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/*
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* Copyright 2011-2012 Con Kolivas
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* Copyright 2011-2012 Luke Dashjr
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* Copyright 2010 Jeff Garzik
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the Free
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* Software Foundation; either version 3 of the License, or (at your option)
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* any later version. See COPYING for more details.
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*/
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#include "config.h"
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#ifdef HAVE_CURSES
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#include <curses.h>
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#endif
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#include <string.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <sys/types.h>
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#ifndef WIN32
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#include <sys/resource.h>
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#endif
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#include <ccan/opt/opt.h>
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#include "compat.h"
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#include "miner.h"
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#include "driver-opencl.h"
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#include "findnonce.h"
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#include "ocl.h"
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#include "adl.h"
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#include "util.h"
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/* TODO: cleanup externals ********************/
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#ifdef HAVE_CURSES
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extern WINDOW *mainwin, *statuswin, *logwin;
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extern void enable_curses(void);
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#endif
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extern int mining_threads;
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extern double total_secs;
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extern int opt_g_threads;
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extern bool opt_loginput;
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extern char *opt_kernel_path;
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extern int gpur_thr_id;
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extern bool opt_noadl;
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extern enum diff_calc_mode dm_mode;
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extern void *miner_thread(void *userdata);
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extern int dev_from_id(int thr_id);
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extern void decay_time(double *f, double fadd);
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/**********************************************/
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#ifdef HAVE_ADL
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extern float gpu_temp(int gpu);
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extern int gpu_fanspeed(int gpu);
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extern int gpu_fanpercent(int gpu);
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#endif
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char *set_vector(char *arg)
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{
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int i, val = 0, device = 0;
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char *nextptr;
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nextptr = strtok(arg, ",");
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if (nextptr == NULL)
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return "Invalid parameters for set vector";
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val = atoi(nextptr);
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if (val != 1 && val != 2 && val != 4)
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return "Invalid value passed to set_vector";
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gpus[device++].vwidth = val;
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while ((nextptr = strtok(NULL, ",")) != NULL) {
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val = atoi(nextptr);
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if (val != 1 && val != 2 && val != 4)
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return "Invalid value passed to set_vector";
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gpus[device++].vwidth = val;
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}
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if (device == 1) {
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for (i = device; i < MAX_GPUDEVICES; i++)
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gpus[i].vwidth = gpus[0].vwidth;
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}
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return NULL;
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}
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char *set_worksize(char *arg)
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{
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int i, val = 0, device = 0;
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char *nextptr;
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nextptr = strtok(arg, ",");
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if (nextptr == NULL)
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return "Invalid parameters for set work size";
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val = atoi(nextptr);
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if (val < 1 || val > 9999)
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return "Invalid value passed to set_worksize";
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gpus[device++].work_size = val;
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while ((nextptr = strtok(NULL, ",")) != NULL) {
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val = atoi(nextptr);
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if (val < 1 || val > 9999)
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return "Invalid value passed to set_worksize";
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gpus[device++].work_size = val;
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}
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if (device == 1) {
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for (i = device; i < MAX_GPUDEVICES; i++)
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gpus[i].work_size = gpus[0].work_size;
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}
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return NULL;
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}
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char *set_shaders(char *arg)
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{
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int i, val = 0, device = 0;
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char *nextptr;
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nextptr = strtok(arg, ",");
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if (nextptr == NULL)
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return "Invalid parameters for set lookup gap";
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val = atoi(nextptr);
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gpus[device++].shaders = val;
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while ((nextptr = strtok(NULL, ",")) != NULL) {
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val = atoi(nextptr);
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gpus[device++].shaders = val;
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}
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if (device == 1) {
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for (i = device; i < MAX_GPUDEVICES; i++)
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gpus[i].shaders = gpus[0].shaders;
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}
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return NULL;
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}
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char *set_lookup_gap(char *arg)
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{
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int i, val = 0, device = 0;
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char *nextptr;
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nextptr = strtok(arg, ",");
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if (nextptr == NULL)
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return "Invalid parameters for set lookup gap";
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val = atoi(nextptr);
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gpus[device++].opt_lg = val;
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while ((nextptr = strtok(NULL, ",")) != NULL) {
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val = atoi(nextptr);
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gpus[device++].opt_lg = val;
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}
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if (device == 1) {
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for (i = device; i < MAX_GPUDEVICES; i++)
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gpus[i].opt_lg = gpus[0].opt_lg;
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}
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return NULL;
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}
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char *set_thread_concurrency(char *arg)
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{
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int i, val = 0, device = 0;
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char *nextptr;
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nextptr = strtok(arg, ",");
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if (nextptr == NULL)
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return "Invalid parameters for set thread concurrency";
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val = atoi(nextptr);
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gpus[device++].opt_tc = val;
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while ((nextptr = strtok(NULL, ",")) != NULL) {
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val = atoi(nextptr);
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gpus[device++].opt_tc = val;
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}
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if (device == 1) {
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for (i = device; i < MAX_GPUDEVICES; i++)
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gpus[i].opt_tc = gpus[0].opt_tc;
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}
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return NULL;
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}
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static enum cl_kernels select_kernel(char *arg)
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{
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if (!strcmp(arg, ALEXKARNEW_KERNNAME))
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return KL_ALEXKARNEW;
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if (!strcmp(arg, ALEXKAROLD_KERNNAME))
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return KL_ALEXKAROLD;
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if (!strcmp(arg, CKOLIVAS_KERNNAME))
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return KL_CKOLIVAS;
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if (!strcmp(arg, ZUIKKIS_KERNNAME))
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return KL_ZUIKKIS;
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if (!strcmp(arg, PSW_KERNNAME))
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return KL_PSW;
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if (!strcmp(arg, DARKCOIN_KERNNAME))
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return KL_DARKCOIN;
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if (!strcmp(arg, QUBITCOIN_KERNNAME))
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return KL_QUBITCOIN;
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if (!strcmp(arg, QUARKCOIN_KERNNAME))
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return KL_QUARKCOIN;
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if (!strcmp(arg, MYRIADCOIN_GROESTL_KERNNAME))
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return KL_MYRIADCOIN_GROESTL;
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if (!strcmp(arg, FUGUECOIN_KERNNAME))
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return KL_FUGUECOIN;
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if (!strcmp(arg, INKCOIN_KERNNAME))
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return KL_INKCOIN;
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if (!strcmp(arg, ANIMECOIN_KERNNAME))
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return KL_ANIMECOIN;
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return KL_NONE;
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}
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char *set_kernel(char *arg)
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{
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enum cl_kernels kern;
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int i, device = 0;
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char *nextptr;
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nextptr = strtok(arg, ",");
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if (nextptr == NULL)
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return "Invalid parameters for set kernel";
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kern = select_kernel(nextptr);
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if (kern == KL_NONE)
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return "Invalid parameter to set_kernel";
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gpus[device++].kernel = kern;
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if (kern >= KL_DARKCOIN)
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dm_mode = DM_BITCOIN;
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else if(kern >= KL_QUARKCOIN)
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dm_mode = DM_QUARKCOIN;
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else
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dm_mode = DM_LITECOIN;
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while ((nextptr = strtok(NULL, ",")) != NULL) {
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kern = select_kernel(nextptr);
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if (kern == KL_NONE)
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return "Invalid parameter to set_kernel";
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gpus[device++].kernel = kern;
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}
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if (device == 1) {
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for (i = device; i < MAX_GPUDEVICES; i++)
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gpus[i].kernel = gpus[0].kernel;
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}
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return NULL;
