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Add last value in vectors in diablo and poclbm kernel for consistency with original code.
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@ -1309,7 +1309,7 @@ ZA[10]+=ZA[17];
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ZA[10]+=ZR25(ZA[14]);
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ZA[10]+=ZA[6];
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ZA[10]+=ZR26(ZA[15]);
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ZA[10]^=0x136032EDU;
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ZA[10]+=0xEC9FCD13U;
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bool result = any(!ZA[10]);
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@ -1254,7 +1254,7 @@ Vals[4]+=Vals[0];
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Vals[7]+=Vals[3];
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Vals[7]+=(rotr(Vals[4],6)^rotr(Vals[4],11)^rotr(Vals[4],25));
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Vals[7]+=ch(Vals[4],Vals[5],Vals[6]);
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Vals[7] ^= 0x136032edU;
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Vals[7]+=0xEC9FCD13U;
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bool result = any(!Vals[7]);
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if (result) {
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if (!Vals[7].x)
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@ -1269,7 +1269,7 @@ Vals[4]+=Vals[0];
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#endif
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}
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#else
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if (!(Vals[7]+
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if ((Vals[7]+
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Ma(Vals[2],Vals[0],Vals[1])+
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(rotr(Vals[0],2)^rotr(Vals[0],13)^rotr(Vals[0],22))+
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W[12]+
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@ -1278,8 +1278,7 @@ Vals[4]+=Vals[0];
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(rotr(W[10],17)^rotr(W[10],19)^(W[10]>>10U))+
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Vals[3]+
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(rotr(Vals[4],6)^rotr(Vals[4],11)^rotr(Vals[4],25))+
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ch(Vals[4],Vals[5],Vals[6])-
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0x136032edU))
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ch(Vals[4],Vals[5],Vals[6])) == 0x136032edU)
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output[FOUND] = output[NFLAG & nonce] = nonce;
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#endif
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}
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