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// This file is taken and modified from the public-domain poclbm project, and
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// I have therefore decided to keep it public-domain.
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#define VECTORSX
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#define BFI_INTX
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#define BITALIGNX
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#ifdef VECTORS4
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typedef uint4 u;
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#else
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#ifdef VECTORS2
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typedef uint2 u;
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#else
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typedef uint u;
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#endif
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#endif
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__constant uint K[64] = {
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0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
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0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
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0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
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0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
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0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
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0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
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0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
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0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2
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};
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__constant uint ConstW[128] = {
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x80000000U, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000280U,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x80000000U, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000100U,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
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0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000
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};
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__constant uint H[8] = {
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0x6a09e667, 0xbb67ae85, 0x3c6ef372, 0xa54ff53a, 0x510e527f, 0x9b05688c, 0x1f83d9ab, 0x5be0cd19
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};
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#ifdef BITALIGN
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#pragma OPENCL EXTENSION cl_amd_media_ops : enable
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#define rot(x, y) amd_bitalign(x, x, (uint)(32 - y))
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#else
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#define rot(x, y) rotate(x, (uint)y)
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#endif
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// This part is not from the stock poclbm kernel. It's part of an optimization
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// added in the Phoenix Miner.
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// Some AMD devices have Vals[0] BFI_INT opcode, which behaves exactly like the
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// SHA-256 Ch function, but provides it in exactly one instruction. If
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// detected, use it for Ch. Otherwise, construct Ch out of simpler logical
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// primitives.
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#ifdef BFI_INT
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// Well, slight problem... It turns out BFI_INT isn't actually exposed to
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// OpenCL (or CAL IL for that matter) in any way. However, there is
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// a similar instruction, BYTE_ALIGN_INT, which is exposed to OpenCL via
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// amd_bytealign, takes the same inputs, and provides the same output.
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// We can use that as a placeholder for BFI_INT and have the application
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// patch it after compilation.
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// This is the BFI_INT function
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#define Ch(x, y, z) amd_bytealign(x,y,z)
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// Ma can also be implemented in terms of BFI_INT...
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#define Ma(z, x, y) amd_bytealign(z^x,y,x)
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#else
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#define Ch(x, y, z) bitselect(x,y,z)
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// Ma can also be implemented in terms of bitselect
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#define Ma(z, x, y) bitselect(z^x,y,x)
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#endif
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//Various intermediate calculations for each SHA round
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#define s0(n) (S0(Vals[(0 + 128 - (n)) % 8]))
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#define S0(n) (rot(n, 30u)^rot(n, 19u)^rot(n,10u))
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#define s1(n) (S1(Vals[(4 + 128 - (n)) % 8]))
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#define S1(n) (rot(n, 26u)^rot(n, 21u)^rot(n, 7u))
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#define ch(n) Ch(Vals[(4 + 128 - (n)) % 8],Vals[(5 + 128 - (n)) % 8],Vals[(6 + 128 - (n)) % 8])
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#define maj(n) Ma(Vals[(1 + 128 - (n)) % 8],Vals[(2 + 128 - (n)) % 8],Vals[(0 + 128 - (n)) % 8])
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//t1 calc when W is already calculated
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#define t1(n) K[(n) % 64] + Vals[(7 + 128 - (n)) % 8] + W[(n)] + s1(n) + ch(n)
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//t1 calc which calculates W
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#define t1W(n) K[(n) % 64] + Vals[(7 + 128 - (n)) % 8] + W(n) + s1(n) + ch(n)
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//Used for constant W Values (the compiler optimizes out zeros)
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#define t1C(n) (K[(n) % 64]+ ConstW[(n)]) + Vals[(7 + 128 - (n)) % 8] + s1(n) + ch(n)
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//t2 Calc
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#define t2(n) maj(n) + s0(n)
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#define rotC(x,n) (x<<n | x >> (32-n))
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//W calculation used for SHA round
