mirror of https://github.com/GOSTSec/sgminer
Noel Maersk
11 years ago
3 changed files with 264 additions and 238 deletions
@ -1,237 +0,0 @@ |
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While BTC donations are preferred, if you wish to donate to the author, Con |
|
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Kolivas, in LTC, please submit your donations to: |
|
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|
|
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Lc8TWMiKM7gRUrG8VB8pPNP1Yvt1SGZnoH |
|
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|
|
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Otherwise, please donate in BTC as per the main README. |
|
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|
|
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--- |
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Scrypt mining, AKA litecoin mining, for GPU is completely different to sha256 |
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used for bitcoin mining. The algorithm was originally developed in a manner |
|
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that it was anticipated would make it suitable for mining on CPU but NOT GPU. |
|
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Thanks to some innovative work by Artforz and mtrlt, this was proven to be |
|
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wrong. However, it has very different requirements to bitcoin mining and is a |
|
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lot more complicated to get working well. Note that it is a ram dependent |
|
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workload, and requires you to have enough system ram as well as fast enough |
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GPU ram. If you have less system ram than your GPU has, it may not be possible |
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to mine at any reasonable rate. |
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There are 5 main parameters to tuning scrypt, all of which are optional for |
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further fine tuning. When you start mining, sgminer may fail IN RANDOM WAYS. |
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They are all due to parameters being outside what the GPU can cope with. |
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NOTE that if it does not fail at startup, the presence of hardware errors (HW) |
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are a sure sign that you have set the parameters too high. |
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DRIVERS AND OPENCL SDK |
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The choice of driver version for your GPU is critical, as some are known to |
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break scrypt mining entirely while others give poor hashrates. As for the |
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OpenCL SDK installed, for AMD it must be version 2.6 or later. |
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Step 1 on Linux: |
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export GPU_MAX_ALLOC_PERCENT=100 |
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If you do not do this, you may find it impossible to scrypt mine. You may find |
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a value of 40 is enough and increasing this further has little effect. |
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export GPU_USE_SYNC_OBJECTS=1 |
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may help CPU usage a little as well. |
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On windows the same commands can be passed via a batch file if the following |
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lines are in the .bat before starting sgminer: |
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setx GPU_MAX_ALLOC_PERCENT 100 |
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setx GPU_USE_SYNC_OBJECTS 1 |
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--intensity XX (-I XX) |
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The scale goes from 0 to 42. The reason this is crucial is that too |
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high an intensity can actually be disastrous with scrypt because it CAN |
|
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run out of ram. High intensities start writing over the same ram and it |
|
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is highly dependent on the GPU, but they can start actually DECREASING |
|
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your hashrate, or even worse, start producing garbage with HW errors |
|
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skyrocketing, or locking up the system altogether. Note that if you do |
|
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NOT specify an intensity, sgminer uses dynamic mode which is designed |
|
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to minimise the harm to a running desktop and performance WILL be poor. |
|
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The lower limit to intensity with scrypt is usually 8 and sgminer will |
|
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prevent it going too low. |
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SUMMARY: Setting this for reasonable hashrates is mandatory. |
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|
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--shaders XXX |
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|
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is an option where you tell sgminer how many shaders your GPU has. This |
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helps sgminer try to choose some meaningful baseline parameters. Use |
|
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this table below to determine how many shaders your GPU has, and note |
|
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that there are some variants of these cards, and nvidia shaders are much |
|
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much lower and virtually pointless trying to mine on. If this is not |
|
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set, sgminer will query the device for how much memory it supports and |
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will try to set a value based on that. |
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SUMMARY: This will get you started but fine tuning for optimal performance is |
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required. Using --thread-concurrency is recommended instead. |
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GPU Shaders |
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7750 512 |
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7770 640 |
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7850 1024 |