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}
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#ifdef HAVE_ADL
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/* This function allows us to map an adl device to an opencl device for when
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* simple enumeration has failed to match them. */
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char *set_gpu_map(char *arg)
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{
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int val1 = 0, val2 = 0;
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char *nextptr;
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nextptr = strtok(arg, ",");
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if (nextptr == NULL)
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return "Invalid parameters for set gpu map";
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if (sscanf(arg, "%d:%d", &val1, &val2) != 2)
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return "Invalid description for map pair";
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if (val1 < 0 || val1 > MAX_GPUDEVICES || val2 < 0 || val2 > MAX_GPUDEVICES)
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return "Invalid value passed to set_gpu_map";
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gpus[val1].virtual_adl = val2;
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gpus[val1].mapped = true;
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while ((nextptr = strtok(NULL, ",")) != NULL) {
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if (sscanf(nextptr, "%d:%d", &val1, &val2) != 2)
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return "Invalid description for map pair";
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if (val1 < 0 || val1 > MAX_GPUDEVICES || val2 < 0 || val2 > MAX_GPUDEVICES)
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return "Invalid value passed to set_gpu_map";
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gpus[val1].virtual_adl = val2;
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gpus[val1].mapped = true;
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}
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return NULL;
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}
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char *set_gpu_threads(char *arg)
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{
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int i, val = 1, device = 0;
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char *nextptr;
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nextptr = strtok(arg, ",");
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if (nextptr == NULL)
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return "Invalid parameters for set_gpu_threads";
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val = atoi(nextptr);
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if (val < 1 || val > 10)
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return "Invalid value passed to set_gpu_threads";
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gpus[device++].threads = val;
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while ((nextptr = strtok(NULL, ",")) != NULL) {
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val = atoi(nextptr);
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if (val < 1 || val > 10)
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return "Invalid value passed to set_gpu_threads";
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gpus[device++].threads = val;
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}
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if (device == 1) {
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for (i = device; i < MAX_GPUDEVICES; i++)
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gpus[i].threads = gpus[0].threads;
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}
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return NULL;
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}
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char *set_gpu_engine(char *arg)
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{
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int i, val1 = 0, val2 = 0, device = 0;
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char *nextptr;
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nextptr = strtok(arg, ",");
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if (nextptr == NULL)
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return "Invalid parameters for set gpu engine";
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get_intrange(nextptr, &val1, &val2);
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if (val1 < 0 || val1 > 9999 || val2 < 0 || val2 > 9999)
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return "Invalid value passed to set_gpu_engine";
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gpus[device].min_engine = val1;
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gpus[device].gpu_engine = val2;
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device++;
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while ((nextptr = strtok(NULL, ",")) != NULL) {
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get_intrange(nextptr, &val1, &val2);
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if (val1 < 0 || val1 > 9999 || val2 < 0 || val2 > 9999)
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return "Invalid value passed to set_gpu_engine";
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gpus[device].min_engine = val1;
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gpus[device].gpu_engine = val2;
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device++;
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}
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if (device == 1) {
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for (i = 1; i < MAX_GPUDEVICES; i++) {
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gpus[i].min_engine = gpus[0].min_engine;
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gpus[i].gpu_engine = gpus[0].gpu_engine;
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}
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}
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return NULL;
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}
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char *set_gpu_fan(char *arg)
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{
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int i, val1 = 0, val2 = 0, device = 0;
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char *nextptr;
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nextptr = strtok(arg, ",");
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if (nextptr == NULL)
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return "Invalid parameters for set gpu fan";
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get_intrange(nextptr, &val1, &val2);
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if (val1 < 0 || val1 > 100 || val2 < 0 || val2 > 100)
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return "Invalid value passed to set_gpu_fan";
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gpus[device].min_fan = val1;
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gpus[device].gpu_fan = val2;
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device++;
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while ((nextptr = strtok(NULL, ",")) != NULL) {
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get_intrange(nextptr, &val1, &val2);
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if (val1 < 0 || val1 > 100 || val2 < 0 || val2 > 100)
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return "Invalid value passed to set_gpu_fan";
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gpus[device].min_fan = val1;
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gpus[device].gpu_fan = val2;
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device++;
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}
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if (device == 1) {
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for (i = 1; i < MAX_GPUDEVICES; i++) {
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|
|
gpus[i].min_fan = gpus[0].min_fan;
|
|
|
|
gpus[i].gpu_fan = gpus[0].gpu_fan;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
char *set_gpu_memclock(char *arg)
|
|
|
|
{
|
|
|
|
int i, val = 0, device = 0;
|
|
|
|
char *nextptr;
|
|
|
|
|
|
|
|
nextptr = strtok(arg, ",");
|
|
|
|
if (nextptr == NULL)
|
|
|
|
return "Invalid parameters for set gpu memclock";
|
|
|
|
val = atoi(nextptr);
|
|
|
|
if (val < 0 || val >= 9999)
|
|
|
|
return "Invalid value passed to set_gpu_memclock";
|
|
|
|
|
|
|
|
gpus[device++].gpu_memclock = val;
|
|
|
|
|
|
|
|
while ((nextptr = strtok(NULL, ",")) != NULL) {
|
|
|
|
val = atoi(nextptr);
|
|
|
|
if (val < 0 || val >= 9999)
|
|
|
|
return "Invalid value passed to set_gpu_memclock";
|
|
|
|
|
|
|
|
gpus[device++].gpu_memclock = val;
|
|
|
|
}
|
|
|
|
if (device == 1) {
|
|
|
|
for (i = device; i < MAX_GPUDEVICES; i++)
|
|
|
|
gpus[i].gpu_memclock = gpus[0].gpu_memclock;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
char *set_gpu_memdiff(char *arg)
|
|
|
|
{
|
|
|
|
int i, val = 0, device = 0;
|
|
|
|
char *nextptr;
|
|
|
|
|
|
|
|
nextptr = strtok(arg, ",");
|
|
|
|
if (nextptr == NULL)
|
|
|
|
return "Invalid parameters for set gpu memdiff";
|
|
|
|
val = atoi(nextptr);
|
|
|
|
if (val < -9999 || val > 9999)
|
|
|
|
return "Invalid value passed to set_gpu_memdiff";
|
|
|
|
|
|
|
|
gpus[device++].gpu_memdiff = val;
|
|
|
|
|
|
|
|
while ((nextptr = strtok(NULL, ",")) != NULL) {
|
|
|
|
val = atoi(nextptr);
|
|
|
|
if (val < -9999 || val > 9999)
|
|
|
|
return "Invalid value passed to set_gpu_memdiff";
|
|
|
|
|
|
|
|
gpus[device++].gpu_memdiff = val;
|
|
|
|
}
|
|
|
|
if (device == 1) {
|
|
|
|
for (i = device; i < MAX_GPUDEVICES; i++)
|
|
|
|
gpus[i].gpu_memdiff = gpus[0].gpu_memdiff;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
char *set_gpu_powertune(char *arg)
|
|
|
|
{
|
|
|
|
int i, val = 0, device = 0;
|
|
|
|
char *nextptr;
|
|
|
|
|
|
|
|
nextptr = strtok(arg, ",");
|
|
|
|
if (nextptr == NULL)
|
|
|
|
return "Invalid parameters for set gpu powertune";
|
|
|
|
val = atoi(nextptr);
|
|
|
|
if (val < -99 || val > 99)
|
|
|
|
return "Invalid value passed to set_gpu_powertune";
|
|
|
|
|
|
|
|
gpus[device++].gpu_powertune = val;
|
|
|
|
|
|
|
|
while ((nextptr = strtok(NULL, ",")) != NULL) {
|
|
|
|
val = atoi(nextptr);
|
|
|
|
if (val < -99 || val > 99)
|
|
|
|
return "Invalid value passed to set_gpu_powertune";
|
|
|
|
|
|
|
|
gpus[device++].gpu_powertune = val;
|
|
|
|
}
|
|
|
|
if (device == 1) {
|
|
|
|
for (i = device; i < MAX_GPUDEVICES; i++)
|
|
|
|
gpus[i].gpu_powertune = gpus[0].gpu_powertune;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
char *set_gpu_vddc(char *arg)
|
|
|
|
{
|
|
|
|
int i, device = 0;
|
|
|
|
float val = 0;
|
|
|
|
char *nextptr;
|
|
|
|
|
|
|
|
nextptr = strtok(arg, ",");
|
|
|
|
if (nextptr == NULL)
|
|
|
|
return "Invalid parameters for set gpu vddc";
|
|
|
|
val = atof(nextptr);
|
|
|
|
if (val < 0 || val >= 9999)
|
|
|
|
return "Invalid value passed to set_gpu_vddc";
|
|
|
|
|
|
|
|
gpus[device++].gpu_vddc = val;
|
|
|
|
|
|
|
|
while ((nextptr = strtok(NULL, ",")) != NULL) {
|
|
|
|
val = atof(nextptr);
|
|
|
|
if (val < 0 || val >= 9999)
|
|
|
|
return "Invalid value passed to set_gpu_vddc";
|
|
|
|
|
|
|
|
gpus[device++].gpu_vddc = val;
|
|
|
|
}
|
|
|
|
if (device == 1) {
|
|
|
|
for (i = device; i < MAX_GPUDEVICES; i++)
|
|
|
|
gpus[i].gpu_vddc = gpus[0].gpu_vddc;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
char *set_temp_overheat(char *arg)
|
|
|
|
{
|
|
|
|
int i, val = 0, device = 0, *to;
|
|
|
|
char *nextptr;
|
|
|
|
|
|
|
|
nextptr = strtok(arg, ",");
|
|
|
|
if (nextptr == NULL)
|
|
|
|
return "Invalid parameters for set temp overheat";
|
|
|
|
val = atoi(nextptr);
|
|
|
|
if (val < 0 || val > 200)
|
|
|
|
return "Invalid value passed to set temp overheat";
|
|
|
|
|
|
|
|
to = &gpus[device++].adl.overtemp;
|
|
|
|
*to = val;
|
|
|
|
|
|
|
|
while ((nextptr = strtok(NULL, ",")) != NULL) {
|
|
|
|
val = atoi(nextptr);
|
|
|
|
if (val < 0 || val > 200)
|
|
|
|
return "Invalid value passed to set temp overheat";
|
|
|
|
|
|
|
|
to = &gpus[device++].adl.overtemp;
|
|
|
|
*to = val;
|
|
|
|
}
|
|
|
|
if (device == 1) {
|
|
|
|
for (i = device; i < MAX_GPUDEVICES; i++) {
|
|
|
|
to = &gpus[i].adl.overtemp;
|
|
|
|
*to = val;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
char *set_temp_target(char *arg)
|
|
|
|
{
|
|
|
|
int i, val = 0, device = 0, *tt;
|
|
|
|
char *nextptr;
|
|
|
|
|
|
|
|
nextptr = strtok(arg, ",");
|
|
|
|
if (nextptr == NULL)
|
|
|
|
return "Invalid parameters for set temp target";
|
|
|
|
val = atoi(nextptr);
|
|
|
|
if (val < 0 || val > 200)
|
|
|
|
return "Invalid value passed to set temp target";
|
|
|
|
|
|
|
|
tt = &gpus[device++].adl.targettemp;
|
|
|
|
*tt = val;
|
|
|
|
|
|
|
|
while ((nextptr = strtok(NULL, ",")) != NULL) {
|
|
|
|
val = atoi(nextptr);
|
|
|
|
if (val < 0 || val > 200)
|
|
|
|
return "Invalid value passed to set temp target";
|
|
|
|
|
|
|
|
tt = &gpus[device++].adl.targettemp;
|
|
|
|
*tt = val;
|
|
|
|
}
|
|
|
|
if (device == 1) {
|
|
|
|
for (i = device; i < MAX_GPUDEVICES; i++) {
|
|
|
|
tt = &gpus[i].adl.targettemp;
|
|
|
|
*tt = val;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
char *set_intensity(char *arg)
|
|
|
|
{
|
|
|
|
int i, device = 0, *tt;
|
|
|
|
char *nextptr, val = 0;
|
|
|
|
|
|
|
|
nextptr = strtok(arg, ",");
|
|
|
|
if (nextptr == NULL)
|
|
|
|
return "Invalid parameters for set intensity";
|
|
|
|
if (!strncasecmp(nextptr, "d", 1))
|
|
|
|
gpus[device].dynamic = true;
|
|
|
|
else {
|
|
|
|
gpus[device].dynamic = false;
|
|
|
|
val = atoi(nextptr);
|
|
|
|
if (val == 0) return "disabled";
|
|
|
|
if (val < MIN_INTENSITY || val > MAX_INTENSITY)
|
|
|
|
return "Invalid value passed to set intensity";
|
|
|
|
tt = &gpus[device].intensity;
|
|
|
|
*tt = val;
|
EXPERIMENTAL: A new way of setting intensity; introducing xintensity!
All of this is credited to ArGee of RGMiner, he did the initial ground work for this setting.
This new setting allows for a much finer grained intensity setting and also opens up for dual gpu threads on devices not previously able to. Note: make sure to use lower thread-concurrency values when you increase cpu threads.
Intensity is currently used to spawn GPU threads as a simple 2^value setting.
I:13 = 8192 threads
I:15 = 32768 threads
I:17 = 131072 threads
I:18 = 262144 threads
I:19 = 524288 threads
I:20 = 1048576 threads
Notice how the higher settings increase thread count tremendously.
Now enter the xintensity setting (Yes, I am a genius with my naming convention!).
It is simply a shader multiplier, obviously based on the amount of shaders you got on a card, this should allow the same value to scale with different card models.
6970 with 1536 shaders: xI:64 = 98304 threads
R9 280X with 2048 shaders: xI:64 = 131072 threads
R9 290 with 2560 shaders: xI:64 = 180224 threads
R9 290X with 2816 shaders: xI:64 = 163840 threads
6970 with 1536 shaders: xI:300 = 460800 threads
R9 280X with 2048 shaders: xI:300 = 614400 threads
R9 290 with 2560 shaders: xI:300 = 768000 threads
R9 290X with 2816 shaders: xI:300 = 844800 threads
It's now much easier to control thread intensity and it potentially allows for a uniform way of setting the intensity on your system. I'm very interested in constructive feedback, as I do not have access to a lot of different card models.
This change has been tested on 6970, R9 290, R9 290X - all with equal or a little better speeds than regular intensity setting after a little tuning, but your mileage may vary. Don't fret it, if this doesn't work for you, the regular intensity setting is still available.
