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// This file is taken and modified from the public-domain poclbm project, and
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// we have therefore decided to keep it public-domain in Phoenix.
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// 2011-07-12: further modified by Diapolo and still public-domain
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// -ck version to be compatible with cgminer
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// 2011-07-14: shorter code
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#define VECTORSX
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#ifdef VECTORS4
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typedef uint4 u;
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#elif defined VECTORS2
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typedef uint2 u;
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#else
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typedef uint u;
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#endif
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__constant uint K[64] = {
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0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
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0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
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0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da,
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0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967,
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0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85,
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0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070,
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0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3,
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0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2
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};
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// H[6] = 0x08909ae5U + 0xb0edbdd0 + K[0] == 0xfc08884d
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// H[7] = -0x5be0cd19 - (0x90befffa) K[60] == -0xec9fcd13
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__constant uint H[8] = {
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0x6a09e667, 0xbb67ae85, 0x3c6ef372, 0x510e527f, 0x9b05688c, 0x1f83d9ab, 0xfc08884d, 0xec9fcd13
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};
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// L = 0xa54ff53a + 0xb0edbdd0 + K[0] == 0x198c7e2a2
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__constant ulong L = 0x198c7e2a2;
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#define BFI_INTX
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#define BITALIGNX
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#define O 15
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#ifdef BITALIGN
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#pragma OPENCL EXTENSION cl_amd_media_ops : enable
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#define rot(x, y) amd_bitalign(x, x, (u)(32 - y))
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#else
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#define rot(x, y) rotate(x, (u)y)
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#endif
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#ifdef BFI_INT
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#define Ch(x, y, z) amd_bytealign(x, y, z)
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#else
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#define Ch(x, y, z) bitselect(z, y, x)
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#endif
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// Ma now uses the Ch function, if BFI_INT is enabled, the optimized Ch version is used
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#define Ma(x, y, z) Ch((z ^ x), y, x)
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// Various intermediate calculations for each SHA round
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#define s0(n) (rot(Vals[(128 - n) % 8], 30) ^ rot(Vals[(128 - n) % 8], 19) ^ rot(Vals[(128 - n) % 8], 10))
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#define s1(n) (rot(Vals[(132 - n) % 8], 26) ^ rot(Vals[(132 - n) % 8], 21) ^ rot(Vals[(132 - n) % 8], 7))
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#define ch(n) (Ch(Vals[(132 - n) % 8], Vals[(133 - n) % 8], Vals[(134 - n) % 8]))
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#define ma(n) (Ma(Vals[(129 - n) % 8], Vals[(130 - n) % 8], Vals[(128 - n) % 8]))
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#define t1(n) (K[n % 64] + Vals[(135 - n) % 8] + W[n - O] + s1(n) + ch(n))
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#define t1_no_W(n) (K[n % 64] + Vals[(135 - n) % 8] + s1(n) + ch(n))
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// intermediate W calculations
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#define P1(x) (rot(W[x - 2 - O], 15) ^ rot(W[x - 2 - O], 13) ^ (W[x - 2 - O] >> 10U))
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#define P2(x) (rot(W[x - 15 - O], 25) ^ rot(W[x - 15 - O], 14) ^ (W[x - 15 - O] >> 3U))
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#define P3(x) W[x - 7 - O]
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#define P4(x) W[x - 16 - O]
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// full W calculation
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#define W(x) (W[x - O] = P4(x) + P3(x) + P2(x) + P1(x))