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#define W(n) (W[n] = P4(n) + P3(n) + P2(n) + P1(n))
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//Partial W calculations (used for the begining where only some values are nonzero)
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#define P1(n) ((rot(W[(n)-2],15u)^rot(W[(n)-2],13u)^((W[(n)-2])>>10U)))
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#define P2(n) ((rot(W[(n)-15],25u)^rot(W[(n)-15],14u)^((W[(n)-15])>>3U)))
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#define p1(x) ((rot(x,15u)^rot(x,13u)^((x)>>10U)))
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#define p2(x) ((rot(x,25u)^rot(x,14u)^((x)>>3U)))
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#define P3(n) W[n-7]
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#define P4(n) W[n-16]
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//Partial Calcs for constant W values
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#define P1C(n) ((rotC(ConstW[(n)-2],15)^rotC(ConstW[(n)-2],13)^((ConstW[(n)-2])>>10U)))
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#define P2C(n) ((rotC(ConstW[(n)-15],25)^rotC(ConstW[(n)-15],14)^((ConstW[(n)-15])>>3U)))
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#define P3C(x) ConstW[x-7]
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#define P4C(x) ConstW[x-16]
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//SHA round with built in W calc
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#define sharoundW(n) Barrier1(n); Vals[(3 + 128 - (n)) % 8] += t1W(n); Vals[(7 + 128 - (n)) % 8] = t1W(n) + t2(n);
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//SHA round without W calc
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#define sharound(n) Barrier2(n); Vals[(3 + 128 - (n)) % 8] += t1(n); Vals[(7 + 128 - (n)) % 8] = t1(n) + t2(n);
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//SHA round for constant W values
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#define sharoundC(n) Barrier3(n); Vals[(3 + 128 - (n)) % 8] += t1C(n); Vals[(7 + 128 - (n)) % 8] = t1C(n) + t2(n);
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//The compiler is stupid... I put this in there only to stop the compiler from (de)optimizing the order
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#define Barrier1(n) t1 = t1C((n+1))
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#define Barrier2(n) t1 = t1C((n))
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#define Barrier3(n) t1 = t1C((n))
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//#define WORKSIZE 256
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#define MAXBUFFERS (4095)
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__kernel
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__attribute__((reqd_work_group_size(WORKSIZE, 1, 1)))
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void search( const uint state0, const uint state1, const uint state2, const uint state3,
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const uint state4, const uint state5, const uint state6, const uint state7,
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const uint B1, const uint C1, const uint D1,
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const uint F1, const uint G1, const uint H1,
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const u base,
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const uint W16, const uint W17,
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const uint PreVal4, const uint PreVal0,
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const uint PreW18, const uint PreW19,
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const uint PreW31, const uint PreW32,
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__global uint * output)
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{
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u W[124];
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u Vals[8];
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//Dummy Variable to prevent compiler from reordering between rounds
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u t1;
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//Vals[0]=state0;
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Vals[1]=B1;
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Vals[2]=C1;
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Vals[3]=D1;
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//Vals[4]=PreVal4;
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Vals[5]=F1;
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Vals[6]=G1;
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Vals[7]=H1;
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W[16] = W16;
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W[17] = W17;
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#ifdef VECTORS4
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//Less dependencies to get both the local id and group id and then add them
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W[3] = base + (uint)(get_local_id(0)) * 4u + (uint)(get_group_id(0)) * (WORKSIZE * 4u);
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uint r = rot(W[3].x,25u)^rot(W[3].x,14u)^((W[3].x)>>3U);
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//Since only the 2 LSB is opposite between the nonces, we can save an instruction by flipping the 4 bits in W18 rather than the 1 bit in W3
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W[18] = PreW18 + (u){r, r ^ 0x2004000U, r ^ 0x4008000U, r ^ 0x600C000U};
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#else
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#ifdef VECTORS2
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W[3] = base + (uint)(get_local_id(0)) * 2u + (uint)(get_group_id(0)) * (WORKSIZE * 2u);
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uint r = rot(W[3].x,25u)^rot(W[3].x,14u)^((W[3].x)>>3U);
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W[18] = PreW18 + (u){r, r ^ 0x2004000U};
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#else
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W[3] = base + get_local_id(0) + get_group_id(0) * (WORKSIZE);
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u r = rot(W[3],25u)^rot(W[3],14u)^((W[3])>>3U);
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W[18] = PreW18 + r;
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#endif
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#endif
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//the order of the W calcs and Rounds is like this because the compiler needs help finding how to order the instructions
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Vals[4] = PreVal4 + W[3];
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Vals[0] = PreVal0 + W[3];
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sharoundC(4);
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W[19] = PreW19 + W[3];
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sharoundC(5);
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W[20] = P4C(20) + P1(20);
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sharoundC(6);
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W[21] = P1(21);
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sharoundC(7);
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W[22] = P3C(22) + P1(22);