Conflicts:
driver-opencl.c
sgminer.c
11 years ago
|
|
|
gpus[device].xintensity = 0; // Disable shader based intensity
|
|
|
|
gpus[device].rawintensity = 0; // Disable raw intensity
|
|
|
|
}
|
|
|
|
|
|
|
|
device++;
|
|
|
|
|
|
|
|
while ((nextptr = strtok(NULL, ",")) != NULL) {
|
|
|
|
if (!strncasecmp(nextptr, "d", 1))
|
|
|
|
gpus[device].dynamic = true;
|
|
|
|
else {
|
|
|
|
gpus[device].dynamic = false;
|
|
|
|
val = atoi(nextptr);
|
|
|
|
if (val == 0) return "disabled";
|
|
|
|
if (val < MIN_INTENSITY || val > MAX_INTENSITY)
|
|
|
|
return "Invalid value passed to set intensity";
|
|
|
|
|
|
|
|
tt = &gpus[device].intensity;
|
|
|
|
*tt = val;
|
EXPERIMENTAL: A new way of setting intensity; introducing xintensity!
All of this is credited to ArGee of RGMiner, he did the initial ground work for this setting.
This new setting allows for a much finer grained intensity setting and also opens up for dual gpu threads on devices not previously able to. Note: make sure to use lower thread-concurrency values when you increase cpu threads.
Intensity is currently used to spawn GPU threads as a simple 2^value setting.
I:13 = 8192 threads
I:15 = 32768 threads
I:17 = 131072 threads
I:18 = 262144 threads
I:19 = 524288 threads
I:20 = 1048576 threads
Notice how the higher settings increase thread count tremendously.
Now enter the xintensity setting (Yes, I am a genius with my naming convention!).
It is simply a shader multiplier, obviously based on the amount of shaders you got on a card, this should allow the same value to scale with different card models.
6970 with 1536 shaders: xI:64 = 98304 threads
R9 280X with 2048 shaders: xI:64 = 131072 threads
R9 290 with 2560 shaders: xI:64 = 180224 threads
R9 290X with 2816 shaders: xI:64 = 163840 threads
6970 with 1536 shaders: xI:300 = 460800 threads
R9 280X with 2048 shaders: xI:300 = 614400 threads
R9 290 with 2560 shaders: xI:300 = 768000 threads
R9 290X with 2816 shaders: xI:300 = 844800 threads
It's now much easier to control thread intensity and it potentially allows for a uniform way of setting the intensity on your system. I'm very interested in constructive feedback, as I do not have access to a lot of different card models.
This change has been tested on 6970, R9 290, R9 290X - all with equal or a little better speeds than regular intensity setting after a little tuning, but your mileage may vary. Don't fret it, if this doesn't work for you, the regular intensity setting is still available.
Conflicts:
driver-opencl.c
sgminer.c
11 years ago
|
|
|
gpus[device].xintensity = 0; // Disable shader based intensity
|
|
|
|
gpus[device].rawintensity = 0; // Disable raw intensity
|
|
|
|
}
|
|
|
|
device++;
|
|
|
|
}
|
|
|
|
if (device == 1) {
|
|
|
|
for (i = device; i < MAX_GPUDEVICES; i++) {
|
|
|
|
gpus[i].dynamic = gpus[0].dynamic;
|
|
|
|
gpus[i].intensity = gpus[0].intensity;
|
EXPERIMENTAL: A new way of setting intensity; introducing xintensity!
All of this is credited to ArGee of RGMiner, he did the initial ground work for this setting.
This new setting allows for a much finer grained intensity setting and also opens up for dual gpu threads on devices not previously able to. Note: make sure to use lower thread-concurrency values when you increase cpu threads.
Intensity is currently used to spawn GPU threads as a simple 2^value setting.
I:13 = 8192 threads
I:15 = 32768 threads
I:17 = 131072 threads
I:18 = 262144 threads
I:19 = 524288 threads
I:20 = 1048576 threads
Notice how the higher settings increase thread count tremendously.
Now enter the xintensity setting (Yes, I am a genius with my naming convention!).
It is simply a shader multiplier, obviously based on the amount of shaders you got on a card, this should allow the same value to scale with different card models.
6970 with 1536 shaders: xI:64 = 98304 threads
R9 280X with 2048 shaders: xI:64 = 131072 threads
R9 290 with 2560 shaders: xI:64 = 180224 threads
R9 290X with 2816 shaders: xI:64 = 163840 threads
6970 with 1536 shaders: xI:300 = 460800 threads
R9 280X with 2048 shaders: xI:300 = 614400 threads
R9 290 with 2560 shaders: xI:300 = 768000 threads
R9 290X with 2816 shaders: xI:300 = 844800 threads
It's now much easier to control thread intensity and it potentially allows for a uniform way of setting the intensity on your system. I'm very interested in constructive feedback, as I do not have access to a lot of different card models.
This change has been tested on 6970, R9 290, R9 290X - all with equal or a little better speeds than regular intensity setting after a little tuning, but your mileage may vary. Don't fret it, if this doesn't work for you, the regular intensity setting is still available.
Conflicts:
driver-opencl.c
sgminer.c
11 years ago
|
|
|
gpus[i].xintensity = 0; // Disable shader based intensity
|
|
|
|
gpus[i].rawintensity = 0; // Disable raw intensity
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
EXPERIMENTAL: A new way of setting intensity; introducing xintensity!
All of this is credited to ArGee of RGMiner, he did the initial ground work for this setting.
This new setting allows for a much finer grained intensity setting and also opens up for dual gpu threads on devices not previously able to. Note: make sure to use lower thread-concurrency values when you increase cpu threads.
Intensity is currently used to spawn GPU threads as a simple 2^value setting.
I:13 = 8192 threads
I:15 = 32768 threads
I:17 = 131072 threads
I:18 = 262144 threads
I:19 = 524288 threads
I:20 = 1048576 threads
Notice how the higher settings increase thread count tremendously.
Now enter the xintensity setting (Yes, I am a genius with my naming convention!).
It is simply a shader multiplier, obviously based on the amount of shaders you got on a card, this should allow the same value to scale with different card models.
6970 with 1536 shaders: xI:64 = 98304 threads
R9 280X with 2048 shaders: xI:64 = 131072 threads
R9 290 with 2560 shaders: xI:64 = 180224 threads
R9 290X with 2816 shaders: xI:64 = 163840 threads
6970 with 1536 shaders: xI:300 = 460800 threads
R9 280X with 2048 shaders: xI:300 = 614400 threads
R9 290 with 2560 shaders: xI:300 = 768000 threads
R9 290X with 2816 shaders: xI:300 = 844800 threads
It's now much easier to control thread intensity and it potentially allows for a uniform way of setting the intensity on your system. I'm very interested in constructive feedback, as I do not have access to a lot of different card models.
This change has been tested on 6970, R9 290, R9 290X - all with equal or a little better speeds than regular intensity setting after a little tuning, but your mileage may vary. Don't fret it, if this doesn't work for you, the regular intensity setting is still available.
Conflicts:
driver-opencl.c
sgminer.c
11 years ago
|
|
|
char *set_xintensity(char *arg)
|
|
|
|
{
|
|
|
|
int i, device = 0, val = 0;
|
|
|
|
char *nextptr;
|
|
|
|
|
|
|
|
nextptr = strtok(arg, ",");
|
|
|
|
if (nextptr == NULL)
|
|
|
|
return "Invalid parameters for shader based intensity";
|
|
|
|
val = atoi(nextptr);
|
|
|
|
if (val == 0) return "disabled";
|
|
|
|
if (val < MIN_XINTENSITY || val > MAX_XINTENSITY)
|
|
|
|
return "Invalid value passed to set shader-based intensity";
|
EXPERIMENTAL: A new way of setting intensity; introducing xintensity!
All of this is credited to ArGee of RGMiner, he did the initial ground work for this setting.
This new setting allows for a much finer grained intensity setting and also opens up for dual gpu threads on devices not previously able to. Note: make sure to use lower thread-concurrency values when you increase cpu threads.
Intensity is currently used to spawn GPU threads as a simple 2^value setting.
I:13 = 8192 threads
I:15 = 32768 threads
I:17 = 131072 threads
I:18 = 262144 threads
I:19 = 524288 threads
I:20 = 1048576 threads
Notice how the higher settings increase thread count tremendously.
Now enter the xintensity setting (Yes, I am a genius with my naming convention!).
It is simply a shader multiplier, obviously based on the amount of shaders you got on a card, this should allow the same value to scale with different card models.
6970 with 1536 shaders: xI:64 = 98304 threads
R9 280X with 2048 shaders: xI:64 = 131072 threads
R9 290 with 2560 shaders: xI:64 = 180224 threads
R9 290X with 2816 shaders: xI:64 = 163840 threads
6970 with 1536 shaders: xI:300 = 460800 threads
R9 280X with 2048 shaders: xI:300 = 614400 threads
R9 290 with 2560 shaders: xI:300 = 768000 threads
R9 290X with 2816 shaders: xI:300 = 844800 threads
It's now much easier to control thread intensity and it potentially allows for a uniform way of setting the intensity on your system. I'm very interested in constructive feedback, as I do not have access to a lot of different card models.
This change has been tested on 6970, R9 290, R9 290X - all with equal or a little better speeds than regular intensity setting after a little tuning, but your mileage may vary. Don't fret it, if this doesn't work for you, the regular intensity setting is still available.
Conflicts:
driver-opencl.c
sgminer.c
11 years ago
|
|
|
|
|
|
|
gpus[device].dynamic = false; // Disable dynamic intensity
|
|
|
|
gpus[device].intensity = 0; // Disable regular intensity
|
|
|
|
gpus[device].rawintensity = 0; // Disable raw intensity
|
EXPERIMENTAL: A new way of setting intensity; introducing xintensity!
All of this is credited to ArGee of RGMiner, he did the initial ground work for this setting.
This new setting allows for a much finer grained intensity setting and also opens up for dual gpu threads on devices not previously able to. Note: make sure to use lower thread-concurrency values when you increase cpu threads.
Intensity is currently used to spawn GPU threads as a simple 2^value setting.
I:13 = 8192 threads
I:15 = 32768 threads
I:17 = 131072 threads
I:18 = 262144 threads
I:19 = 524288 threads
I:20 = 1048576 threads
Notice how the higher settings increase thread count tremendously.
Now enter the xintensity setting (Yes, I am a genius with my naming convention!).
It is simply a shader multiplier, obviously based on the amount of shaders you got on a card, this should allow the same value to scale with different card models.
6970 with 1536 shaders: xI:64 = 98304 threads
R9 280X with 2048 shaders: xI:64 = 131072 threads
R9 290 with 2560 shaders: xI:64 = 180224 threads
R9 290X with 2816 shaders: xI:64 = 163840 threads
6970 with 1536 shaders: xI:300 = 460800 threads
R9 280X with 2048 shaders: xI:300 = 614400 threads
R9 290 with 2560 shaders: xI:300 = 768000 threads
R9 290X with 2816 shaders: xI:300 = 844800 threads
It's now much easier to control thread intensity and it potentially allows for a uniform way of setting the intensity on your system. I'm very interested in constructive feedback, as I do not have access to a lot of different card models.
This change has been tested on 6970, R9 290, R9 290X - all with equal or a little better speeds than regular intensity setting after a little tuning, but your mileage may vary. Don't fret it, if this doesn't work for you, the regular intensity setting is still available.