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7870 1280 |
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7950 1792 |
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7970 2048 |
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6850 960 |
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6870 1120 |
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6950 1408 |
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6970 1536 |
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6990 (6970x2) |
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6570 480 |
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6670 480 |
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6790 800 |
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6450 160 |
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5670 400 |
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5750 720 |
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5770 800 |
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5830 1120 |
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5850 1440 |
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5870 1600 |
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5970 (5870x2) |
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These are only used as a rough guide for sgminer, and it is rare that this is |
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all you will need to set. |
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Optional parameters to tune: |
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-g, --thread-concurrency, --lookup-gap |
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--thread-concurrency: |
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This tunes the optimal size of work that scrypt can do. It is internally tuned |
|
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by sgminer to be the highest reasonable multiple of shaders that it can |
|
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allocate on your GPU. Ideally it should be a multiple of your shader count. |
|
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vliw5 architecture (R5XXX) would be best at 5x shaders, while VLIW4 (R6xxx and |
|
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R7xxx) are best at 4x. Setting thread concurrency overrides anything you put |
|
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into --shaders and is ultimately a BETTER way to tune performance. |
|
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SUMMARY: Spend lots of time finding the highest value that your device likes |
|
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and increases hashrate. |
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|
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-g: |
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Once you have found the optimal shaders and intensity, you can start increasing |
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the -g value till sgminer fails to start. This is really only of value if you |
|
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want to run low intensities as you will be unable to run more than 1. |
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SUMMARY: Don't touch this. |
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|
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--lookup-gap |
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This tunes a compromise between ram usage and performance. Performance peaks |
|
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at a gap of 2, but increasing the gap can save you some GPU ram, but almost |
|
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always at the cost of significant loss of hashrate. Setting lookup gap |
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overrides the default of 2, but sgminer will use the --shaders value to choose |
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a thread-concurrency if you haven't chosen one. |
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SUMMARY: Don't touch this. |
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|
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Related parameters: |
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--worksize XX (-w XX) |
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Has a minor effect, should be a multiple of 64 up to 256 maximum. |
|
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SUMMARY: Worth playing with once everything else has been tried but will |
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probably do nothing. |
|
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|
|
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|
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Overclocking for scrypt mining: |
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First of all, do not underclock your memory initially. Scrypt mining requires |
|
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memory speed and on most, but not all, GPUs, lowering memory speed lowers |
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mining performance. |
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|
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Second, absolute engine clock speeds do NOT correlate with hashrate. The ratio |
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of engine clock speed to memory matters, so if you set your memory to the |
|
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default value, and then start overclocking as you are running it, you should |
|
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find a sweet spot where the hashrate peaks and then it might actually drop if |
|
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you increase the engine clock speed further. |
|
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|
|
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Third, the combination of motherboard, CPU and system ram ALSO makes a |
|
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difference, so values that work for a GPU on one system may not work for the |
|
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same GPU on a different system. A decent amount of system ram is actually |
|
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required for scrypt mining, and 4GB is suggested. |
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|
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Finally, the power consumption while mining at high engine clocks, very high |
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memory clocks can be far in excess of what you might imagine. |
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For example, a 7970 running with the following settings: |
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--thread-concurrency 22392 --gpu-engine 1135 --gpu-memclock 1890 |
