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Only use one thread to determine if a GPU is sick or well, and make sure to reset the sick restart attempt time.

nfactor-troky
Con Kolivas 14 years ago
parent
commit
088ee2fa29
  1. 11
      main.c

11
main.c

@ -4128,8 +4128,14 @@ static void *watchdog_thread(void *userdata) @@ -4128,8 +4128,14 @@ static void *watchdog_thread(void *userdata)
//for (i = 0; i < mining_threads; i++) {
for (i = 0; i < gpu_threads; i++) {
struct thr_info *thr = &thr_info[i];
int gpu = thr->cgpu->cpu_gpu;
struct thr_info *thr;
int gpu;
/* Use only one thread per device to determine if the GPU is healthy */
if (i >= nDevs)
break;
thr = &thr_info[i];
gpu = thr->cgpu->cpu_gpu;
/* Thread is waiting on getwork or disabled */
if (thr->getwork || !gpu_devices[gpu])
@ -4150,6 +4156,7 @@ static void *watchdog_thread(void *userdata) @@ -4150,6 +4156,7 @@ static void *watchdog_thread(void *userdata)
applog(LOG_ERR, "Thread %d not responding for more than 10 minutes, GPU %d declared DEAD!", i, gpu);
} else if (now.tv_sec - thr->sick.tv_sec > 60 && gpus[i].status == LIFE_SICK) {
/* Attempt to restart a GPU once every minute */
gettimeofday(&thr->sick, NULL);
reinit_device(thr->cgpu);
}
}

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