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// SHA round without W calc
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#define sharound(n) { Vals[(131 - n) % 8] += t1(n); Vals[(135 - n) % 8] = t1(n) + s0(n) + ma(n); }
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#define sharound_no_W(n) { Vals[(131 - n) % 8] += t1_no_W(n); Vals[(135 - n) % 8] = t1_no_W(n) + s0(n) + ma(n); }
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__kernel void search( const uint state0, const uint state1, const uint state2, const uint state3,
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const uint state4, const uint state5, const uint state6, const uint state7,
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const uint B1, const uint C1, const uint C1addK5, const uint D1,
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const uint F1, const uint G1, const uint H1,
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const uint base,
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const uint W2,
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const uint W16, const uint W17, const uint W17_2,
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const uint PreVal4addT1, const uint T1substate0,
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__global uint * output)
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{
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u W[124 - O];
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u Vals[8];
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#ifdef VECTORS4
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u W_3 = base + (get_global_id(0) << 2) + (uint4)(0, 1, 2, 3);
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#elif defined VECTORS2
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u W_3 = base + (get_global_id(0) << 1) + (uint2)(0, 1);
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#else
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u W_3 = base + get_global_id(0);
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#endif
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u Temp;
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Vals[0] = W_3 + PreVal4addT1 + T1substate0;
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Vals[1] = B1;
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Vals[2] = C1;
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Vals[4] = W_3 + PreVal4addT1;
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Vals[5] = F1;
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Vals[6] = G1;
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// used in: P2(19) == 285220864 (0x11002000), P4(20)
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// W[4] = 0x80000000U;
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// P1(x) is 0 for x == 7, 8, 9, 10, 11, 12, 13, 14, 15, 16
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// P2(x) is 0 for x == 20, 21, 22, 23, 24, 25, 26, 27, 28, 29
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// P3(x) is 0 for x == 12, 13, 14, 15, 16, 17, 18, 19, 20, 21
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// P4(x) is 0 for x == 21, 22, 23, 24, 25, 26, 27, 28, 29, 30
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// W[x] in sharound(x) is 0 for x == 5, 6, 7, 8, 9, 10, 11, 12, 13, 14
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// W[14] = W[13] = W[12] = W[11] = W[10] = W[9] = W[8] = W[7] = W[6] = W[5] = 0x00000000U;
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// used in: P2(30) == 10485845 (0xA00055), P3(22), P4(31)
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// K[15] + W[15] == 0xc19bf174 + 0x00000280U = 0xc19bf3f4
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W[15 - O] = 0x00000280U;
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W[16 - O] = W16;
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W[17 - O] = W17;
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W[18 - O] = W2 + (rot(W_3, 25) ^ rot(W_3, 14) ^ (W_3 >> 3U));
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W[19 - O] = W_3 + W17_2;
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W[20 - O] = (u)0x80000000U + P1(20);
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W[21 - O] = P1(21);
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W[22 - O] = P1(22) + P3(22);
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W[23 - O] = P1(23) + P3(23);
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W[24 - O] = P1(24) + P3(24);
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W[25 - O] = P1(25) + P3(25);
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W[26 - O] = P1(26) + P3(26);
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W[27 - O] = P1(27) + P3(27);
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W[28 - O] = P1(28) + P3(28);
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W[29 - O] = P1(29) + P3(29);
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W[30 - O] = (u)0xA00055 + P1(30) + P3(30);
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// Round 4
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Temp = D1 + ch(4) + s1(4);
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Vals[7] = Temp + H1;
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Vals[3] = Temp + ma(4) + s0(4);
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// Round 5
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Temp = C1addK5 + ch(5) + s1(5);
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Vals[6] = Temp + G1;
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Vals[2] = Temp + ma(5) + s0(5);
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// W[6] to W[14] are 0, so no need to add them!
