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@ -673,40 +673,65 @@ void load_default_config(void)
@@ -673,40 +673,65 @@ void load_default_config(void)
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// assign default settings from default profile if set
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void load_default_profile() |
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{ |
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applog(LOG_DEBUG, "default_profile.name is %s", default_profile.name); |
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struct profile *profile; |
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if (empty_string(default_profile.name)) |
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{ |
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applog(LOG_WARNING, "Default profile name is not set."); |
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return; |
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} |
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struct profile *profile; |
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applog(LOG_DEBUG, "default_profile.name is %s", default_profile.name); |
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// find profile ...
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profile = get_profile(default_profile.name); |
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if (!profile) { |
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applog(LOG_WARNING, "Could not load default profile %s", |
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default_profile.name); |
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if(!(profile = get_profile(default_profile.name))) |
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{ |
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applog(LOG_WARNING, "Could not load default profile %s", default_profile.name); |
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return; |
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} |
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// ... and copy settings
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default_profile.algorithm = profile->algorithm; |
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if(!empty_string(profile->algorithm.name)) |
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set_algorithm(&default_profile.algorithm, profile->algorithm.name); |
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if(!empty_string(profile->devices)) |
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default_profile.devices = profile->devices; |
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if(!empty_string(profile->lookup_gap)) |
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default_profile.lookup_gap = profile->lookup_gap; |
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if(!empty_string(profile->intensity)) |
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default_profile.intensity = profile->intensity; |
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if(!empty_string(profile->xintensity)) |
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default_profile.xintensity = profile->xintensity; |
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if(!empty_string(profile->rawintensity)) |
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default_profile.rawintensity = profile->rawintensity; |
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if(!empty_string(profile->thread_concurrency)) |
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default_profile.thread_concurrency = profile->thread_concurrency; |
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#ifdef HAVE_ADL |
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if(!empty_string(profile->gpu_engine)) |
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default_profile.gpu_engine = profile->gpu_engine; |
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if(!empty_string(profile->gpu_memclock)) |
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default_profile.gpu_memclock = profile->gpu_memclock; |
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if(!empty_string(profile->gpu_threads)) |
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default_profile.gpu_threads = profile->gpu_threads; |
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if(!empty_string(profile->gpu_fan)) |
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default_profile.gpu_fan = profile->gpu_fan; |
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if(!empty_string(profile->gpu_powertune)) |
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default_profile.gpu_powertune = profile->gpu_powertune; |
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if(!empty_string(profile->gpu_vddc)) |
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default_profile.gpu_vddc = profile->gpu_vddc; |
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#endif |
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if(!empty_string(profile->shaders)) |
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default_profile.shaders = profile->shaders; |
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if(!empty_string(profile->worksize)) |
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default_profile.worksize = profile->worksize; |
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} |
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