Conflicts:
driver-opencl.c
sgminer.c
11 years ago
|
|
|
gpus[device].xintensity = val;
|
|
|
|
device++;
|
|
|
|
|
|
|
|
while ((nextptr = strtok(NULL, ",")) != NULL) {
|
|
|
|
val = atoi(nextptr);
|
|
|
|
if (val == 0) return "disabled";
|
|
|
|
if (val < MIN_XINTENSITY || val > MAX_XINTENSITY)
|
EXPERIMENTAL: A new way of setting intensity; introducing xintensity!
All of this is credited to ArGee of RGMiner, he did the initial ground work for this setting.
This new setting allows for a much finer grained intensity setting and also opens up for dual gpu threads on devices not previously able to. Note: make sure to use lower thread-concurrency values when you increase cpu threads.
Intensity is currently used to spawn GPU threads as a simple 2^value setting.
I:13 = 8192 threads
I:15 = 32768 threads
I:17 = 131072 threads
I:18 = 262144 threads
I:19 = 524288 threads
I:20 = 1048576 threads
Notice how the higher settings increase thread count tremendously.
Now enter the xintensity setting (Yes, I am a genius with my naming convention!).
It is simply a shader multiplier, obviously based on the amount of shaders you got on a card, this should allow the same value to scale with different card models.
6970 with 1536 shaders: xI:64 = 98304 threads
R9 280X with 2048 shaders: xI:64 = 131072 threads
R9 290 with 2560 shaders: xI:64 = 180224 threads
R9 290X with 2816 shaders: xI:64 = 163840 threads
6970 with 1536 shaders: xI:300 = 460800 threads
R9 280X with 2048 shaders: xI:300 = 614400 threads
R9 290 with 2560 shaders: xI:300 = 768000 threads
R9 290X with 2816 shaders: xI:300 = 844800 threads
It's now much easier to control thread intensity and it potentially allows for a uniform way of setting the intensity on your system. I'm very interested in constructive feedback, as I do not have access to a lot of different card models.
This change has been tested on 6970, R9 290, R9 290X - all with equal or a little better speeds than regular intensity setting after a little tuning, but your mileage may vary. Don't fret it, if this doesn't work for you, the regular intensity setting is still available.
Conflicts:
driver-opencl.c
sgminer.c
11 years ago
|
|
|
return "Invalid value passed to set shader based intensity";
|
|
|
|
gpus[device].dynamic = false; // Disable dynamic intensity
|
|
|
|
gpus[device].intensity = 0; // Disable regular intensity
|
|
|
|
gpus[device].rawintensity = 0; // Disable raw intensity
|
EXPERIMENTAL: A new way of setting intensity; introducing xintensity!
All of this is credited to ArGee of RGMiner, he did the initial ground work for this setting.
This new setting allows for a much finer grained intensity setting and also opens up for dual gpu threads on devices not previously able to. Note: make sure to use lower thread-concurrency values when you increase cpu threads.
Intensity is currently used to spawn GPU threads as a simple 2^value setting.
I:13 = 8192 threads
I:15 = 32768 threads
I:17 = 131072 threads
I:18 = 262144 threads
I:19 = 524288 threads
I:20 = 1048576 threads
Notice how the higher settings increase thread count tremendously.
Now enter the xintensity setting (Yes, I am a genius with my naming convention!).
It is simply a shader multiplier, obviously based on the amount of shaders you got on a card, this should allow the same value to scale with different card models.
6970 with 1536 shaders: xI:64 = 98304 threads
R9 280X with 2048 shaders: xI:64 = 131072 threads
R9 290 with 2560 shaders: xI:64 = 180224 threads
R9 290X with 2816 shaders: xI:64 = 163840 threads
6970 with 1536 shaders: xI:300 = 460800 threads
R9 280X with 2048 shaders: xI:300 = 614400 threads
R9 290 with 2560 shaders: xI:300 = 768000 threads
R9 290X with 2816 shaders: xI:300 = 844800 threads
It's now much easier to control thread intensity and it potentially allows for a uniform way of setting the intensity on your system. I'm very interested in constructive feedback, as I do not have access to a lot of different card models.
This change has been tested on 6970, R9 290, R9 290X - all with equal or a little better speeds than regular intensity setting after a little tuning, but your mileage may vary. Don't fret it, if this doesn't work for you, the regular intensity setting is still available.
Conflicts:
driver-opencl.c
sgminer.c
11 years ago
|
|
|
gpus[device].xintensity = val;
|
|
|
|
device++;
|
|
|
|
}
|
|
|
|
if (device == 1)
|
|
|
|
for (i = device; i < MAX_GPUDEVICES; i++) {
|
|
|
|
gpus[i].dynamic = gpus[0].dynamic;
|
|
|
|
gpus[i].intensity = gpus[0].intensity;
|
|
|
|
gpus[i].rawintensity = gpus[0].rawintensity;
|
|
|
|
gpus[i].xintensity = gpus[0].xintensity;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
char *set_rawintensity(char *arg)
|
|
|
|
{
|
|
|
|
int i, device = 0, val = 0;
|
|
|
|
char *nextptr;
|
|
|
|
|
|
|
|
nextptr = strtok(arg, ",");
|
|
|
|
if (nextptr == NULL)
|
|
|
|
return "Invalid parameters for raw intensity";
|
|
|
|
val = atoi(nextptr);
|
|
|
|
if (val == 0) return "disabled";
|
|
|
|
if (val < MIN_RAWINTENSITY || val > MAX_RAWINTENSITY)
|
|
|
|
return "Invalid value passed to set raw intensity";
|
|
|
|
|
|
|
|
gpus[device].dynamic = false; // Disable dynamic intensity
|
|
|
|
gpus[device].intensity = 0; // Disable regular intensity
|
|
|
|
gpus[device].xintensity = 0; // Disable xintensity
|
|
|
|
gpus[device].rawintensity = val;
|
|
|
|
device++;
|
|
|
|
|
|
|
|
while ((nextptr = strtok(NULL, ",")) != NULL) {
|
|
|
|
val = atoi(nextptr);
|
|
|
|
if (val == 0) return "disabled";
|
|
|
|
if (val < MIN_RAWINTENSITY || val > MAX_RAWINTENSITY)
|
|
|
|
return "Invalid value passed to set raw intensity";
|
|
|
|
gpus[device].dynamic = false; // Disable dynamic intensity
|
|
|
|
gpus[device].intensity = 0; // Disable regular intensity
|
|
|
|
gpus[device].xintensity = 0; // Disable xintensity
|
|
|
|
gpus[device].rawintensity = val;
|
|
|
|
device++;
|
|
|
|
}
|
|
|
|
if (device == 1)
|
|
|
|
for (i = device; i < MAX_GPUDEVICES; i++) {
|
|
|
|
gpus[i].dynamic = gpus[0].dynamic;
|
|
|
|
gpus[i].intensity = gpus[0].intensity;
|
|
|
|
gpus[i].rawintensity = gpus[0].rawintensity;
|
EXPERIMENTAL: A new way of setting intensity; introducing xintensity!
All of this is credited to ArGee of RGMiner, he did the initial ground work for this setting.
This new setting allows for a much finer grained intensity setting and also opens up for dual gpu threads on devices not previously able to. Note: make sure to use lower thread-concurrency values when you increase cpu threads.
Intensity is currently used to spawn GPU threads as a simple 2^value setting.
I:13 = 8192 threads
I:15 = 32768 threads
I:17 = 131072 threads
I:18 = 262144 threads
I:19 = 524288 threads
I:20 = 1048576 threads
Notice how the higher settings increase thread count tremendously.
Now enter the xintensity setting (Yes, I am a genius with my naming convention!).
It is simply a shader multiplier, obviously based on the amount of shaders you got on a card, this should allow the same value to scale with different card models.
6970 with 1536 shaders: xI:64 = 98304 threads
R9 280X with 2048 shaders: xI:64 = 131072 threads
R9 290 with 2560 shaders: xI:64 = 180224 threads
R9 290X with 2816 shaders: xI:64 = 163840 threads
6970 with 1536 shaders: xI:300 = 460800 threads
R9 280X with 2048 shaders: xI:300 = 614400 threads
R9 290 with 2560 shaders: xI:300 = 768000 threads
R9 290X with 2816 shaders: xI:300 = 844800 threads
It's now much easier to control thread intensity and it potentially allows for a uniform way of setting the intensity on your system. I'm very interested in constructive feedback, as I do not have access to a lot of different card models.
This change has been tested on 6970, R9 290, R9 290X - all with equal or a little better speeds than regular intensity setting after a little tuning, but your mileage may vary. Don't fret it, if this doesn't work for you, the regular intensity setting is still available.
Conflicts:
driver-opencl.c
sgminer.c
11 years ago
|
|
|
gpus[i].xintensity = gpus[0].xintensity;
|
|
|
|
}
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
void print_ndevs(int *ndevs)
|
|
|
|
{
|
|
|
|
opt_log_output = true;
|
|
|
|
opencl_drv.drv_detect(false);
|
|
|
|
clear_adl(*ndevs);
|
|
|
|
applog(LOG_INFO, "%i GPU devices max detected", *ndevs);
|
|
|
|
}
|
|
|
|
|
|
|
|
struct cgpu_info gpus[MAX_GPUDEVICES]; /* Maximum number apparently possible */
|
|
|
|
struct cgpu_info *cpus;
|
|
|
|
|
|
|
|
/* In dynamic mode, only the first thread of each device will be in use.