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sharound_no_W(6);
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sharound_no_W(7);
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sharound_no_W(8);
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sharound_no_W(9);
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sharound_no_W(10);
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sharound_no_W(11);
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sharound_no_W(12);
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sharound_no_W(13);
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sharound_no_W(14);
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// #define sharound(n) { Vals[(131 - n) % 8] += t1(n); Vals[(135 - n) % 8] = t1(n) + s0(n) + ma(n); }
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// #define t1(n) (K[n % 64] + Vals[(135 - n) % 8] + W[n] + s1(n) + ch(n))
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// Vals[(131 - 15) % 8] += (Vals[(135 - 15) % 8] = (u)0xc19bf3f4 + Vals[(135 - 15) % 8] + s1(15) + ch(15));
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// Vals[(135 - 15) % 8] += s0(15) + ma(15);
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sharound(15);
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sharound(16);
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sharound(17);
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sharound(18);
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sharound(19);
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sharound(20);
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sharound(21);
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sharound(22);
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sharound(23);
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sharound(24);
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sharound(25);
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sharound(26);
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sharound(27);
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sharound(28);
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sharound(29);
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sharound(30);
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W(31);
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sharound(31);
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W(32);
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sharound(32);
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W(33);
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sharound(33);
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W(34);
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sharound(34);
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W(35);
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sharound(35);
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W(36);
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sharound(36);
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W(37);
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sharound(37);
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W(38);
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sharound(38);
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W(39);
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sharound(39);
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W(40);
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sharound(40);
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W(41);
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sharound(41);
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W(42);
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sharound(42);
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W(43);
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sharound(43);
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W(44);
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sharound(44);
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W(45);
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sharound(45);
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W(46);
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sharound(46);
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W(47);
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sharound(47);
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W(48);
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sharound(48);
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W(49);
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sharound(49);
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W(50);
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sharound(50);
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W(51);
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sharound(51);
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W(52);
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sharound(52);
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W(53);
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sharound(53);
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W(54);
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sharound(54);
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W(55);
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sharound(55);
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W(56);
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sharound(56);
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W(57);
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sharound(57);
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W(58);
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sharound(58);
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W(59);
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sharound(59);
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W(60);
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sharound(60);
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W(61);
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sharound(61);
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W(62);
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sharound(62);
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W(63);
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sharound(63);
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W[64 - O] = state0 + Vals[0];
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W[65 - O] = state1 + Vals[1];
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W[66 - O] = state2 + Vals[2];
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W[67 - O] = state3 + Vals[3];
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W[68 - O] = state4 + Vals[4];
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W[69 - O] = state5 + Vals[5];
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W[70 - O] = state6 + Vals[6];
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W[71 - O] = state7 + Vals[7];
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// used in: P2(87) = 285220864 (0x11002000), P4(88)