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sharoundC(8);
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W[23] = W[16] + P1(23);
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sharoundC(9);
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W[24] = W[17] + P1(24);
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sharoundC(10);
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W[25] = P1(25) + P3(25);
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W[26] = P1(26) + P3(26);
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sharoundC(11);
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W[27] = P1(27) + P3(27);
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W[28] = P1(28) + P3(28);
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sharoundC(12);
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W[29] = P1(29) + P3(29);
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sharoundC(13);
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W[30] = P1(30) + P2C(30) + P3(30);
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W[31] = PreW31 + (P1(31) + P3(31));
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sharoundC(14);
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W[32] = PreW32 + (P1(32) + P3(32));
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sharoundC(15);
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sharound(16);
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sharound(17);
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sharound(18);
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sharound(19);
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sharound(20);
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sharound(21);
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sharound(22);
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sharound(23);
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sharound(24);
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sharound(25);
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sharound(26);
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sharound(27);
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sharound(28);
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sharound(29);
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sharound(30);
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sharound(31);
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sharound(32);
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sharoundW(33);
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sharoundW(34);
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sharoundW(35);
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sharoundW(36);
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sharoundW(37);
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sharoundW(38);
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sharoundW(39);
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sharoundW(40);
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sharoundW(41);
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sharoundW(42);
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sharoundW(43);
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sharoundW(44);
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sharoundW(45);
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sharoundW(46);
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sharoundW(47);
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sharoundW(48);
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sharoundW(49);
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sharoundW(50);
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sharoundW(51);
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sharoundW(52);
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sharoundW(53);
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sharoundW(54);
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sharoundW(55);
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sharoundW(56);
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sharoundW(57);
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sharoundW(58);
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sharoundW(59);
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sharoundW(60);
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sharoundW(61);
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sharoundW(62);
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sharoundW(63);
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W[64]=state0+Vals[0];
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W[65]=state1+Vals[1];
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W[66]=state2+Vals[2];
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W[67]=state3+Vals[3];
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W[68]=state4+Vals[4];
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W[69]=state5+Vals[5];
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W[70]=state6+Vals[6];
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W[71]=state7+Vals[7];
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Vals[0]=H[0];
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Vals[1]=H[1];
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Vals[2]=H[2];
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Vals[3]=H[3];
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Vals[4]=H[4];
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Vals[5]=H[5];
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Vals[6]=H[6];
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Vals[7]=H[7];
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//sharound(64 + 0);
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const u Temp = (0xb0edbdd0U + K[0]) + W[64];
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Vals[7] = Temp + 0x08909ae5U;
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Vals[3] = 0xa54ff53aU + Temp;
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#define P124(n) P2(n) + P1(n) + P4(n)
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W[64 + 16] = + P2(64 + 16) + P4(64 + 16);
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sharound(64 + 1);
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W[64 + 17] = P1C(64 + 17) + P2(64 + 17) + P4(64 + 17);
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sharound(64 + 2);
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W[64 + 18] = P124(64 + 18);
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sharound(64 + 3);
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W[64 + 19] = P124(64 + 19);
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sharound(64 + 4);
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W[64 + 20] = P124(64 + 20);
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sharound(64 + 5);
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W[64 + 21] = P124(64 + 21);
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sharound(64 + 6);
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W[64 + 22] = P4(64 + 22) + P3C(64 + 22) + P2(64 + 22) + P1(64 + 22);
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sharound(64 + 7);
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W[64 + 23] = P4(64 + 23) + P3(64 + 23) + P2C(64 + 23) + P1(64 + 23);
