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consider difficulty 1 as 0.01

master
orignal 7 years ago
parent
commit
2311801c78
  1. 2
      src/server/poolserver/Stratum/Client.h
  2. 3
      src/server/shared/Gostcoin/Gostcoin.h

2
src/server/poolserver/Stratum/Client.h

@ -116,7 +116,7 @@ namespace Stratum @@ -116,7 +116,7 @@ namespace Stratum
// Send difficulty update
JSON params;
params.Add(int64(_diff));
params.Add(double(_diff)/100); // diff 1 = 0.01
JSON msg;
msg["id"];

3
src/server/shared/Gostcoin/Gostcoin.h

@ -12,7 +12,8 @@ namespace Gostcoin @@ -12,7 +12,8 @@ namespace Gostcoin
{
inline BigInt TargetToDiff(BigInt val)
{
static BigInt c("0x00000000ffff0000000000000000000000000000000000000000000000000000");
// we consider diff=1 as 0.01
static BigInt c("0x0000ffff00000000000000000000000000000000000000000000000000000000");
return (c / val);
}

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