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Add more comments explaining how sleep time equals wait time and simplify the
comparison.
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@ -368,12 +368,14 @@ static uint64_t bitforce_get_result(struct thr_info *thr, struct work *work)
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if (!pdevbuf[0]) /* Only return if we got nothing after timeout - there still may be results */
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return 1;
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} else if (!strncasecmp(pdevbuf, "N", 1)) {/* Hashing complete (NONCE-FOUND or NO-NONCE) */
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/* Simple timing adjustment */
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/* Simple timing adjustment. Allow a few polls to cope with
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* OS timer delays being variably reliable. wait_ms will
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* always equal sleep_ms when we've waited greater than or
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* equal to the result return time.*/
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delay_time_ms = bitforce->sleep_ms;
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if (bitforce->wait_ms > bitforce->sleep_ms + (WORK_CHECK_INTERVAL_MS * 2))
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bitforce->sleep_ms += (bitforce->wait_ms - bitforce->sleep_ms) / 2;
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else if (bitforce->wait_ms > bitforce->sleep_ms - WORK_CHECK_INTERVAL_MS &&
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bitforce->wait_ms <= bitforce->sleep_ms)
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else if (bitforce->wait_ms == bitforce->sleep_ms)
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bitforce->sleep_ms -= BITFORCE_CHECK_INTERVAL_MS;
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if (delay_time_ms != bitforce->sleep_ms)
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