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Add gpu statistics to debugging output via the watchdog thread.

nfactor-troky
Con Kolivas 13 years ago
parent
commit
306dad9fdb
  1. 10
      main.c

10
main.c

@ -4368,8 +4368,18 @@ static void *watchdog_thread(void *userdata)
break; break;
thr = &thr_info[i]; thr = &thr_info[i];
gpu = thr->cgpu->cpu_gpu; gpu = thr->cgpu->cpu_gpu;
#ifdef HAVE_ADL
if (adl_active) if (adl_active)
gpu_autotune(gpu); gpu_autotune(gpu);
if (opt_debug && gpus[gpu].has_adl) {
int engineclock = 0, memclock = 0, activity = 0, fanspeed = 0, fanpercent = 0;
float temp = 0, vddc = 0;
if (gpu_stats(gpu, &temp, &engineclock, &memclock, &vddc, &activity, &fanspeed, &fanpercent))
applog(LOG_DEBUG, "T: %.1f°C F: %d%%(%dRPM) E: %dMHz M: %dMhz V: %.3fV A: %d%%",
temp, fanpercent, fanspeed, engineclock, memclock, vddc, activity);
}
#endif
/* Thread is waiting on getwork or disabled */ /* Thread is waiting on getwork or disabled */
if (thr->getwork || !gpu_devices[gpu]) if (thr->getwork || !gpu_devices[gpu])
continue; continue;

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