|
|
|
|
* This potentially could start a thread that was stopped with the start-stop
|
|
|
|
* options if one were to disable dynamic from the menu on a paused GPU */
|
|
|
|
void pause_dynamic_threads(int gpu)
|
|
|
|
{
|
|
|
|
struct cgpu_info *cgpu = &gpus[gpu];
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 1; i < cgpu->threads; i++) {
|
|
|
|
struct thr_info *thr;
|
|
|
|
|
|
|
|
thr = get_thread(i);
|
|
|
|
if (!thr->pause && cgpu->dynamic) {
|
|
|
|
applog(LOG_WARNING, "Disabling extra threads due to dynamic mode.");
|
|
|
|
applog(LOG_WARNING, "Tune dynamic intensity with --gpu-dyninterval");
|
|
|
|
}
|
|
|
|
|
|
|
|
thr->pause = cgpu->dynamic;
|
|
|
|
if (!cgpu->dynamic && cgpu->deven != DEV_DISABLED)
|
|
|
|
cgsem_post(&thr->sem);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#if defined(HAVE_CURSES)
|
|
|
|
void manage_gpu(void)
|
|
|
|
{
|
|
|
|
struct thr_info *thr;
|
|
|
|
int selected, gpu, i;
|
|
|
|
char checkin[40];
|
|
|
|
char input;
|
|
|
|
|
|
|
|
if (!opt_g_threads) {
|
|
|
|
applog(LOG_ERR, "opt_g_threads not set in manage_gpu()");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
opt_loginput = true;
|
|
|
|
immedok(logwin, true);
|
|
|
|
clear_logwin();
|
|
|
|
retry: // TODO: refactor
|
|
|
|
|
|
|
|
for (gpu = 0; gpu < nDevs; gpu++) {
|
|
|
|
struct cgpu_info *cgpu = &gpus[gpu];
|
|
|
|
double displayed_rolling, displayed_total;
|
|
|
|
bool mhash_base = true;
|
|
|
|
|
|
|
|
displayed_rolling = cgpu->rolling;
|
|
|
|
displayed_total = cgpu->total_mhashes / total_secs;
|
|
|
|
if (displayed_rolling < 1) {
|
|
|
|
displayed_rolling *= 1000;
|
|
|
|
displayed_total *= 1000;
|
|
|
|
mhash_base = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
wlog("GPU %d: %.1f / %.1f %sh/s | A:%d R:%d HW:%d U:%.2f/m I:%d xI:%d rI:%d\n",
|
|
|
|
gpu, displayed_rolling, displayed_total, mhash_base ? "M" : "K",
|
|
|
|
cgpu->accepted, cgpu->rejected, cgpu->hw_errors,
|
|
|
|
cgpu->utility, cgpu->intensity, cgpu->xintensity, cgpu->rawintensity);
|
|
|
|
#ifdef HAVE_ADL
|
|
|
|
if (gpus[gpu].has_adl) {
|
|
|
|
int engineclock = 0, memclock = 0, activity = 0, fanspeed = 0, fanpercent = 0, powertune = 0;
|
|
|
|
float temp = 0, vddc = 0;
|
|
|
|
|
|
|
|
if (gpu_stats(gpu, &temp, &engineclock, &memclock, &vddc, &activity, &fanspeed, &fanpercent, &powertune)) {
|
|
|
|
char logline[255];
|
|
|
|
|
|
|
|
strcpy(logline, ""); // In case it has no data
|
|
|
|
if (temp != -1)
|
|
|
|
sprintf(logline, "%.1f C ", temp);
|
|
|
|
if (fanspeed != -1 || fanpercent != -1) {
|
|
|
|
tailsprintf(logline, sizeof(logline), "F: ");
|
|
|
|
if (fanpercent != -1)
|
|
|
|
tailsprintf(logline, sizeof(logline), "%d%% ", fanpercent);
|
|
|
|
if (fanspeed != -1)
|
|
|
|
tailsprintf(logline, sizeof(logline), "(%d RPM) ", fanspeed);
|
|
|
|
tailsprintf(logline, sizeof(logline), " ");
|
|
|
|
}
|
|
|
|
if (engineclock != -1)
|
|
|
|
tailsprintf(logline, sizeof(logline), "E: %d MHz ", engineclock);
|
|
|
|
if (memclock != -1)
|
|
|
|
tailsprintf(logline, sizeof(logline), "M: %d Mhz ", memclock);
|
|
|
|
if (vddc != -1)
|
|
|
|
tailsprintf(logline, sizeof(logline), "V: %.3fV ", vddc);
|
|
|
|
if (activity != -1)
|
|
|
|
tailsprintf(logline, sizeof(logline), "A: %d%% ", activity);
|
|
|
|
if (powertune != -1)
|
|
|
|
tailsprintf(logline, sizeof(logline), "P: %d%%", powertune);
|
|
|
|
tailsprintf(logline, sizeof(logline), "\n");
|
|
|
|
_wlog(logline);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
wlog("Last initialised: %s\n", cgpu->init);
|
|
|
|
for (i = 0; i < mining_threads; i++) {
|
|
|
|
thr = get_thread(i);
|
|
|
|
if (thr->cgpu != cgpu)
|
|
|
|
continue;
|
|
|
|
get_datestamp(checkin, sizeof(checkin), &thr->last);
|
|
|
|
displayed_rolling = thr->rolling;
|
|
|
|
if (!mhash_base)
|
|
|
|
displayed_rolling *= 1000;
|
|
|
|
wlog("Thread %d: %.1f %sh/s %s ", i, displayed_rolling, mhash_base ? "M" : "K" , cgpu->deven != DEV_DISABLED ? "Enabled" : "Disabled");
|
|
|
|
switch (cgpu->status) {
|
|
|
|
default:
|
|
|
|
case LIFE_WELL:
|
|
|
|
wlog("ALIVE");
|
|
|
|
break;
|
|
|
|
case LIFE_SICK:
|
|
|
|
wlog("SICK reported in %s", checkin);
|
|
|
|
break;
|
|
|
|
case LIFE_DEAD:
|
|
|
|
wlog("DEAD reported in %s", checkin);
|
|
|
|
break;
|
|
|
|
case LIFE_INIT:
|
|
|
|
case LIFE_NOSTART:
|
|
|
|
wlog("Never started");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (thr->pause)
|
|
|
|
wlog(" paused");
|
|
|
|
wlog("\n");
|
|
|
|
}
|
|
|
|
wlog("\n");
|
|
|
|
}
|
|
|
|
|
|
|
|
wlogprint("[E]nable [D]isable [R]estart GPU %s\n",adl_active ? "[C]hange settings" : "");
|
|
|
|
wlogprint("[I]ntensity E[x]perimental intensity R[a]w Intensity\n");
|
|
|
|
|
|
|
|
wlogprint("Or press any other key to continue\n");
|
|
|
|
logwin_update();
|
|
|
|
input = getch();
|
|
|
|
|
|
|
|
if (nDevs == 1)
|
|
|
|
selected = 0;
|
|
|
|
else
|
|
|
|
selected = -1;
|
|
|
|
if (!strncasecmp(&input, "e", 1)) {
|
|
|
|
struct cgpu_info *cgpu;
|
|
|
|
|
|
|
|
if (selected)
|
|
|
|
selected = curses_int("Select GPU to enable");
|
|
|
|
if (selected < 0 || selected >= nDevs) {
|
|
|
|
wlogprint("Invalid selection\n");
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
if (gpus[selected].deven != DEV_DISABLED) {
|
|
|
|
wlogprint("Device already enabled\n");
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
gpus[selected].deven = DEV_ENABLED;
|
|
|
|
for (i = 0; i < mining_threads; ++i) {
|
|
|
|
thr = get_thread(i);
|
|
|
|
cgpu = thr->cgpu;
|
|
|
|
if (cgpu->drv->drv_id != DRIVER_opencl)
|
|
|
|
continue;
|
|
|
|
if (dev_from_id(i) != selected)
|
|
|
|
continue;
|
|
|
|
if (cgpu->status != LIFE_WELL) {
|
|
|
|
wlogprint("Must restart device before enabling it");
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
applog(LOG_DEBUG, "Pushing sem post to thread %d", thr->id);
|
|
|
|
|
|
|
|
cgsem_post(&thr->sem);
|
|
|
|
}
|
|
|
|
goto retry;
|
|
|
|
} if (!strncasecmp(&input, "d", 1)) {
|
|
|
|
if (selected)
|
|
|
|
selected = curses_int("Select GPU to disable");
|
|
|
|
if (selected < 0 || selected >= nDevs) {
|
|
|
|
wlogprint("Invalid selection\n");
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
if (gpus[selected].deven == DEV_DISABLED) {
|
|
|
|
wlogprint("Device already disabled\n");
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
gpus[selected].deven = DEV_DISABLED;
|
|
|
|
goto retry;
|
|
|
|
} else if (!strncasecmp(&input, "i", 1)) {
|
|
|
|
int intensity;
|
|
|
|
char *intvar;
|
|
|
|
|
|
|
|
if (selected)
|
|
|
|
selected = curses_int("Select GPU to change intensity on");
|
|
|
|
if (selected < 0 || selected >= nDevs) {
|
|
|
|
wlogprint("Invalid selection\n");
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
|
|
|
|
intvar = curses_input("Set GPU scan intensity (d or "
|
|
|
|
MIN_INTENSITY_STR " -> "
|
|
|
|
MAX_INTENSITY_STR ")");
|
|
|
|
if (!intvar) {
|
|
|
|
wlogprint("Invalid input\n");
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
if (!strncasecmp(intvar, "d", 1)) {
|
|
|
|
wlogprint("Dynamic mode enabled on gpu %d\n", selected);
|
|
|
|
gpus[selected].dynamic = true;
|
|
|
|
pause_dynamic_threads(selected);
|
|
|
|
free(intvar);
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
intensity = atoi(intvar);
|
|
|
|
free(intvar);
|
|
|
|
if (intensity < MIN_INTENSITY || intensity > MAX_INTENSITY) {
|
|
|
|
wlogprint("Invalid selection\n");
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
gpus[selected].dynamic = false;
|
|
|
|
gpus[selected].intensity = intensity;
|
|
|
|
gpus[selected].xintensity = 0; // Disable xintensity when enabling intensity
|
|
|
|
gpus[selected].rawintensity = 0; // Disable raw intensity when enabling intensity
|
|
|
|
wlogprint("Intensity on gpu %d set to %d\n", selected, intensity);
|
|
|
|
pause_dynamic_threads(selected);
|
|
|
|
goto retry;
|
|
|
|
} else if (!strncasecmp(&input, "x", 1)) {
|
|
|
|
int xintensity;
|
|
|
|
char *intvar;
|
|
|
|
|
|
|
|
if (selected)
|
|
|
|
selected = curses_int("Select GPU to change experimental intensity on");
|
|
|
|
if (selected < 0 || selected >= nDevs) {
|
|
|
|
wlogprint("Invalid selection\n");
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
|
|
|
|
intvar = curses_input("Set experimental GPU scan intensity (" MIN_XINTENSITY_STR " -> " MAX_XINTENSITY_STR ")");
|
|
|
|
if (!intvar) {
|
|
|
|
wlogprint("Invalid input\n");
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
xintensity = atoi(intvar);
|
|
|
|
free(intvar);
|
|
|
|
if (xintensity < MIN_XINTENSITY || xintensity > MAX_XINTENSITY) {
|
|
|
|
wlogprint("Invalid selection\n");
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
gpus[selected].dynamic = false;
|
|
|
|
gpus[selected].intensity = 0; // Disable intensity when enabling xintensity
