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Really put back the old phatk kernel completely unchanged.

nfactor-troky
Con Kolivas 13 years ago
parent
commit
98dfd6ed47
  1. 18
      phatk120223.cl

18
phatk120223.cl

@ -188,12 +188,12 @@ void search( const uint state0, const uint state1, const uint state2, const uint @@ -188,12 +188,12 @@ void search( const uint state0, const uint state1, const uint state2, const uint
#ifdef VECTORS4
//Less dependencies to get both the local id and group id and then add them
W[3] = base + (uint)(get_local_id(0)) * 4u + (uint)(get_group_id(0)) * (WORKVEC);
W[3] = base + (uint)(get_local_id(0)) * 4u + (uint)(get_group_id(0)) * (WORKSIZE * 4u);
uint r = rot(W[3].x,25u)^rot(W[3].x,14u)^((W[3].x)>>3U);
//Since only the 2 LSB is opposite between the nonces, we can save an instruction by flipping the 4 bits in W18 rather than the 1 bit in W3
W[18] = PreW18 + (u){r, r ^ 0x2004000U, r ^ 0x4008000U, r ^ 0x600C000U};
#elif defined VECTORS2
W[3] = base + (uint)(get_local_id(0)) * 2u + (uint)(get_group_id(0)) * (WORKVEC);
W[3] = base + (uint)(get_local_id(0)) * 2u + (uint)(get_group_id(0)) * (WORKSIZE * 2u);
uint r = rot(W[3].x,25u)^rot(W[3].x,14u)^((W[3].x)>>3U);
W[18] = PreW18 + (u){r, r ^ 0x2004000U};
#else
@ -393,24 +393,22 @@ void search( const uint state0, const uint state1, const uint state2, const uint @@ -393,24 +393,22 @@ void search( const uint state0, const uint state1, const uint state2, const uint
#ifdef VECTORS4
bool result = W[117].x & W[117].y & W[117].z & W[117].w;
if (!result) {
output[FOUND] = FOUND;
if (!W[117].x)
output[NFLAG & W[3].x] = W[3].x;
output[FOUND] = output[NFLAG & W[3].x] = W[3].x;
if (!W[117].y)
output[NFLAG & W[3].y] = W[3].y;
output[FOUND] = output[NFLAG & W[3].y] = W[3].y;
if (!W[117].z)
output[NFLAG & W[3].z] = W[3].z;
output[FOUND] = output[NFLAG & W[3].z] = W[3].z;
if (!W[117].w)
output[NFLAG & W[3].w] = W[3].w;
output[FOUND] = output[NFLAG & W[3].w] = W[3].w;
}
#elif defined VECTORS2
bool result = W[117].x & W[117].y;
if (!result) {
output[FOUND] = FOUND;
if (!W[117].x)
output[NFLAG & W[3].x] = W[3].x;
output[FOUND] = output[NFLAG & W[3].x] = W[3].x;
if (!W[117].y)
output[NFLAG & W[3].y] = W[3].y;
output[FOUND] = output[NFLAG & W[3].y] = W[3].y;
}
#else
if (!W[117])

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