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https://github.com/GOSTSec/sgminer
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EXPERIMENTAL: A new way of setting intensity; introducing xintensity!
All of this is credited to ArGee of RGMiner, he did the initial ground work for this setting. This new setting allows for a much finer grained intensity setting and also opens up for dual gpu threads on devices not previously able to. Note: make sure to use lower thread-concurrency values when you increase cpu threads. Intensity is currently used to spawn GPU threads as a simple 2^value setting. I:13 = 8192 threads I:15 = 32768 threads I:17 = 131072 threads I:18 = 262144 threads I:19 = 524288 threads I:20 = 1048576 threads Notice how the higher settings increase thread count tremendously. Now enter the xintensity setting (Yes, I am a genius with my naming convention!). It is simply a shader multiplier, obviously based on the amount of shaders you got on a card, this should allow the same value to scale with different card models. 6970 with 1536 shaders: xI:64 = 98304 threads R9 280X with 2048 shaders: xI:64 = 131072 threads R9 290 with 2560 shaders: xI:64 = 180224 threads R9 290X with 2816 shaders: xI:64 = 163840 threads 6970 with 1536 shaders: xI:300 = 460800 threads R9 280X with 2048 shaders: xI:300 = 614400 threads R9 290 with 2560 shaders: xI:300 = 768000 threads R9 290X with 2816 shaders: xI:300 = 844800 threads It's now much easier to control thread intensity and it potentially allows for a uniform way of setting the intensity on your system. I'm very interested in constructive feedback, as I do not have access to a lot of different card models. This change has been tested on 6970, R9 290, R9 290X - all with equal or a little better speeds than regular intensity setting after a little tuning, but your mileage may vary. Don't fret it, if this doesn't work for you, the regular intensity setting is still available. Conflicts: driver-opencl.c sgminer.c
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@ -563,6 +563,7 @@ char *set_intensity(char *arg)
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return "Invalid value passed to set intensity";
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tt = &gpus[device].intensity;
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*tt = val;
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gpus[device].xintensity = 0; // Disable shader based intensity
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}
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device++;
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@ -578,6 +579,7 @@ char *set_intensity(char *arg)
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tt = &gpus[device].intensity;
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*tt = val;
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gpus[device].xintensity = 0; // Disable shader based intensity
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}
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device++;
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}
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@ -585,12 +587,49 @@ char *set_intensity(char *arg)
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for (i = device; i < MAX_GPUDEVICES; i++) {
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gpus[i].dynamic = gpus[0].dynamic;
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gpus[i].intensity = gpus[0].intensity;
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gpus[i].xintensity = 0; // Disable shader based intensity
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}
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}
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return NULL;
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}
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char *set_xintensity(char *arg)
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{
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int i, device = 0, val = 0;
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char *nextptr;
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nextptr = strtok(arg, ",");
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if (nextptr == NULL)
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return "Invalid parameters for shader based intensity";
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val = atoi(nextptr);
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if (val < 1 || val > 9999)
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return "Invalid value passed to set shader intensity";
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gpus[device].dynamic = false; // Disable dynamic intensity
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gpus[device].intensity = 0; // Disable regular intensity
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gpus[device].xintensity = val;
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device++;
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while ((nextptr = strtok(NULL, ",")) != NULL) {
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val = atoi(nextptr);
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if (val < 1 || val > 9999)
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return "Invalid value passed to set shader based intensity";
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gpus[device].dynamic = false; // Disable dynamic intensity
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gpus[device].intensity = 0; // Disable regular intensity
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gpus[device].xintensity = val;
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device++;
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}
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if (device == 1)
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for (i = device; i < MAX_GPUDEVICES; i++) {
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gpus[i].dynamic = gpus[0].dynamic; // Disable dynamic intensity
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gpus[i].intensity = gpus[0].intensity; // Disable regular intensity
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gpus[i].xintensity = gpus[0].xintensity;
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}
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return NULL;
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}
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void print_ndevs(int *ndevs)
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{
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opt_log_output = true;
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@ -878,13 +917,16 @@ static cl_int queue_scrypt_kernel(_clState *clState, dev_blk_ctx *blk, __maybe_u
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return status;
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}
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static void set_threads_hashes(unsigned int vectors,int64_t *hashes, size_t *globalThreads,
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unsigned int minthreads, __maybe_unused int *intensity)
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static void set_threads_hashes(unsigned int vectors, unsigned int compute_shaders, int64_t *hashes, size_t *globalThreads,
