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Use the unrolled option for no vectors return code.

nfactor-troky
Con Kolivas 13 years ago
parent
commit
40b18d5d01
  1. 29
      diablo120222.cl
  2. 35
      poclbm120222.cl

29
diablo120222.cl

@ -511,35 +511,40 @@ ZA[1]=ZA[16]+ZMa(ZA[5],ZA[7],ZA[9])+ZR30(ZA[9]); @@ -511,35 +511,40 @@ ZA[1]=ZA[16]+ZMa(ZA[5],ZA[7],ZA[9])+ZR30(ZA[9]);
ZA[3]+=(ZCh(ZA[10],ZA[15],ZA[4])+ZA[5]+ZA[12]+0x78a5636fU)+ZR26(ZA[10]);
ZA[4]+=(ZCh(ZA[3],ZA[10],ZA[15])+ZA[9]+ZA[13]+0x84c87814U)+ZR26(ZA[3]);
ZA[15]+=(ZCh(ZA[4],ZA[3],ZA[10])+ZA[1]+ZR15(ZA[12])+ZA[0]+ZR25(ZA[6])+ZA[11]+0x8cc70208U)+ZR26(ZA[4]);
ZA[10]+=(ZCh(ZA[15],ZA[4],ZA[3])+ZA[22]+ZMa(ZA[9],ZA[5],ZA[1])+ZR30(ZA[1])+ZR15(ZA[13])+ZA[17]+ZR25(ZA[14])+ZA[6])+ZR26(ZA[15]);
#define FOUND (0x80)
#define NFLAG (0x7F)
#if defined(VECTORS4)
bool result = any(ZA[10] == 0x136032EDU);
#if defined(VECTORS2) || defined(VECTORS4)
ZA[10]+=(ZCh(ZA[15],ZA[4],ZA[3])+ZA[22]+ZMa(ZA[9],ZA[5],ZA[1])+ZR30(ZA[1])+ZR15(ZA[13])+ZA[17]+ZR25(ZA[14])+ZA[6])+ZR26(ZA[15])-0x136032EDU;
bool result = any(!ZA[10]);
if (result) {
if (ZA[10].x == 0x136032EDU)
if (!ZA[10].x)
output[FOUND] = output[NFLAG & Znonce.x] = Znonce.x;
if (ZA[10].y == 0x136032EDU)
if (!ZA[10].y)
output[FOUND] = output[NFLAG & Znonce.y] = Znonce.y;
if (ZA[10].z == 0x136032EDU)
#if defined(VECTORS4)
if (!ZA[10].z)
output[FOUND] = output[NFLAG & Znonce.z] = Znonce.z;
if (ZA[10].w == 0x136032EDU)
if (!ZA[10].w)
output[FOUND] = output[NFLAG & Znonce.w] = Znonce.w;
#endif
}
#elif defined(VECTORS2)
bool result = any(ZA[10] == 0x136032EDU);
bool result = any(!ZA[10]);
if (result) {
if (ZA[10].x == 0x136032EDU)
if (!ZA[10].x)
output[FOUND] = output[NFLAG & Znonce.x] = Znonce.x;
if (ZA[10].y == 0x136032EDU)
if (!ZA[10].y)
output[FOUND] = output[NFLAG & Znonce.y] = Znonce.y;
}
#else
if (ZA[10] == 0x136032EDU)
output[FOUND] = output[NFLAG & Znonce] = Znonce;
if (ZA[10]+(ZCh(ZA[15],ZA[4],ZA[3])+ZA[22]+ZMa(ZA[9],ZA[5],ZA[1])+
ZR30(ZA[1])+ZR15(ZA[13])+ZA[17]+ZR25(ZA[14])+ZA[6])+ZR26(ZA[15]) == 0x136032EDU)
output[FOUND] = output[NFLAG & Znonce] = Znonce;
#endif
}

35
poclbm120222.cl

@ -1245,31 +1245,18 @@ Vals[4]+=Vals[0]; @@ -1245,31 +1245,18 @@ Vals[4]+=Vals[0];
#define NFLAG (0x7F)
#if defined(VECTORS2) || defined(VECTORS4)
bool result = any((Vals[7]+
Ma(Vals[2],Vals[0],Vals[1])+
(rotr(Vals[0],2)^rotr(Vals[0],13)^rotr(Vals[0],22))+
W[12]+
(rotr(W[13],7)^rotr(W[13],18)^(W[13]>>3U))+
W[5]+
(rotr(W[10],17)^rotr(W[10],19)^(W[10]>>10U))+
Vals[3]+
(rotr(Vals[4],6)^rotr(Vals[4],11)^rotr(Vals[4],25))+
ch(Vals[4],Vals[5],Vals[6])-
0x136032edU) == 0);
Vals[7]+=Ma(Vals[2],Vals[0],Vals[1]);
Vals[7]+=(rotr(Vals[0],2)^rotr(Vals[0],13)^rotr(Vals[0],22));
Vals[7]+=W[12];
Vals[7]+=(rotr(W[13],7)^rotr(W[13],18)^(W[13]>>3U));
Vals[7]+=W[5];
Vals[7]+=(rotr(W[10],17)^rotr(W[10],19)^(W[10]>>10U));
Vals[7]+=Vals[3];
Vals[7]+=(rotr(Vals[4],6)^rotr(Vals[4],11)^rotr(Vals[4],25));
Vals[7]+=ch(Vals[4],Vals[5],Vals[6]);
Vals[7] ^= 0x136032edU;
bool result = any(!Vals[7]);
if (result) {
// Repeating this seems crazy but it's faster than setting the
// Vals[7] variable on all non-matches.
Vals[7]+=Ma(Vals[2],Vals[0],Vals[1]);
Vals[7]+=(rotr(Vals[0],2)^rotr(Vals[0],13)^rotr(Vals[0],22));
Vals[7]+=W[12];
Vals[7]+=(rotr(W[13],7)^rotr(W[13],18)^(W[13]>>3U));
Vals[7]+=W[5];
Vals[7]+=(rotr(W[10],17)^rotr(W[10],19)^(W[10]>>10U));
Vals[7]+=Vals[3];
Vals[7]+=(rotr(Vals[4],6)^rotr(Vals[4],11)^rotr(Vals[4],25));
Vals[7]+=ch(Vals[4],Vals[5],Vals[6]);
Vals[7] ^= 0x136032edU;
if (!Vals[7].x)
output[FOUND] = output[NFLAG & nonce.x] = nonce.x;
if (!Vals[7].y)

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