|
|
|
|
gpus[selected].rawintensity = 0; // Disable raw intensity when enabling xintensity
|
|
|
|
gpus[selected].xintensity = xintensity;
|
|
|
|
wlogprint("Experimental intensity on gpu %d set to %d\n", selected, xintensity);
|
|
|
|
pause_dynamic_threads(selected);
|
|
|
|
goto retry;
|
|
|
|
} else if (!strncasecmp(&input, "a", 1)) {
|
|
|
|
int rawintensity;
|
|
|
|
char *intvar;
|
|
|
|
|
|
|
|
if (selected)
|
|
|
|
selected = curses_int("Select GPU to change raw intensity on");
|
|
|
|
if (selected < 0 || selected >= nDevs) {
|
|
|
|
wlogprint("Invalid selection\n");
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
|
|
|
|
intvar = curses_input("Set raw GPU scan intensity (" MIN_RAWINTENSITY_STR " -> " MAX_RAWINTENSITY_STR ")");
|
|
|
|
if (!intvar) {
|
|
|
|
wlogprint("Invalid input\n");
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
rawintensity = atoi(intvar);
|
|
|
|
free(intvar);
|
|
|
|
if (rawintensity < MIN_RAWINTENSITY || rawintensity > MAX_RAWINTENSITY) {
|
|
|
|
wlogprint("Invalid selection\n");
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
gpus[selected].dynamic = false;
|
|
|
|
gpus[selected].intensity = 0; // Disable intensity when enabling raw intensity
|
|
|
|
gpus[selected].xintensity = 0; // Disable xintensity when enabling raw intensity
|
|
|
|
gpus[selected].rawintensity = rawintensity;
|
|
|
|
wlogprint("Raw intensity on gpu %d set to %d\n", selected, rawintensity);
|
|
|
|
pause_dynamic_threads(selected);
|
|
|
|
goto retry;
|
|
|
|
} else if (!strncasecmp(&input, "r", 1)) {
|
|
|
|
if (selected)
|
|
|
|
selected = curses_int("Select GPU to attempt to restart");
|
|
|
|
if (selected < 0 || selected >= nDevs) {
|
|
|
|
wlogprint("Invalid selection\n");
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
wlogprint("Attempting to restart threads of GPU %d\n", selected);
|
|
|
|
reinit_device(&gpus[selected]);
|
|
|
|
goto retry;
|
|
|
|
} else if (adl_active && (!strncasecmp(&input, "c", 1))) {
|
|
|
|
if (selected)
|
|
|
|
selected = curses_int("Select GPU to change settings on");
|
|
|
|
if (selected < 0 || selected >= nDevs) {
|
|
|
|
wlogprint("Invalid selection\n");
|
|
|
|
goto retry;
|
|
|
|
}
|
|
|
|
change_gpusettings(selected);
|
|
|
|
goto retry;
|
|
|
|
} else
|
|
|
|
clear_logwin();
|
|
|
|
|
|
|
|
immedok(logwin, false);
|
|
|
|
opt_loginput = false;
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
void manage_gpu(void)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
static _clState *clStates[MAX_GPUDEVICES];
|
|
|
|
|
|
|
|
#define CL_SET_BLKARG(blkvar) status |= clSetKernelArg(*kernel, num++, sizeof(uint), (void *)&blk->blkvar)
|
|
|
|
#define CL_SET_ARG(var) status |= clSetKernelArg(*kernel, num++, sizeof(var), (void *)&var)
|
|
|
|
#define CL_SET_VARG(args, var) status |= clSetKernelArg(*kernel, num++, args * sizeof(uint), (void *)var)
|
|
|
|
|
|
|
|
static cl_int queue_scrypt_kernel(_clState *clState, dev_blk_ctx *blk, __maybe_unused cl_uint threads)
|
|
|
|
{
|
|
|
|
unsigned char *midstate = blk->work->midstate;
|
|
|
|
cl_kernel *kernel = &clState->kernel;
|
|
|
|
unsigned int num = 0;
|
|
|
|
cl_uint le_target;
|
|
|
|
cl_int status = 0;
|
|
|
|
|
|
|
|
le_target = *(cl_uint *)(blk->work->device_target + 28);
|
|
|
|
memcpy(clState->cldata, blk->work->data, 80);
|
|
|
|
status = clEnqueueWriteBuffer(clState->commandQueue, clState->CLbuffer0, true, 0, 80, clState->cldata, 0, NULL,NULL);
|
|
|
|
|
|
|
|
CL_SET_ARG(clState->CLbuffer0);
|
|
|
|
CL_SET_ARG(clState->outputBuffer);
|
|
|
|
CL_SET_ARG(clState->padbuffer8);
|
|
|
|
CL_SET_VARG(4, &midstate[0]);
|
|
|
|
CL_SET_VARG(4, &midstate[16]);
|
|
|
|
CL_SET_ARG(le_target);
|
|
|
|
|
|
|
|
return status;
|
|
|
|
}
|
|
|
|
|
|
|
|
static cl_int queue_sph_kernel(_clState *clState, dev_blk_ctx *blk, __maybe_unused cl_uint threads)
|
|
|
|
{
|
|
|
|
unsigned char *midstate = blk->work->midstate;
|
|
|
|
cl_kernel *kernel = &clState->kernel;
|
|
|
|
unsigned int num = 0;
|
|
|
|
cl_ulong le_target;
|
|
|
|
cl_int status = 0;
|
|
|
|
|
|
|
|
le_target = *(cl_ulong *)(blk->work->device_target + 24);
|
|
|
|
flip80(clState->cldata, blk->work->data);
|
|
|
|
status = clEnqueueWriteBuffer(clState->commandQueue, clState->CLbuffer0, true, 0, 80, clState->cldata, 0, NULL,NULL);
|
|
|
|
|
|
|
|
CL_SET_ARG(clState->CLbuffer0);
|
|
|
|
CL_SET_ARG(clState->outputBuffer);
|
|
|
|
CL_SET_ARG(le_target);
|
|
|
|
|
|
|
|
return status;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
EXPERIMENTAL: A new way of setting intensity; introducing xintensity!
All of this is credited to ArGee of RGMiner, he did the initial ground work for this setting.
This new setting allows for a much finer grained intensity setting and also opens up for dual gpu threads on devices not previously able to. Note: make sure to use lower thread-concurrency values when you increase cpu threads.
Intensity is currently used to spawn GPU threads as a simple 2^value setting.
I:13 = 8192 threads
I:15 = 32768 threads
I:17 = 131072 threads
I:18 = 262144 threads
I:19 = 524288 threads
I:20 = 1048576 threads
Notice how the higher settings increase thread count tremendously.
Now enter the xintensity setting (Yes, I am a genius with my naming convention!).
It is simply a shader multiplier, obviously based on the amount of shaders you got on a card, this should allow the same value to scale with different card models.
6970 with 1536 shaders: xI:64 = 98304 threads
R9 280X with 2048 shaders: xI:64 = 131072 threads
R9 290 with 2560 shaders: xI:64 = 180224 threads
R9 290X with 2816 shaders: xI:64 = 163840 threads
6970 with 1536 shaders: xI:300 = 460800 threads
R9 280X with 2048 shaders: xI:300 = 614400 threads
R9 290 with 2560 shaders: xI:300 = 768000 threads
R9 290X with 2816 shaders: xI:300 = 844800 threads
It's now much easier to control thread intensity and it potentially allows for a uniform way of setting the intensity on your system. I'm very interested in constructive feedback, as I do not have access to a lot of different card models.
This change has been tested on 6970, R9 290, R9 290X - all with equal or a little better speeds than regular intensity setting after a little tuning, but your mileage may vary. Don't fret it, if this doesn't work for you, the regular intensity setting is still available.
Conflicts:
driver-opencl.c
sgminer.c
11 years ago
|
|
|
static void set_threads_hashes(unsigned int vectors, unsigned int compute_shaders, int64_t *hashes, size_t *globalThreads,
|
|
|
|
unsigned int minthreads, __maybe_unused int *intensity, __maybe_unused int *xintensity, __maybe_unused int *rawintensity)
|
|
|
|
{
|
|
|
|
unsigned int threads = 0;
|
|
|
|
while (threads < minthreads) {
|
|
|
|
if (*rawintensity > 0) {
|
|
|
|
threads = *rawintensity;
|
|
|
|
} else if (*xintensity > 0) {
|
EXPERIMENTAL: A new way of setting intensity; introducing xintensity!
All of this is credited to ArGee of RGMiner, he did the initial ground work for this setting.
This new setting allows for a much finer grained intensity setting and also opens up for dual gpu threads on devices not previously able to. Note: make sure to use lower thread-concurrency values when you increase cpu threads.
Intensity is currently used to spawn GPU threads as a simple 2^value setting.
I:13 = 8192 threads
I:15 = 32768 threads
I:17 = 131072 threads
I:18 = 262144 threads
I:19 = 524288 threads
I:20 = 1048576 threads
Notice how the higher settings increase thread count tremendously.
Now enter the xintensity setting (Yes, I am a genius with my naming convention!).
It is simply a shader multiplier, obviously based on the amount of shaders you got on a card, this should allow the same value to scale with different card models.
6970 with 1536 shaders: xI:64 = 98304 threads
R9 280X with 2048 shaders: xI:64 = 131072 threads
R9 290 with 2560 shaders: xI:64 = 180224 threads
R9 290X with 2816 shaders: xI:64 = 163840 threads
6970 with 1536 shaders: xI:300 = 460800 threads
R9 280X with 2048 shaders: xI:300 = 614400 threads
R9 290 with 2560 shaders: xI:300 = 768000 threads
R9 290X with 2816 shaders: xI:300 = 844800 threads
It's now much easier to control thread intensity and it potentially allows for a uniform way of setting the intensity on your system. I'm very interested in constructive feedback, as I do not have access to a lot of different card models.
This change has been tested on 6970, R9 290, R9 290X - all with equal or a little better speeds than regular intensity setting after a little tuning, but your mileage may vary. Don't fret it, if this doesn't work for you, the regular intensity setting is still available.