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// K[72] + W[72] ==
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W[72 - O] = 0x80000000U;
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// P1(x) is 0 for x == 75, 76, 77, 78, 79, 80
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// P2(x) is 0 for x == 88, 89, 90, 91, 92, 93
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// P3(x) is 0 for x == 80, 81, 82, 83, 84, 85
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// P4(x) is 0 for x == 89, 90, 91, 92, 93, 94
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// W[x] in sharound(x) is 0 for x == 73, 74, 75, 76, 77, 78
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// W[78] = W[77] = W[76] = W[75] = W[74] = W[73] = 0x00000000U;
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// used in: P1(81) = 10485760 (0xA00000), P2(94) = 4194338 (0x400022), P3(86), P4(95)
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// K[79] + W[79] ==
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W[79 - O] = 0x00000100U;
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Vals[0] = H[0];
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Vals[1] = H[1];
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Vals[2] = H[2];
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Vals[3] = (u)L + W[64 - O];
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Vals[4] = H[3];
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Vals[5] = H[4];
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Vals[6] = H[5];
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Vals[7] = H[6] + W[64 - O];
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sharound(65);
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sharound(66);
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sharound(67);
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sharound(68);
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sharound(69);
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sharound(70);
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sharound(71);
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sharound(72);
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// W is also zero for these rounds
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sharound_no_W(73);
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sharound_no_W(74);
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sharound_no_W(75);
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sharound_no_W(76);
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sharound_no_W(77);
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sharound_no_W(78);
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sharound(79);
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W[80 - O] = P2(80) + P4(80);
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W[81 - O] = (u)0xA00000 + P4(81) + P2(81);
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W[82 - O] = P4(82) + P2(82) + P1(82);
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W[83 - O] = P4(83) + P2(83) + P1(83);
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W[84 - O] = P4(84) + P2(84) + P1(84);
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W[85 - O] = P4(85) + P2(85) + P1(85);
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W(86);
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sharound(80);
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sharound(81);
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sharound(82);
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sharound(83);
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sharound(84);
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sharound(85);
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sharound(86);
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|
W[87 - O] = (u)0x11002000 + P4(87) + P3(87) + P1(87);
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|
|
|
sharound(87);
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|
|
|
W[88 - O] = (u)0x80000000U + P3(88) + P1(88);
|
|
|
|
sharound(88);
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|
|
|
W[89 - O] = P3(89) + P1(89);
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|
|
|
sharound(89);
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|
|
|
W[90 - O] = P3(90) + P1(90);
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|
|
|
sharound(90);
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|
|
|
W[91 - O] = P3(91) + P1(91);
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|
|
|
sharound(91);
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|
|
|
W[92 - O] = P3(92) + P1(92);
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|
|
|
sharound(92);
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|
|
|
W[93 - O] = P3(93) + P1(93);
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|
|
|
sharound(93);
|
|
|
|
W[94 - O] = (u)0x400022 + P3(94) + P1(94);
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|
|
|
sharound(94);
|
|
|
|
W[95 - O] = (u)0x00000100U + P3(95) + P2(95) + P1(95);
|
|
|
|
sharound(95);
|
|
|
|
|
|
|
|
W(96);
|
|
|
|
sharound(96);
|
|
|
|
W(97);
|
|
|
|
sharound(97);
|
|
|
|
W(98);
|
|
|
|
sharound(98);
|
|
|
|
W(99);
|
|
|
|
sharound(99);
|
|
|
|
W(100);
|
|
|
|
sharound(100);
|
|
|
|
W(101);
|
|
|
|
sharound(101);
|
|
|
|
W(102);
|
|
|
|
sharound(102);
|
|
|
|
W(103);
|
|
|
|
sharound(103);
|
|
|
|
W(104);
|
|
|
|
sharound(104);
|
|
|
|
W(105);
|
|
|
|
sharound(105);
|
|
|
|
W(106);
|
|
|
|
sharound(106);
|
|
|
|
W(107);
|
|
|
|
sharound(107);
|
|
|
|
W(108);
|
|
|
|
sharound(108);
|
|
|
|
W(109);
|
|
|
|
sharound(109);
|
|
|
|
W(110);
|
|
|
|
sharound(110);
|
|
|
|
W(111);
|
|
|
|
sharound(111);
|
|
|
|
W(112);
|
|
|
|
sharound(112);
|
|
|
|
W(113);
|
|
|
|
sharound(113);
|
|
|
|
W(114);
|
|
|
|
sharound(114);
|
|
|
|
W(115);
|
|
|
|
sharound(115);
|
|
|
|
W(116);
|
|
|
|
sharound(116);
|
|
|
|
W(117);
|
|
|
|
sharound(117);
|
|
|
|
W(118);
|
|
|
|
sharound(118);
|
|
|
|
W(119);
|
|
|
|
sharound(119);
|
|
|
|
W(120);
|
|
|
|
sharound(120);
|
|
|
|
W(121);
|
|
|
|
sharound(121);
|
|
|
|
W(122);
|
|
|
|
sharound(122);
|
|
|
|
W(123);
|
|
|
|
sharound(123);
|
|
|
|
|
|
|
|
// Round 124
|
|
|
|
Vals[7] += Vals[3] + P4(124) + P3(124) + P2(124) + P1(124) + s1(124) + ch(124);
|
|
|
|
|
|
|
|
#define MAXBUFFERS (4095)
|
|
|
|
#define NFLAG (0xFFFUL)
|
|
|
|
|
|
|
|
#if defined(VECTORS4) || defined(VECTORS2)
|
|
|
|
if (Vals[7].x == -H[7])
|
|
|
|
{
|
|
|
|
output[MAXBUFFERS] = output[NFLAG & (W[3].x >> 2)] = W_3.x;
|
|
|
|
}
|
|
|
|
if (Vals[7].y == -H[7])
|
|
|
|
{
|
|
|
|
output[MAXBUFFERS] = output[NFLAG & (W[3].y >> 2)] = W_3.y;
|
|
|
|
}
|
|
|
|
#ifdef VECTORS4
|
|
|
|
if (Vals[7].z == -H[7])
|
|
|
|
{
|
|
|
|
output[MAXBUFFERS] = output[NFLAG & (W[3].z >> 2)] = W_3.z;
|
|
|
|
}
|
|
|
|
if (Vals[7].w == -H[7])
|
|
|
|
{
|
|
|
|
output[MAXBUFFERS] = output[NFLAG & (W[3].w >> 2)] = W_3.w;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
#else
|
|
|
|
if (Vals[7] == -H[7])
|
|
|
|
{
|
|
|
|
output[MAXBUFFERS] = output[NFLAG & (W[3] >> 2)] = W_3;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|