@ -389,31 +389,31 @@ __kernel void search( const uint state0, const uint state1, const uint state2, c
@@ -389,31 +389,31 @@ __kernel void search( const uint state0, const uint state1, const uint state2, c
Vals[7] += Vals[3] + P4 ( 124 ) + P3 ( 124 ) + P2 ( 124 ) + P1 ( 124 ) + s1 ( 124 ) + ch ( 124 ) ;
# define MAXBUFFERS ( 4095 )
# define NFLAG ( 0xFFF UL )
# define NFLAG ( 0xFFE UL )
# if defined ( VECTORS4 ) | | defined ( VECTORS2 )
if ( Vals[7].x == -H[7] )
{
output[MAXBUFFERS] = output[NFLAG & ( W[3].x >> 2 ) ] = W_3.x ;
output[MAXBUFFERS] = output[NFLAG & W[3].x] = W_3.x ;
}
if ( Vals[7].y == -H[7] )
{
output[MAXBUFFERS] = output[NFLAG & ( W[3].y >> 2 ) ] = W_3.y ;
output[MAXBUFFERS] = output[NFLAG & W[3].y] = W_3.y ;
}
# ifdef VECTORS4
if ( Vals[7].z == -H[7] )
{
output[MAXBUFFERS] = output[NFLAG & ( W[3].z >> 2 ) ] = W_3.z ;
output[MAXBUFFERS] = output[NFLAG & W[3].z] = W_3.z ;
}
if ( Vals[7].w == -H[7] )
{
output[MAXBUFFERS] = output[NFLAG & ( W[3].w >> 2 ) ] = W_3.w ;
output[MAXBUFFERS] = output[NFLAG & W[3].w] = W_3.w ;
}
# endif
# else
if ( Vals[7] == -H[7] )
{
output[MAXBUFFERS] = output[NFLAG & ( W[3] >> 2 ) ] = W_3 ;
output[MAXBUFFERS] = output[NFLAG & W[3]] = W_3 ;
}
# endif
}