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was using 305W! |
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--- |
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TUNING AN AMD RADEON 7970 |
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Example tuning a 7970 for Scrypt mining: |
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On linux run this command: |
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export GPU_MAX_ALLOC_PERCENT=100 |
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or on windows this: |
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setx GPU_MAX_ALLOC_PERCENT 100 |
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in the same console/bash/dos prompt/bat file/whatever you want to call it, |
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before running sgminer. |
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First, find the highest thread concurrency that you can start it at. They should |
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all start at 8192 but some will go up to 3 times that. Don't go too high on the |
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intensity while testing and don't change gpu threads. If you cannot go above |
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8192, don't fret as you can still get a high hashrate. |
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Delete any .bin files so you're starting from scratch and see what bins get |
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generated. |
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First try without any thread concurrency or even shaders, as sgminer will try to |
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find an optimal value |
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sgminer -I 13 |
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If that starts mining, see what bin was generated, it is likely the largest |
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meaningful TC you can set. |
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Starting it on mine I get: |
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scrypt130302Tahitiglg2tc22392w64l8.bin |
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See tc22392 that's telling you what thread concurrency it was. It should start |
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without TC parameters, but you never know. So if it doesn't, start with |
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--thread-concurrency 8192 and add 2048 to it at a time till you find the highest |
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value it will start successfully at. |
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Then start overclocking the eyeballs off your memory, as 7970s are exquisitely |
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sensitive to memory speed and amazingly overclockable but please make sure it |
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keeps adequately cooled with --auto-fan! Do it while it's running from the GPU |
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menu. Go up by 25 at a time every 30 seconds or so until your GPU crashes. Then |
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reboot and start it 25 lower as a rough start. Mine runs stable at 1900 memory |
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without overvolting. Overvolting is the only thing that can actually damage your |
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GPU so I wouldn't recommend it at all. |
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|
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Then once you find the maximum memory clock speed, you need to find the sweet |
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spot engine clock speed that matches it. It's a fine line where one more MHz |
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will make the hashrate drop by 20%. It's somewhere in the .57 - 0.6 ratio range. |
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Start your engine clock speed at half your memory clock speed and then increase |
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it by 5 at a time. The hashrate should climb a little each rise in engine speed |
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and then suddenly drop above a certain value. Decrease it by 1 then until you |
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find it climbs dramatically. If your engine clock speed cannot get that high |
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without crashing the GPU, you will have to use a lower memclock. |
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Then, and only then, bother trying to increase intensity further. |
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My final settings were: |
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--gpu-engine 1141 --gpu-memclock 1875 -I 20 |
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for a hashrate of 745kH. |
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Note I did not bother setting a thread concurrency. Once you have the magic |
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endpoint, look at what tc was chosen by the bin file generated and then hard |
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code that in next time (eg --thread-concurrency 22392) as slight changes in |
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thread concurrency will happen every time if you don't specify one, and the tc |
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to clock ratios are critical! |
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Good luck, and if this doesn't work for you, well same old magic discussion |
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applies, I cannot debug every hardware combo out there. |
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Your numbers will be your numbers depending on your hardware combination and OS, |
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so don't expect to get exactly the same results! |
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|
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||||||
--- |
|
||||||
While BTC donations are preferred, if you wish to donate to the author, Con |
|
||||||
Kolivas, in LTC, please submit your donations to: |
|
||||||
|
|
||||||
Lc8TWMiKM7gRUrG8VB8pPNP1Yvt1SGZnoH |
|
||||||
|
|
||||||
Otherwise, please donate in BTC as per the main README. |
|
@ -0,0 +1,263 @@ |
|||||||
|
# Mining scrypt |
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|
## Introduction |
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|
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|
Mining scrypt-based cryptocurrencies using GPUs is completely different |
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|
