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@ -379,8 +379,8 @@ void search( const uint state0, const uint state1, const uint state2, const uint |
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#define NFLAG (0x7F) |
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#define NFLAG (0x7F) |
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#ifdef VECTORS4 |
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#ifdef VECTORS4 |
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bool result = any(W[117] == 0); |
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bool result = W[117].x & W[117].y & W[117].z & W[117].w; |
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if (result) { |
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if (!result) { |
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output[FOUND] = FOUND; |
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output[FOUND] = FOUND; |
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if (!W[117].x) |
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if (!W[117].x) |
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output[NFLAG & W[3].x] = W[3].x; |
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output[NFLAG & W[3].x] = W[3].x; |
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@ -392,8 +392,8 @@ void search( const uint state0, const uint state1, const uint state2, const uint |
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output[NFLAG & W[3].w] = W[3].w; |
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output[NFLAG & W[3].w] = W[3].w; |
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} |
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} |
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#elif defined VECTORS2 |
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#elif defined VECTORS2 |
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bool result = any(W[117] == 0); |
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bool result = W[117].x & W[117].y; |
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if (result) { |
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if (!result) { |
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output[FOUND] = FOUND; |
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output[FOUND] = FOUND; |
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if (!W[117].x) |
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if (!W[117].x) |
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output[NFLAG & W[3].x] = W[3].x; |
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output[NFLAG & W[3].x] = W[3].x; |
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@ -401,7 +401,7 @@ void search( const uint state0, const uint state1, const uint state2, const uint |
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output[NFLAG & W[3].y] = W[3].y; |
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output[NFLAG & W[3].y] = W[3].y; |
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} |
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} |
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#else |
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#else |
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if (W[117] == 0) |
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if (!W[117]) |
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output[FOUND] = output[NFLAG & W[3]] = W[3]; |
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output[FOUND] = output[NFLAG & W[3]] = W[3]; |
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#endif |
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#endif |
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} |
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} |
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