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Simplify the output part of the kernel. There's no demonstrable advantage from more complexity.
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a9e1a25518
commit
53b53cb666
@ -394,26 +394,26 @@ __kernel void search( const uint state0, const uint state1, const uint state2, c
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#if defined(VECTORS4) || defined(VECTORS2)
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#if defined(VECTORS4) || defined(VECTORS2)
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if (Vals[7].x == -H[7])
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if (Vals[7].x == -H[7])
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{
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{
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output[MAXBUFFERS] = output[NFLAG & (W[3].x >> 2)] = W_3.x;
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output[MAXBUFFERS] = output[NFLAG & W_3.x] = W_3.x;
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}
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}
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if (Vals[7].y == -H[7])
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if (Vals[7].y == -H[7])
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{
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{
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output[MAXBUFFERS] = output[NFLAG & (W[3].y >> 2)] = W_3.y;
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output[MAXBUFFERS] = output[NFLAG & W_3.y] = W_3.y;
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}
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}
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#ifdef VECTORS4
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#ifdef VECTORS4
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if (Vals[7].z == -H[7])
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if (Vals[7].z == -H[7])
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{
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{
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output[MAXBUFFERS] = output[NFLAG & (W[3].z >> 2)] = W_3.z;
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output[MAXBUFFERS] = output[NFLAG & W_3.z] = W_3.z;
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}
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}
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if (Vals[7].w == -H[7])
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if (Vals[7].w == -H[7])
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{
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{
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output[MAXBUFFERS] = output[NFLAG & (W[3].w >> 2)] = W_3.w;
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output[MAXBUFFERS] = output[NFLAG & W_3.w] = W_3.w;
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}
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}
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#endif
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#endif
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#else
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#else
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if (Vals[7] == -H[7])
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if (Vals[7] == -H[7])
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{
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{
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output[MAXBUFFERS] = output[NFLAG & (W[3] >> 2)] = W_3;
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output[MAXBUFFERS] = output[NFLAG & W_3] = W_3;
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}
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}
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#endif
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#endif
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}
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}
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