Conflicts:
driver-opencl.c
sgminer.c
11 years ago
|
|
|
threads = compute_shaders * *xintensity;
|
|
|
|
} else {
|
|
|
|
threads = 1 << *intensity;
|
|
|
|
}
|
|
|
|
if (threads < minthreads) {
|
|
|
|
if (likely(*intensity < MAX_INTENSITY))
|
|
|
|
(*intensity)++;
|
|
|
|
else
|
|
|
|
threads = minthreads;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
*globalThreads = threads;
|
|
|
|
*hashes = threads * vectors;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* We have only one thread that ever re-initialises GPUs, thus if any GPU
|
|
|
|
* init command fails due to a completely wedged GPU, the thread will never
|
|
|
|
* return, unable to harm other GPUs. If it does return, it means we only had
|
|
|
|
* a soft failure and then the reinit_gpu thread is ready to tackle another
|
|
|
|
* GPU */
|
|
|
|
void *reinit_gpu(void *userdata)
|
|
|
|
{
|
|
|
|
struct thr_info *mythr = userdata;
|
|
|
|
struct cgpu_info *cgpu;
|
|
|
|
struct thr_info *thr;
|
|
|
|
struct timeval now;
|
|
|
|
char name[256];
|
|
|
|
int thr_id;
|
|
|
|
int gpu;
|
|
|
|
|
|
|
|
pthread_detach(pthread_self());
|
|
|
|
|
|
|
|
select_cgpu:
|
|
|
|
cgpu = tq_pop(mythr->q, NULL);
|
|
|
|
if (!cgpu)
|
|
|
|
goto out;
|
|
|
|
|
|
|
|
if (clDevicesNum() != nDevs) {
|
|
|
|
applog(LOG_WARNING, "Hardware not reporting same number of active devices, will not attempt to restart GPU");
|
|
|
|
goto out;
|
|
|
|
}
|
|
|
|
|
|
|
|
gpu = cgpu->device_id;
|
|
|
|
|
|
|
|
for (thr_id = 0; thr_id < mining_threads; ++thr_id) {
|
|
|
|
thr = get_thread(thr_id);
|
|
|
|
cgpu = thr->cgpu;
|
|
|
|
if (cgpu->drv->drv_id != DRIVER_opencl)
|
|
|
|
continue;
|
|
|
|
if (dev_from_id(thr_id) != gpu)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
thr = get_thread(thr_id);
|
|
|
|
if (!thr) {
|
|
|
|
applog(LOG_WARNING, "No reference to thread %d exists", thr_id);
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
thr->rolling = thr->cgpu->rolling = 0;
|
|
|
|
/* Reports the last time we tried to revive a sick GPU */
|
|
|
|
cgtime(&thr->sick);
|
|
|
|
if (!pthread_cancel(thr->pth)) {
|
|
|
|
applog(LOG_WARNING, "Thread %d still exists, killing it off", thr_id);
|
|
|
|
} else
|
|
|
|
applog(LOG_WARNING, "Thread %d no longer exists", thr_id);
|
|
|
|
}
|
|
|
|
|
|
|
|
for (thr_id = 0; thr_id < mining_threads; ++thr_id) {
|
|
|
|
int virtual_gpu;
|
|
|
|
|
|
|
|
thr = get_thread(thr_id);
|
|
|
|
cgpu = thr->cgpu;
|
|
|
|
if (cgpu->drv->drv_id != DRIVER_opencl)
|
|
|
|
continue;
|
|
|
|
if (dev_from_id(thr_id) != gpu)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
virtual_gpu = cgpu->virtual_gpu;
|
|
|
|
/* Lose this ram cause we may get stuck here! */
|
|
|
|
//tq_freeze(thr->q);
|
|
|
|
|
|
|
|
thr->q = tq_new();
|
|
|
|
if (!thr->q)
|
|
|
|
quit(1, "Failed to tq_new in reinit_gpu");
|
|
|
|
|
|
|
|
/* Lose this ram cause we may dereference in the dying thread! */
|
|
|
|
//free(clState);
|
|
|
|
|
|
|
|
applog(LOG_INFO, "Reinit GPU thread %d", thr_id);
|
|
|
|
clStates[thr_id] = initCl(virtual_gpu, name, sizeof(name));
|
|
|
|
if (!clStates[thr_id]) {
|
|
|
|
applog(LOG_ERR, "Failed to reinit GPU thread %d", thr_id);
|
|
|
|
goto select_cgpu;
|
|
|
|
}
|
|
|
|
applog(LOG_INFO, "initCl() finished. Found %s", name);
|
|
|
|
|
|
|
|
if (unlikely(thr_info_create(thr, NULL, miner_thread, thr))) {
|
|
|
|
applog(LOG_ERR, "thread %d create failed", thr_id);
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
applog(LOG_WARNING, "Thread %d restarted", thr_id);
|
|
|
|
}
|
|
|
|
|
|
|
|
cgtime(&now);
|
|
|
|
get_datestamp(cgpu->init, sizeof(cgpu->init), &now);
|
|
|
|
|
|
|
|
for (thr_id = 0; thr_id < mining_threads; ++thr_id) {
|
|
|
|
thr = get_thread(thr_id);
|
|
|
|
cgpu = thr->cgpu;
|
|
|
|
if (cgpu->drv->drv_id != DRIVER_opencl)
|
|
|
|
continue;
|
|
|
|
if (dev_from_id(thr_id) != gpu)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
cgsem_post(&thr->sem);
|
|
|
|
}
|
|
|
|
|
|
|
|
goto select_cgpu;
|
|
|
|
out:
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void opencl_detect(bool hotplug)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
nDevs = clDevicesNum();
|
|
|
|
if (nDevs < 0) {
|
|
|
|
applog(LOG_ERR, "clDevicesNum returned error, no GPUs usable");
|
|
|
|
nDevs = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!nDevs)
|
|
|
|
return;
|
|
|
|
|
|
|
|
/* If opt_g_threads is not set, use default 1 thread */
|
|
|
|
if (opt_g_threads == -1)
|
|
|
|
opt_g_threads = 1;
|
|
|
|
|
|
|
|
opencl_drv.max_diff = 65536;
|
|
|
|
|
|
|
|
for (i = 0; i < nDevs; ++i) {
|
|
|
|
struct cgpu_info *cgpu;
|
|
|
|
|
|
|
|
cgpu = &gpus[i];
|
|
|
|
cgpu->deven = DEV_ENABLED;
|
|
|
|
cgpu->drv = &opencl_drv;
|
|
|
|
cgpu->device_id = i;
|
|
|
|
#ifndef HAVE_ADL
|
|
|
|
cgpu->threads = opt_g_threads;
|
|
|
|
#else
|
|
|
|
if (cgpu->threads < 1)
|
|
|
|
cgpu->threads = 1;
|
|
|
|
#endif
|
|
|
|
cgpu->virtual_gpu = i;
|
|
|
|
add_cgpu(cgpu);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!opt_noadl)
|
|
|
|
init_adl(nDevs);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void reinit_opencl_device(struct cgpu_info *gpu)
|
|
|
|
{
|
|
|
|
tq_push(control_thr[gpur_thr_id].q, gpu);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef HAVE_ADL
|
|
|
|
static void get_opencl_statline_before(char *buf, size_t bufsiz, struct cgpu_info *gpu)
|
|
|
|
{
|
|
|
|
if (gpu->has_adl) {
|
|
|
|
int gpuid = gpu->device_id;
|
|
|
|
float gt = gpu_temp(gpuid);
|
|
|
|
int gf = gpu_fanspeed(gpuid);
|
|
|
|
int gp;
|
|
|
|
|
|
|
|
if (gt != -1)
|
|
|
|
tailsprintf(buf, bufsiz, "%5.1fC ", gt);
|
|
|
|
else
|
|
|
|
tailsprintf(buf, bufsiz, " ");
|
|
|
|
if (gf != -1)
|
|
|
|
// show invalid as 9999
|
|
|
|
tailsprintf(buf, bufsiz, "%4dRPM ", gf > 9999 ? 9999 : gf);
|
|
|
|
else if ((gp = gpu_fanpercent(gpuid)) != -1)
|
|
|
|
tailsprintf(buf, bufsiz, "%3d%% ", gp);
|
|
|
|
else
|
|
|
|
tailsprintf(buf, bufsiz, " ");
|
|
|
|
tailsprintf(buf, bufsiz, "| ");
|
|
|
|
} else
|
|
|
|
gpu->drv->get_statline_before = &blank_get_statline_before;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
static void get_opencl_statline(char *buf, size_t bufsiz, struct cgpu_info *gpu)
|
|
|
|
{
|
|
|
|
if (gpu->rawintensity > 0)
|
|
|
|
tailsprintf(buf, bufsiz, " rI:%3d", gpu->rawintensity);
|
|
|
|
else if (gpu->xintensity > 0)
|
|
|
|
tailsprintf(buf, bufsiz, " xI:%3d", gpu->xintensity);
|
EXPERIMENTAL: A new way of setting intensity; introducing xintensity!
All of this is credited to ArGee of RGMiner, he did the initial ground work for this setting.
This new setting allows for a much finer grained intensity setting and also opens up for dual gpu threads on devices not previously able to. Note: make sure to use lower thread-concurrency values when you increase cpu threads.
Intensity is currently used to spawn GPU threads as a simple 2^value setting.
I:13 = 8192 threads
I:15 = 32768 threads
I:17 = 131072 threads
I:18 = 262144 threads
I:19 = 524288 threads
I:20 = 1048576 threads
Notice how the higher settings increase thread count tremendously.
Now enter the xintensity setting (Yes, I am a genius with my naming convention!).
It is simply a shader multiplier, obviously based on the amount of shaders you got on a card, this should allow the same value to scale with different card models.
6970 with 1536 shaders: xI:64 = 98304 threads
R9 280X with 2048 shaders: xI:64 = 131072 threads
R9 290 with 2560 shaders: xI:64 = 180224 threads
R9 290X with 2816 shaders: xI:64 = 163840 threads
6970 with 1536 shaders: xI:300 = 460800 threads
R9 280X with 2048 shaders: xI:300 = 614400 threads
R9 290 with 2560 shaders: xI:300 = 768000 threads
R9 290X with 2816 shaders: xI:300 = 844800 threads
It's now much easier to control thread intensity and it potentially allows for a uniform way of setting the intensity on your system. I'm very interested in constructive feedback, as I do not have access to a lot of different card models.
This change has been tested on 6970, R9 290, R9 290X - all with equal or a little better speeds than regular intensity setting after a little tuning, but your mileage may vary. Don't fret it, if this doesn't work for you, the regular intensity setting is still available.