to mining SHA256d (used in Bitcoin). The former was intentionally |
||||||
|
developed in a manner that (it was hoped) would make it suitable |
||||||
|
for mining on CPUs, but not GPUs. Thanks to some innovative work by |
||||||
|
_Artforz_ and _mtrlt_, this was proven to be wrong. |
||||||
|
|
||||||
|
However, it has very different requirements compared to SHA256d and |
||||||
|
is a lot more complicated to get working well. It is a RAM-dependent |
||||||
|
workload, and requires you to have enough system RAM as well as fast |
||||||
|
enough GPU RAM. What is "enough" depends on setup specifics. |
||||||
|
|
||||||
|
|
||||||
|
## Catalyst drivers and OpenCL SDK |
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|
|
||||||
|
The choice of driver version for your GPU is critical, as some are known |
||||||
|
to break scrypt mining entirely while others give poor hashrates. It is |
||||||
|
recommended that you first try with the latest stable version available. |
||||||
|
|
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|
Latest driver distribution versions may aready include the AMD APP |
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|
SDK, therefore presenting an OpenCL vendor conflict when building or |
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|
running. Systems with NVidia cards and NVidia drivers may have a similar |
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|
conflict. If this is the case, check which OpenCL vendor is used, and |
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|
consider removing unneeded ones. |
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|
|
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|
## Runtime environment |
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Environment variables must be set to allow access from console / |
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terminal / screen. |
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|
On Linux: |
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|
export DISPLAY=:0 |
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export GPU_MAX_ALLOC_PERCENT=100 |
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export GPU_USE_SYNC_OBJECTS=1 |
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|
On Windows: |
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setx GPU_MAX_ALLOC_PERCENT 100 |
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setx GPU_USE_SYNC_OBJECTS 1 |
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|
## Tuning |
||||||
|
|
||||||
|
When mining is started, sgminer may fail in various ways. This is often |
||||||
|
not a bug in the software, but rather misconfiguration. The failures may |
||||||
|
occur due to parameters being outside what the GPU can cope with (both |
||||||
|
too high and too low). |
||||||
|
|
||||||
|
All parameters are optional for fine tuning. |
||||||
|
|
||||||
|
**WARNING**: documentation below has not been reviewed to be up-to-date. |
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|
|
||||||
|
|
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|
--intensity XX (-I XX) |
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|
|
||||||
|
The scale goes from 0 to 31. The reason this is crucial is that too |
||||||
|
high an intensity can actually be disastrous with scrypt because it CAN |
||||||
|
run out of ram. High intensities start writing over the same ram and it |
||||||
|
is highly dependent on the GPU, but they can start actually DECREASING |
||||||
|
your hashrate, or even worse, start producing garbage with HW errors |
||||||
|
skyrocketing, or locking up the system altogether. Note that if you do |
||||||
|
NOT specify an intensity, sgminer uses dynamic mode which is designed |
||||||
|
to minimise the harm to a running desktop and performance WILL be poor. |
||||||
|
The lower limit to intensity with scrypt is usually 8 and sgminer will |
||||||
|
prevent it going too low. |
||||||
|
|
||||||
|
SUMMARY: Setting this for reasonable hashrates is mandatory. |
||||||
|
|
||||||
|
|
||||||
|
--shaders XXX |
||||||
|
|
||||||
|
is an option where you tell sgminer how many shaders your GPU has. This |
||||||
|
helps sgminer try to choose some meaningful baseline parameters. Use |
||||||
|
this table below to determine how many shaders your GPU has, and note |
||||||
|
that there are some variants of these cards, and nvidia shaders are |
||||||
|
much much lower and virtually pointless trying to mine on. If this is |
||||||
|
not set, sgminer will query the device for how much memory it supports |
||||||
|
and will try to set a value based on that. |
||||||
|
|
||||||
|
SUMMARY: This will get you started but fine tuning for optimal |
||||||
|
performance is required. Using --thread-concurrency is recommended |
||||||
|
instead. |
||||||
|
|
||||||
|
GPU Shaders |
||||||
|
7750 512 |
||||||
|
7770 640 |
||||||
|
7850 1024 |
||||||
|
7870 1280 |
||||||
|
7950 1792 |
||||||
|
7970 2048 |
||||||
|
|
||||||
|
6850 960 |
||||||
|
6870 1120 |
||||||
|
6950 1408 |
||||||
|
6970 1536 |
||||||
|
6990 (6970x2) |
||||||
|
|
||||||
|
6570 480 |
||||||
|
6670 480 |
||||||
|
6790 800 |
||||||
|
|
||||||
|
6450 160 |
||||||
|
|
||||||
|
5670 400 |
||||||
|
5750 720 |
||||||
|
5770 800 |
||||||
|
5830 1120 |
||||||
|
5850 1440 |
||||||
|
5870 1600 |
||||||
|
5970 (5870x2) |
||||||
|
|
||||||
|
These are only used as a rough guide for sgminer, and it is rare that |
||||||
|
this is all you will need to set. |
||||||
|
|
||||||
|
|
||||||
|
--thread-concurrency |
||||||
|
|
||||||
|
This tunes the optimal size of work that scrypt can do. It is internally |
||||||
|
tuned by sgminer to be the highest reasonable multiple of shaders that |
||||||
|
it can allocate on your GPU. Ideally it should be a multiple of your |
||||||
|
shader count. vliw5 architecture (R5XXX) would be best at 5x shaders, |
||||||
|
while VLIW4 (R6xxx and R7xxx) are best at 4x. Setting thread concurrency |
||||||
|
overrides anything you put into --shaders and is ultimately a BETTER way |
||||||
|
to tune performance. |
||||||
|
|
||||||
|
SUMMARY: Spend lots of time finding the highest value that your device |
||||||
|
likes and increases hashrate. |
||||||
|
|
||||||
|
|
||||||
|
-g |
||||||
|
|
||||||
|
Once you have found the optimal shaders and intensity, you can start |
||||||
|
increasing the -g value till sgminer fails to start. This is really only |
||||||
|
of value if you want to run low intensities as you will be unable to run |
||||||
|
more than 1. |
||||||
|
|
||||||
|
SUMMARY: Don't touch this. |
||||||
|
|
||||||
|
|
||||||
|
--lookup-gap |
||||||
|
|
||||||
|
This tunes a compromise between ram usage and performance. Performance |
||||||
|
peaks at a gap of 2, but increasing the gap can save you some GPU |
||||||
|
ram, but almost always at the cost of significant loss of hashrate. |
||||||
|
Setting lookup gap overrides the default of 2, but sgminer will use the |
||||||
|
