VLIW4 (R6xxx and R7xxx) are best at 4x. Setting thread concurrency
|
||||||
|
overrides anything you put into --shaders and is ultimately a BETTER way
|
||||||
|
to tune performance.
|
||||||
|
|
||||||
|
SUMMARY: Spend lots of time finding the highest value that your device
|
||||||
|
likes and increases hashrate.
|
||||||
|
|
||||||
|
|
||||||
|
-g
|
||||||
|
|
||||||
|
Once you have found the optimal shaders and intensity, you can start
|
||||||
|
increasing the -g value till sgminer fails to start. This is really only
|
||||||
|
of value if you want to run low intensities as you will be unable to run
|
||||||
|
more than 1.
|
||||||
|
|
||||||
|
SUMMARY: Don't touch this.
|
||||||
|
|
||||||
|
|
||||||
|
--lookup-gap
|
||||||
|
|
||||||
|
This tunes a compromise between ram usage and performance. Performance
|
||||||
|
peaks at a gap of 2, but increasing the gap can save you some GPU
|
||||||
|
ram, but almost always at the cost of significant loss of hashrate.
|
||||||
|
Setting lookup gap overrides the default of 2, but sgminer will use the
|
||||||
|
--shaders value to choose a thread-concurrency if you haven't chosen
|
||||||
|
one.
|
||||||
|
|
||||||
|
SUMMARY: Don't touch this.
|
||||||
|
|
||||||
|
|
||||||
|
Related parameters:
|
||||||
|
--worksize XX (-w XX)
|
||||||
|
Has a minor effect, should be a multiple of 64 up to 256 maximum.
|
||||||
|
SUMMARY: Worth playing with once everything else has been tried but will
|
||||||
|
probably do nothing.
|
||||||
|
|
||||||
|
|
||||||
|
Overclocking for scrypt mining: First of all, do not underclock your
|
||||||
|
memory initially. Scrypt mining requires memory speed and on most, but
|
||||||
|
not all, GPUs, lowering memory speed lowers mining performance.
|
||||||
|
|
||||||
|
|
||||||
|
Second, absolute engine clock speeds do NOT correlate with hashrate. The
|
||||||
|
ratio of engine clock speed to memory matters, so if you set your memory
|
||||||
|
to the default value, and then start overclocking as you are running it,
|
||||||
|
you should find a sweet spot where the hashrate peaks and then it might
|
||||||
|
actually drop if you increase the engine clock speed further.
|
||||||
|
|
||||||
|
|
||||||
|
Third, the combination of motherboard, CPU and system ram ALSO makes a
|
||||||
|
difference, so values that work for a GPU on one system may not work for
|
||||||
|
the same GPU on a different system. A decent amount of system ram is
|
||||||
|
actually required for scrypt mining, and 4GB is suggested.
|
||||||
|
|
||||||
|
|
||||||
|
Finally, the power consumption while mining at high engine clocks,
|
||||||
|
very high memory clocks can be far in excess of what you might
|
||||||
|
imagine. For example, a 7970 running with the following settings:
|
||||||
|
--thread-concurrency 22392 --gpu-engine 1135 --gpu-memclock 1890 was
|
||||||
|
using 305W!
|
||||||
|
|
||||||
|
|
||||||
|
## Example: tuning a 7970
|
||||||
|
|
||||||
|
On linux run this command:
|
||||||
|
|
||||||
|
export GPU_MAX_ALLOC_PERCENT=100
|
||||||
|
|
||||||
|
or on windows this:
|
||||||
|
|
||||||
|
setx GPU_MAX_ALLOC_PERCENT 100
|
||||||
|
|
||||||
|
in the same console/bash/dos prompt/bat file/whatever you want to call it,
|
||||||
|
before running sgminer.
|
||||||
|
|
||||||
|
First, find the highest thread concurrency that you can start it at.
|
||||||
|
They should all start at 8192 but some will go up to 3 times that. Don't
|
||||||
|
go too high on the intensity while testing and don't change gpu threads.
|
||||||
|
If you cannot go above 8192, don't fret as you can still get a high
|
||||||
|
hashrate.
|
||||||
|
|
||||||
|
Delete any .bin files so you're starting from scratch and see what bins
|
||||||
|
get generated.
|
||||||
|
|
||||||
|
First try without any thread concurrency or even shaders, as sgminer
|
||||||
|
will try to find an optimal value
|
||||||
|
|
||||||
|
sgminer -I 13
|
||||||
|
|
||||||
|
If that starts mining, see what bin was generated, it is likely the
|
||||||
|
largest meaningful TC you can set. Starting it on mine I get:
|
||||||
|
|
||||||
|
scrypt130302Tahitiglg2tc22392w64l8.bin
|
||||||
|
|
||||||
|
See tc22392 that's telling you what thread concurrency it was. It should
|
||||||
|
start without TC parameters, but you never know. So if it doesn't, start
|
||||||
|
with --thread-concurrency 8192 and add 2048 to it at a time till you
|
||||||
|
find the highest value it will start successfully at.
|
||||||
|
|
||||||
|
Then start overclocking the eyeballs off your memory, as 7970s are
|
||||||
|
exquisitely sensitive to memory speed and amazingly overclockable but
|
||||||
|
please make sure it keeps adequately cooled with --auto-fan! Do it
|
||||||
|
while it's running from the GPU menu. Go up by 25 at a time every 30
|
||||||
|
seconds or so until your GPU crashes. Then reboot and start it 25 lower
|
||||||
|
as a rough start. Mine runs stable at 1900 memory without overvolting.
|
||||||
|
Overvolting is the only thing that can actually damage your GPU so I
|
||||||
|
wouldn't recommend it at all.
|
||||||
|
|
||||||
|
Then once you find the maximum memory clock speed, you need to find
|
||||||
|
the sweet spot engine clock speed that matches it. It's a fine line
|
||||||
|
where one more MHz will make the hashrate drop by 20%. It's somewhere in
|
||||||
|
the .57 - 0.6 ratio range. Start your engine clock speed at half your
|
||||||
|
memory clock speed and then increase it by 5 at a time. The hashrate
|
||||||
|
should climb a little each rise in engine speed and then suddenly drop
|
||||||
|
above a certain value. Decrease it by 1 then until you find it climbs
|
||||||
|
dramatically. If your engine clock speed cannot get that high without
|
||||||
|
crashing the GPU, you will have to use a lower memclock.
|
||||||
|
|
||||||
|
Then, and only then, bother trying to increase intensity further.
|
||||||
|
|
||||||
|
My final settings were:
|
||||||
|
|
||||||
|
--gpu-engine 1141 --gpu-memclock 1875 -I 20
|
||||||
|
|
||||||
|
for a hashrate of 745kH.
|
||||||
|
|
||||||
|
Note I did not bother setting a thread concurrency. Once you have the
|
||||||
|
magic endpoint, look at what tc was chosen by the bin file generated
|
||||||
|
and then hard code that in next time (eg --thread-concurrency 22392) as
|
||||||
|
slight changes in thread concurrency will happen every time if you don't
|
||||||
|
specify one, and the tc to clock ratios are critical!
|
||||||
|
|
||||||
|
Good luck, and if this doesn't work for you, well same old magic
|
||||||
|
discussion applies, I cannot debug every hardware combo out there.
|
||||||
|
|
||||||
|
Your numbers will be your numbers depending on your hardware combination
|
||||||
|
and OS, so don't expect to get exactly the same results!
|
Loading…
x
Reference in New Issue
Block a user