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sharoundC(64 + 8);
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W[64 + 24] = P1(64 + 24) + P4C(64 + 24) + P3(64 + 24);
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sharoundC(64 + 9);
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W[64 + 25] = P3(64 + 25) + P1(64 + 25);
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sharoundC(64 + 10);
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W[64 + 26] = P3(64 + 26) + P1(64 + 26);
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sharoundC(64 + 11);
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W[64 + 27] = P3(64 + 27) + P1(64 + 27);
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sharoundC(64 + 12);
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W[64 + 28] = P3(64 + 28) + P1(64 + 28);
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sharoundC(64 + 13);
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W[64 + 29] = P1(64 + 29) + P3(64 + 29);
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W[64 + 30] = P3(64 + 30) + P2C(64 + 30) + P1(64 + 30);
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sharoundC(64 + 14);
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W[64 + 31] = P4C(64 + 31) + P3(64 + 31) + P2(64 + 31) + P1(64 + 31);
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sharoundC(64 + 15);
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sharound(64 + 16);
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sharound(64 + 17);
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sharound(64 + 18);
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sharound(64 + 19);
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sharound(64 + 20);
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sharound(64 + 21);
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sharound(64 + 22);
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sharound(64 + 23);
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sharound(64 + 24);
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sharound(64 + 25);
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sharound(64 + 26);
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sharound(64 + 27);
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sharound(64 + 28);
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sharound(64 + 29);
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sharound(64 + 30);
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sharound(64 + 31);
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sharoundW(64 + 32);
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sharoundW(64 + 33);
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sharoundW(64 + 34);
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sharoundW(64 + 35);
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sharoundW(64 + 36);
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sharoundW(64 + 37);
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sharoundW(64 + 38);
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sharoundW(64 + 39);
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sharoundW(64 + 40);
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sharoundW(64 + 41);
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sharoundW(64 + 42);
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sharoundW(64 + 43);
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sharoundW(64 + 44);
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sharoundW(64 + 45);
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sharoundW(64 + 46);
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sharoundW(64 + 47);
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sharoundW(64 + 48);
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sharoundW(64 + 49);
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sharoundW(64 + 50);
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sharoundW(64 + 51);
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sharoundW(64 + 52);
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sharoundW(64 + 53);
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sharoundW(64 + 54);
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sharoundW(64 + 55);
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sharoundW(64 + 56);
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sharoundW(64 + 57);
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sharoundW(64 + 58);
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u v = W[117] + W[108] + Vals[3] + Vals[7] + P2(124) + P1(124) + Ch((Vals[0] + Vals[4]) + (K[59] + W(59+64)) + s1(64+59)+ ch(59+64),Vals[1],Vals[2]);
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u g = -(K[60] + H[7]) - S1((Vals[0] + Vals[4]) + (K[59] + W(59+64)) + s1(64+59)+ ch(59+64));
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#define FOUND (0x80)
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#define NFLAG (0x7F)
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#ifdef VECTORS4
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if (v.x == g.x)
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{
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output[FOUND] = output[NFLAG & W[3].x] = W[3].x;
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}
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if (v.y == g.y)
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{
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output[FOUND] = output[NFLAG & W[3].y] = W[3].y;
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}
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if (v.z == g.z)
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{
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output[FOUND] = output[NFLAG & W[3].z] = W[3].z;
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}
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if (v.w == g.w)
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{
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output[FOUND] = output[NFLAG & W[3].w] = W[3].w;
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}
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#else
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#ifdef VECTORS2
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if (v.x == g.x)
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{
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output[FOUND] = output[NFLAG & W[3].x] = W[3].x;
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}
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if (v.y == g.y)
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{
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output[FOUND] = output[NFLAG & W[3].y] = W[3].y;
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}
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#else
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if (v == g)
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{
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output[FOUND] = output[NFLAG & W[3]] = W[3];
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}
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#endif
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#endif
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|
}
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