--shaders value to choose a thread-concurrency if you haven't chosen |
||||||
|
one. |
||||||
|
|
||||||
|
SUMMARY: Don't touch this. |
||||||
|
|
||||||
|
|
||||||
|
Related parameters: |
||||||
|
--worksize XX (-w XX) |
||||||
|
Has a minor effect, should be a multiple of 64 up to 256 maximum. |
||||||
|
SUMMARY: Worth playing with once everything else has been tried but will |
||||||
|
probably do nothing. |
||||||
|
|
||||||
|
|
||||||
|
Overclocking for scrypt mining: First of all, do not underclock your |
||||||
|
memory initially. Scrypt mining requires memory speed and on most, but |
||||||
|
not all, GPUs, lowering memory speed lowers mining performance. |
||||||
|
|
||||||
|
|
||||||
|
Second, absolute engine clock speeds do NOT correlate with hashrate. The |
||||||
|
ratio of engine clock speed to memory matters, so if you set your memory |
||||||
|
to the default value, and then start overclocking as you are running it, |
||||||
|
you should find a sweet spot where the hashrate peaks and then it might |
||||||
|
actually drop if you increase the engine clock speed further. |
||||||
|
|
||||||
|
|
||||||
|
Third, the combination of motherboard, CPU and system ram ALSO makes a |
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difference, so values that work for a GPU on one system may not work for |
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the same GPU on a different system. A decent amount of system ram is |
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actually required for scrypt mining, and 4GB is suggested. |
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Finally, the power consumption while mining at high engine clocks, |
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very high memory clocks can be far in excess of what you might |
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imagine. For example, a 7970 running with the following settings: |
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--thread-concurrency 22392 --gpu-engine 1135 --gpu-memclock 1890 was |
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using 305W! |
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## Example: tuning a 7970 |
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On linux run this command: |
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export GPU_MAX_ALLOC_PERCENT=100 |
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or on windows this: |
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setx GPU_MAX_ALLOC_PERCENT 100 |
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in the same console/bash/dos prompt/bat file/whatever you want to call it, |
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before running sgminer. |
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First, find the highest thread concurrency that you can start it at. |
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They should all start at 8192 but some will go up to 3 times that. Don't |
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go too high on the intensity while testing and don't change gpu threads. |
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If you cannot go above 8192, don't fret as you can still get a high |
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hashrate. |
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Delete any .bin files so you're starting from scratch and see what bins |
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get generated. |
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First try without any thread concurrency or even shaders, as sgminer |
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|
will try to find an optimal value |
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|
sgminer -I 13 |
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If that starts mining, see what bin was generated, it is likely the |
||||||
|
largest meaningful TC you can set. Starting it on mine I get: |
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|
|
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|
scrypt130302Tahitiglg2tc22392w64l8.bin |
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|
|
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|
See tc22392 that's telling you what thread concurrency it was. It should |
||||||
|
start without TC parameters, but you never know. So if it doesn't, start |
||||||
|
with --thread-concurrency 8192 and add 2048 to it at a time till you |
||||||
|
find the highest value it will start successfully at. |
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|
|
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|
Then start overclocking the eyeballs off your memory, as 7970s are |
||||||
|
exquisitely sensitive to memory speed and amazingly overclockable but |
||||||
|
please make sure it keeps adequately cooled with --auto-fan! Do it |
||||||
|
while it's running from the GPU menu. Go up by 25 at a time every 30 |
||||||
|
seconds or so until your GPU crashes. Then reboot and start it 25 lower |
||||||
|
as a rough start. Mine runs stable at 1900 memory without overvolting. |
||||||
|
Overvolting is the only thing that can actually damage your GPU so I |
||||||
|
wouldn't recommend it at all. |
||||||
|
|
||||||
|
Then once you find the maximum memory clock speed, you need to find |
||||||
|
the sweet spot engine clock speed that matches it. It's a fine line |
||||||
|
where one more MHz will make the hashrate drop by 20%. It's somewhere in |
||||||
|
the .57 - 0.6 ratio range. Start your engine clock speed at half your |
||||||
|
memory clock speed and then increase it by 5 at a time. The hashrate |
||||||
|
should climb a little each rise in engine speed and then suddenly drop |
||||||
|
above a certain value. Decrease it by 1 then until you find it climbs |
||||||
|
dramatically. If your engine clock speed cannot get that high without |
||||||
|
crashing the GPU, you will have to use a lower memclock. |
||||||
|
|
||||||
|
Then, and only then, bother trying to increase intensity further. |
||||||
|
|
||||||
|
My final settings were: |
||||||
|
|
||||||
|
--gpu-engine 1141 --gpu-memclock 1875 -I 20 |
||||||
|
|
||||||
|
for a hashrate of 745kH. |
||||||
|
|
||||||
|
Note I did not bother setting a thread concurrency. Once you have the |
||||||
|
magic endpoint, look at what tc was chosen by the bin file generated |
||||||
|
and then hard code that in next time (eg --thread-concurrency 22392) as |
||||||
|
slight changes in thread concurrency will happen every time if you don't |
||||||
|
specify one, and the tc to clock ratios are critical! |
||||||
|
|
||||||
|
Good luck, and if this doesn't work for you, well same old magic |
||||||
|
discussion applies, I cannot debug every hardware combo out there. |
||||||
|
|
||||||
|
Your numbers will be your numbers depending on your hardware combination |
||||||
|
and OS, so don't expect to get exactly the same results! |
Loading…
Reference in new issue