Browse Source

rpc: Use a single switch statement for both stringifications of cgpu->status

nfactor-troky
Luke Dashjr 13 years ago
parent
commit
a854779077
  1. 50
      api.c

50
api.c

@ -1231,6 +1231,26 @@ static void minerconfig(__maybe_unused SOCKETTYPE c, __maybe_unused char *param, @@ -1231,6 +1231,26 @@ static void minerconfig(__maybe_unused SOCKETTYPE c, __maybe_unused char *param,
strcat(buf, JSON_CLOSE);
strcat(io_buffer, buf);
}
static const char*
status2str(enum alive status)
{
switch (status) {
case LIFE_WELL:
return ALIVE;
case LIFE_SICK:
return SICK;
case LIFE_DEAD:
return DEAD;
case LIFE_NOSTART:
return NOSTART;
case LIFE_INIT:
return INIT;
default:
return UNKNOWN;
}
}
#ifdef HAVE_OPENCL
static void gpustatus(int gpu, bool isjson)
{
@ -1257,23 +1277,7 @@ static void gpustatus(int gpu, bool isjson) @@ -1257,23 +1277,7 @@ static void gpustatus(int gpu, bool isjson)
else
enabled = (char *)NO;
switch(cgpu->status) {
case LIFE_DEAD:
status = (char *)DEAD;
break;
case LIFE_SICK:
status = (char *)SICK;
break;
case LIFE_NOSTART:
status = (char *)NOSTART;
break;
case LIFE_INIT:
status = (char *)INIT;
break;
default:
status = (char *)ALIVE;
break;
}
status = (char *)status2str(cgpu->status);
if (cgpu->dynamic)
strcpy(intensity, DYNAMIC);
@ -1312,6 +1316,7 @@ static void gpustatus(int gpu, bool isjson) @@ -1312,6 +1316,7 @@ static void gpustatus(int gpu, bool isjson)
}
}
#endif
#ifdef HAVE_AN_FPGA
static void pgastatus(int pga, bool isjson)
{
@ -1365,16 +1370,7 @@ static void pgastatus(int pga, bool isjson) @@ -1365,16 +1370,7 @@ static void pgastatus(int pga, bool isjson)
else
enabled = (char *)NO;
if (cgpu->status == LIFE_DEAD)
status = (char *)DEAD;
else if (cgpu->status == LIFE_SICK)
status = (char *)SICK;
else if (cgpu->status == LIFE_NOSTART)
status = (char *)NOSTART;
else if (cgpu->status == LIFE_INIT)
status = (char *)INIT;
else
status = (char *)ALIVE;
status = (char *)status2str(cgpu->status);
root = api_add_int(root, "PGA", &pga, false);
root = api_add_string(root, "Name", cgpu->api->name, false);

Loading…
Cancel
Save