Conflicts:
driver-opencl.c
sgminer.c
11 years ago
|
|
|
else
|
|
|
|
tailsprintf(buf, bufsiz, " I:%2d", gpu->intensity);
|
|
|
|
}
|
|
|
|
|
|
|
|
struct opencl_thread_data {
|
|
|
|
cl_int (*queue_kernel_parameters)(_clState *, dev_blk_ctx *, cl_uint);
|
|
|
|
uint32_t *res;
|
|
|
|
};
|
|
|
|
|
|
|
|
static uint32_t *blank_res;
|
|
|
|
|
|
|
|
static bool opencl_thread_prepare(struct thr_info *thr)
|
|
|
|
{
|
|
|
|
char name[256];
|
|
|
|
struct timeval now;
|
|
|
|
struct cgpu_info *cgpu = thr->cgpu;
|
|
|
|
int gpu = cgpu->device_id;
|
|
|
|
int virtual_gpu = cgpu->virtual_gpu;
|
|
|
|
int i = thr->id;
|
|
|
|
static bool failmessage = false;
|
|
|
|
int buffersize = BUFFERSIZE;
|
|
|
|
|
|
|
|
if (!blank_res)
|
|
|
|
blank_res = calloc(buffersize, 1);
|
|
|
|
if (!blank_res) {
|
|
|
|
applog(LOG_ERR, "Failed to calloc in opencl_thread_init");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
strcpy(name, "");
|
|
|
|
applog(LOG_INFO, "Init GPU thread %i GPU %i virtual GPU %i", i, gpu, virtual_gpu);
|
|
|
|
clStates[i] = initCl(virtual_gpu, name, sizeof(name));
|
|
|
|
if (!clStates[i]) {
|
|
|
|
#ifdef HAVE_CURSES
|
|
|
|
if (use_curses)
|
|
|
|
enable_curses();
|
|
|
|
#endif
|
|
|
|
applog(LOG_ERR, "Failed to init GPU thread %d, disabling device %d", i, gpu);
|
|
|
|
if (!failmessage) {
|
|
|
|
applog(LOG_ERR, "Restarting the GPU from the menu will not fix this.");
|
|
|
|
applog(LOG_ERR, "Try restarting sgminer.");
|
|
|
|
failmessage = true;
|
|
|
|
#ifdef HAVE_CURSES
|
|
|
|
char *buf;
|
|
|
|
if (use_curses) {
|
|
|
|
buf = curses_input("Press enter to continue");
|
|
|
|
if (buf)
|
|
|
|
free(buf);
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
cgpu->deven = DEV_DISABLED;
|
|
|
|
cgpu->status = LIFE_NOSTART;
|
|
|
|
|
|
|
|
dev_error(cgpu, REASON_DEV_NOSTART);
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (!cgpu->name)
|
|
|
|
cgpu->name = strdup(name);
|
|
|
|
if (!cgpu->kname)
|
|
|
|
{
|
|
|
|
switch (clStates[i]->chosen_kernel) {
|
|
|
|
case KL_ALEXKARNEW:
|
|
|
|
cgpu->kname = ALEXKARNEW_KERNNAME;
|
|
|
|
break;
|
|
|
|
case KL_ALEXKAROLD:
|
|
|
|
cgpu->kname = ALEXKAROLD_KERNNAME;
|
|
|
|
break;
|
|
|
|
case KL_CKOLIVAS:
|
|
|
|
cgpu->kname = CKOLIVAS_KERNNAME;
|
|
|
|
break;
|
|
|
|
case KL_ZUIKKIS:
|
|
|
|
cgpu->kname = ZUIKKIS_KERNNAME;
|
|
|
|
break;
|
|
|
|
case KL_PSW:
|
|
|
|
cgpu->kname = PSW_KERNNAME;
|
|
|
|
break;
|
|
|
|
case KL_DARKCOIN:
|
|
|
|
cgpu->kname = DARKCOIN_KERNNAME;
|
|
|
|
break;
|
|
|
|
case KL_QUBITCOIN:
|
|
|
|
cgpu->kname = QUBITCOIN_KERNNAME;
|
|
|
|
break;
|
|
|
|
case KL_QUARKCOIN:
|
|
|
|
cgpu->kname = QUARKCOIN_KERNNAME;
|
|
|
|
break;
|
|
|
|
case KL_MYRIADCOIN_GROESTL:
|
|
|
|
cgpu->kname = MYRIADCOIN_GROESTL_KERNNAME;
|
|
|
|
break;
|
|
|
|
case KL_FUGUECOIN:
|
|
|
|
cgpu->kname = FUGUECOIN_KERNNAME;
|
|
|
|
break;
|
|
|
|
case KL_INKCOIN:
|
|
|
|
cgpu->kname = INKCOIN_KERNNAME;
|
|
|
|
break;
|
|
|
|
case KL_ANIMECOIN:
|
|
|
|
cgpu->kname = ANIMECOIN_KERNNAME;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
applog(LOG_INFO, "initCl() finished. Found %s", name);
|
|
|
|
cgtime(&now);
|
|
|
|
get_datestamp(cgpu->init, sizeof(cgpu->init), &now);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool opencl_thread_init(struct thr_info *thr)
|
|
|
|
{
|
|
|
|
const int thr_id = thr->id;
|
|
|
|
struct cgpu_info *gpu = thr->cgpu;
|
|
|
|
struct opencl_thread_data *thrdata;
|
|
|
|
_clState *clState = clStates[thr_id];
|
|
|
|
cl_int status = 0;
|
|
|
|
thrdata = calloc(1, sizeof(*thrdata));
|
|
|
|
thr->cgpu_data = thrdata;
|
|
|
|
int buffersize = BUFFERSIZE;
|
|
|
|
|
|
|
|
if (!thrdata) {
|
|
|
|
applog(LOG_ERR, "Failed to calloc in opencl_thread_init");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (clState->chosen_kernel) {
|
|
|
|
case KL_ALEXKARNEW:
|
|
|
|
case KL_ALEXKAROLD:
|
|
|
|
case KL_CKOLIVAS:
|
|
|
|
case KL_PSW:
|
|
|
|
case KL_ZUIKKIS:
|
|
|
|
thrdata->queue_kernel_parameters = &queue_scrypt_kernel;
|
|
|
|
break;
|
|
|
|
case KL_DARKCOIN:
|
|
|
|
case KL_QUBITCOIN:
|
|
|
|
case KL_QUARKCOIN:
|
|
|
|
case KL_MYRIADCOIN_GROESTL:
|
|
|
|
case KL_FUGUECOIN:
|
|
|
|
case KL_INKCOIN:
|
|
|
|
case KL_ANIMECOIN:
|
|
|
|
thrdata->queue_kernel_parameters = &queue_sph_kernel;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
applog(LOG_ERR, "Failed to choose kernel in opencl_thread_init");
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
thrdata->res = calloc(buffersize, 1);
|
|
|
|
|
|
|
|
if (!thrdata->res) {
|
|
|
|
free(thrdata);
|
|
|
|
applog(LOG_ERR, "Failed to calloc in opencl_thread_init");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
status |= clEnqueueWriteBuffer(clState->commandQueue, clState->outputBuffer, CL_TRUE, 0,
|
|
|
|
buffersize, blank_res, 0, NULL, NULL);
|
|
|
|
if (unlikely(status != CL_SUCCESS)) {
|
|
|
|
applog(LOG_ERR, "Error: clEnqueueWriteBuffer failed.");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
gpu->status = LIFE_WELL;
|
|
|
|
|
|
|
|
gpu->device_last_well = time(NULL);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static bool opencl_prepare_work(struct thr_info __maybe_unused *thr, struct work *work)
|
|
|
|
{
|
|
|
|
work->blk.work = work;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
extern int opt_dynamic_interval;
|
|
|
|
|
|
|
|
static int64_t opencl_scanhash(struct thr_info *thr, struct work *work,
|
|
|
|
int64_t __maybe_unused max_nonce)
|
|
|
|
{
|
|
|
|
const int thr_id = thr->id;
|
|
|
|
struct opencl_thread_data *thrdata = thr->cgpu_data;
|
|
|
|
struct cgpu_info *gpu = thr->cgpu;
|
|
|
|
_clState *clState = clStates[thr_id];
|
|
|
|
const cl_kernel *kernel = &clState->kernel;
|
|
|
|
const int dynamic_us = opt_dynamic_interval * 1000;
|
|
|
|
|
|
|
|
cl_int status;
|
|
|
|
size_t globalThreads[1];
|
|
|
|
size_t localThreads[1] = { clState->wsize };
|
|
|
|
int64_t hashes;
|
|
|
|
int found = FOUND;
|
|
|
|
int buffersize = BUFFERSIZE;
|
|
|
|
|
|
|
|
/* Windows' timer resolution is only 15ms so oversample 5x */
|
|
|
|
if (gpu->dynamic && (++gpu->intervals * dynamic_us) > 70000) {
|
|
|
|
struct timeval tv_gpuend;
|
|
|
|
double gpu_us;
|
|
|
|
|
|
|
|
cgtime(&tv_gpuend);
|
|
|
|
gpu_us = us_tdiff(&tv_gpuend, &gpu->tv_gpustart) / gpu->intervals;
|
|
|
|
if (gpu_us > dynamic_us) {
|
|
|
|
if (gpu->intensity > MIN_INTENSITY)
|
|
|
|
--gpu->intensity;
|
|
|
|
} else if (gpu_us < dynamic_us / 2) {
|
|
|
|
if (gpu->intensity < MAX_INTENSITY)
|
|
|
|
++gpu->intensity;
|
|
|
|
}
|
|
|
|
memcpy(&(gpu->tv_gpustart), &tv_gpuend, sizeof(struct timeval));
|
|
|
|
gpu->intervals = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
set_threads_hashes(clState->vwidth, clState->compute_shaders, &hashes, globalThreads, localThreads[0],
|
|
|
|
&gpu->intensity, &gpu->xintensity, &gpu->rawintensity);
|
|
|
|
if (hashes > gpu->max_hashes)
|
|
|
|
gpu->max_hashes = hashes;
|
|
|
|
|
|
|
|
status = thrdata->queue_kernel_parameters(clState, &work->blk, globalThreads[0]);
|
|
|
|
if (unlikely(status != CL_SUCCESS)) {
|
|
|
|
applog(LOG_ERR, "Error: clSetKernelArg of all params failed.");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (clState->goffset) {
|
|
|
|
size_t global_work_offset[1];
|
|
|
|
|
|
|
|
global_work_offset[0] = work->blk.nonce;
|
|
|
|
status = clEnqueueNDRangeKernel(clState->commandQueue, *kernel, 1, global_work_offset,
|
|
|
|
globalThreads, localThreads, 0, NULL, NULL);
|
|
|
|
} else
|
|
|
|
status = clEnqueueNDRangeKernel(clState->commandQueue, *kernel, 1, NULL,
|
|
|
|
globalThreads, localThreads, 0, NULL, NULL);
|
|
|
|
if (unlikely(status != CL_SUCCESS)) {
|
|
|
|
applog(LOG_ERR, "Error %d: Enqueueing kernel onto command queue. (clEnqueueNDRangeKernel)", status);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
status = clEnqueueReadBuffer(clState->commandQueue, clState->outputBuffer, CL_FALSE, 0,
|
|
|
|
buffersize, thrdata->res, 0, NULL, NULL);
|
|
|
|
if (unlikely(status != CL_SUCCESS)) {
|
|
|
|
applog(LOG_ERR, "Error: clEnqueueReadBuffer failed error %d. (clEnqueueReadBuffer)", status);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* The amount of work scanned can fluctuate when intensity changes
|
|
|
|
* and since we do this one cycle behind, we increment the work more
|
|
|
|
* than enough to prevent repeating work */
|
|
|
|
work->blk.nonce += gpu->max_hashes;
|
|
|
|
|
|
|
|
/* This finish flushes the readbuffer set with CL_FALSE in clEnqueueReadBuffer */
|
|
|
|
clFinish(clState->commandQueue);
|
|
|
|
|
|
|
|
/* FOUND entry is used as a counter to say how many nonces exist */
|
|
|
|
if (thrdata->res[found]) {
|
|
|
|
/* Clear the buffer again */
|
|
|
|
status = clEnqueueWriteBuffer(clState->commandQueue, clState->outputBuffer, CL_FALSE, 0,
|
|
|
|
buffersize, blank_res, 0, NULL, NULL);
|
|
|
|
if (unlikely(status != CL_SUCCESS)) {
|
|
|
|
applog(LOG_ERR, "Error: clEnqueueWriteBuffer failed.");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
applog(LOG_DEBUG, "GPU %d found something?", gpu->device_id);
|
|
|
|
postcalc_hash_async(thr, work, thrdata->res);
|
|
|
|
memset(thrdata->res, 0, buffersize);
|
|
|
|
/* This finish flushes the writebuffer set with CL_FALSE in clEnqueueWriteBuffer */
|
|
|
|
clFinish(clState->commandQueue);
|
|
|
|
}
|
|
|
|
|
|
|
|
return hashes;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void opencl_thread_shutdown(struct thr_info *thr)
|
|
|
|
{
|
|
|
|
const int thr_id = thr->id;
|
|
|
|
_clState *clState = clStates[thr_id];
|
|
|
|
|
|
|
|
clReleaseKernel(clState->kernel);
|
|
|
|
clReleaseProgram(clState->program);
|
|
|
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clReleaseCommandQueue(clState->commandQueue);
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|
|
|
clReleaseContext(clState->context);
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|
|
|
}
|
|
|
|
|
|
|
|
struct device_drv opencl_drv = {
|
|
|
|
.drv_id = DRIVER_opencl,
|
|
|
|
.dname = "opencl",
|
|
|
|
.name = "GPU",
|
|
|
|
.drv_detect = opencl_detect,
|
|
|
|
.reinit_device = reinit_opencl_device,
|
|
|
|
#ifdef HAVE_ADL
|
|
|
|
.get_statline_before = get_opencl_statline_before,
|
|
|
|
#endif
|
|
|
|
.get_statline = get_opencl_statline,
|
|
|
|
.thread_prepare = opencl_thread_prepare,
|
|
|
|
.thread_init = opencl_thread_init,
|
|
|
|
.prepare_work = opencl_prepare_work,
|
|
|
|
.scanhash = opencl_scanhash,
|
|
|
|
.thread_shutdown = opencl_thread_shutdown,
|
|
|
|
};
|