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unsigned int minthreads, __maybe_unused int *intensity, __maybe_unused int *xintensity)
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{
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unsigned int threads = 0;
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while (threads < minthreads) {
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if (*xintensity > 0) {
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threads = compute_shaders * *xintensity;
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} else {
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threads = 1 << *intensity;
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}
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if (threads < minthreads) {
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if (likely(*intensity < MAX_INTENSITY))
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(*intensity)++;
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@ -1077,7 +1119,10 @@ static void get_opencl_statline_before(char *buf, size_t bufsiz, struct cgpu_inf
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static void get_opencl_statline(char *buf, size_t bufsiz, struct cgpu_info *gpu)
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{
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tailsprintf(buf, bufsiz, " I:%2d", gpu->intensity);
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if (gpu->xintensity > 0)
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tailsprintf(buf, bufsiz, " xI:%3d", gpu->threads, gpu->xintensity);
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else
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tailsprintf(buf, bufsiz, " I:%2d", gpu->threads, gpu->intensity);
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}
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struct opencl_thread_data {
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@ -1243,7 +1288,7 @@ static int64_t opencl_scanhash(struct thr_info *thr, struct work *work,
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gpu->intervals = 0;
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}
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set_threads_hashes(clState->vwidth, &hashes, globalThreads, localThreads[0], &gpu->intensity);
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set_threads_hashes(clState->vwidth, clState->compute_shaders, &hashes, globalThreads, localThreads[0], &gpu->intensity, &gpu->xintensity);
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if (hashes > gpu->max_hashes)
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gpu->max_hashes = hashes;
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@ -17,6 +17,7 @@ extern char *set_gpu_vddc(char *arg);
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extern char *set_temp_overheat(char *arg);
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extern char *set_temp_target(char *arg);
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extern char *set_intensity(char *arg);
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extern char *set_xintensity(char *arg);
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extern char *set_vector(char *arg);
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extern char *set_worksize(char *arg);
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extern char *set_shaders(char *arg);
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1
miner.h
1
miner.h
@ -464,6 +464,7 @@ struct cgpu_info {
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int virtual_gpu;
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int virtual_adl;
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int intensity;
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int xintensity;
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bool dynamic;
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cl_uint vwidth;
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11
ocl.c
11
ocl.c
@ -370,6 +370,17 @@ _clState *initCl(unsigned int gpu, char *name, size_t nameSize)
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}
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applog(LOG_DEBUG, "Max work group size reported %d", (int)(clState->max_work_size));
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size_t compute_units = 0;
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status = clGetDeviceInfo(devices[gpu], CL_DEVICE_MAX_COMPUTE_UNITS, sizeof(size_t), (void *)&compute_units, NULL);
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if (status != CL_SUCCESS) {
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applog(LOG_ERR, "Error %d: Failed to clGetDeviceInfo when trying to get CL_DEVICE_MAX_COMPUTE_UNITS", status);
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return NULL;
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}
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// AMD architechture got 64 compute shaders per compute unit.
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// Source: http://www.amd.com/us/Documents/GCN_Architecture_whitepaper.pdf
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clState->compute_shaders = compute_units * 64;
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applog(LOG_DEBUG, "Max shaders calculated %d", (int)(clState->compute_shaders));
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status = clGetDeviceInfo(devices[gpu], CL_DEVICE_MAX_MEM_ALLOC_SIZE , sizeof(cl_ulong), (void *)&cgpu->max_alloc, NULL);
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if (status != CL_SUCCESS) {
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applog(LOG_ERR, "Error %d: Failed to clGetDeviceInfo when trying to get CL_DEVICE_MAX_MEM_ALLOC_SIZE", status);
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1
ocl.h
1
ocl.h
@ -29,6 +29,7 @@ typedef struct {
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cl_uint vwidth;
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size_t max_work_size;
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size_t wsize;
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size_t compute_shaders;
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enum cl_kernels chosen_kernel;
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} _clState;
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@ -1083,6 +1083,9 @@ static struct opt_table opt_config_table[] = {
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"Intensity of GPU scanning (d or " MIN_INTENSITY_STR
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" -> " MAX_INTENSITY_STR
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",default: d to maintain desktop interactivity)"),
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OPT_WITH_ARG("--xintensity|-X",
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set_xintensity, NULL, NULL,
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"Shader based intensity of GPU scanning (0 to 9999), overrides --intensity|-I."),
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OPT_WITH_ARG("--kernel-path|-K",
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opt_set_charp, opt_show_charp, &opt_kernel_path,
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"Specify a path to where kernel files are"),
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