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Add sanity checking to make sure we don't make sleep_ms less than 0 in bitforce.
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@ -376,8 +376,12 @@ static uint64_t bitforce_get_result(struct thr_info *thr, struct work *work)
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delay_time_ms = bitforce->sleep_ms;
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if (bitforce->wait_ms > bitforce->sleep_ms + (WORK_CHECK_INTERVAL_MS * 2))
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bitforce->sleep_ms += (bitforce->wait_ms - bitforce->sleep_ms) / 2;
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else if (bitforce->wait_ms == bitforce->sleep_ms)
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else if (bitforce->wait_ms == bitforce->sleep_ms) {
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if (bitforce->sleep_ms > WORK_CHECK_INTERVAL_MS)
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bitforce->sleep_ms -= WORK_CHECK_INTERVAL_MS;
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else if (bitforce->sleep_ms > BITFORCE_CHECK_INTERVAL_MS)
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bitforce->sleep_ms -= BITFORCE_CHECK_INTERVAL_MS;
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}
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if (delay_time_ms != bitforce->sleep_ms)
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applog(LOG_DEBUG, "BFL%i: Wait time changed to: %d", bitforce->device_id, bitforce->sleep_ms, bitforce->wait_ms);
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