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@ -168,8 +168,8 @@ void search( const uint state0, const uint state1, const uint state2, const uint |
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{ |
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{ |
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u W[124]; |
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u W[132]; |
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u Vals[8]; |
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u *Vals=&W[124]; |
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//Dummy Variable to prevent compiler from reordering between rounds |
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//Dummy Variable to prevent compiler from reordering between rounds |
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u t1; |
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u t1; |
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@ -186,23 +186,11 @@ void search( const uint state0, const uint state1, const uint state2, const uint |
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W[16] = W16; |
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W[16] = W16; |
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W[17] = W17; |
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W[17] = W17; |
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#ifdef VECTORS4 |
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W[3] = base + (uint)get_global_id(0); |
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//Less dependencies to get both the local id and group id and then add them |
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W[3] = base + (uint)(get_local_id(0)) * 4u + (uint)(get_group_id(0)) * (WORKSIZE * 4u); |
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uint r = rot(W[3].x,25u)^rot(W[3].x,14u)^((W[3].x)>>3U); |
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//Since only the 2 LSB is opposite between the nonces, we can save an instruction by flipping the 4 bits in W18 rather than the 1 bit in W3 |
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W[18] = PreW18 + (u){r, r ^ 0x2004000U, r ^ 0x4008000U, r ^ 0x600C000U}; |
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#elif defined VECTORS2 |
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W[3] = base + (uint)(get_local_id(0)) * 2u + (uint)(get_group_id(0)) * (WORKSIZE * 2u); |
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uint r = rot(W[3].x,25u)^rot(W[3].x,14u)^((W[3].x)>>3U); |
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W[18] = PreW18 + (u){r, r ^ 0x2004000U}; |
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#else |
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W[3] = base + get_local_id(0) + get_group_id(0) * (WORKSIZE); |
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u r = rot(W[3],25u)^rot(W[3],14u)^((W[3])>>3U); |
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u r = rot(W[3],25u)^rot(W[3],14u)^((W[3])>>3U); |
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W[18] = PreW18 + r; |
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W[18] = PreW18 + r; |
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#endif |
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//the order of the W calcs and Rounds is like this because the compiler needs help finding how to order the instructions |
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//the order of the W calcs and Rounds is like this because the compiler needs help finding how to order the instructions |
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Vals[4] = PreVal4 + W[3]; |
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Vals[4] = PreVal4 + W[3]; |
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