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Continue attempting to restart every minute whether a GPU is considered sick or dead.

nfactor-troky
Con Kolivas 13 years ago
parent
commit
40ea56ee6e
  1. 6
      main.c

6
main.c

@ -5326,8 +5326,10 @@ static void *watchdog_thread(void *userdata)
} else if (now.tv_sec - thr->last.tv_sec > 600 && gpus[i].status == LIFE_SICK) { } else if (now.tv_sec - thr->last.tv_sec > 600 && gpus[i].status == LIFE_SICK) {
gpus[gpu].status = LIFE_DEAD; gpus[gpu].status = LIFE_DEAD;
applog(LOG_ERR, "Thread %d not responding for more than 10 minutes, GPU %d declared DEAD!", i, gpu); applog(LOG_ERR, "Thread %d not responding for more than 10 minutes, GPU %d declared DEAD!", i, gpu);
} else if (now.tv_sec - thr->sick.tv_sec > 60 && gpus[i].status == LIFE_SICK) { gettimeofday(&thr->sick, NULL);
/* Attempt to restart a GPU once every minute */ } else if (now.tv_sec - thr->sick.tv_sec > 60 &&
(gpus[i].status == LIFE_SICK || gpus[i].status == LIFE_DEAD)) {
/* Attempt to restart a GPU that's sick or dead once every minute */
gettimeofday(&thr->sick, NULL); gettimeofday(&thr->sick, NULL);
#ifdef HAVE_ADL #ifdef HAVE_ADL
if (adl_active && gpus[gpu].has_adl && gpu_activity(gpu) > 50) { if (adl_active && gpus[gpu].has_adl && gpu_activity(gpu) > 50) {

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