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80 lines
1.5 KiB
80 lines
1.5 KiB
/* |
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* Copyright 2008-2012 NVIDIA Corporation |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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// Portions of this code are derived from |
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// |
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// Manjunath Kudlur's Carbon library |
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// |
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// and |
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// |
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// Based on Boost.Phoenix v1.2 |
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// Copyright (c) 2001-2002 Joel de Guzman |
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#pragma once |
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#include <thrust/detail/config.h> |
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#include <thrust/detail/functional/actor.h> |
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namespace thrust |
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{ |
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namespace detail |
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{ |
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namespace functional |
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{ |
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template<typename Eval> struct actor; |
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template<typename T> |
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class value |
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{ |
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public: |
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template<typename Env> |
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struct result |
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{ |
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typedef T type; |
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}; |
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__host__ __device__ |
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value(const T &arg) |
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: m_val(arg) |
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{} |
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template<typename Env> |
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__host__ __device__ |
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T eval(const Env &) const |
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{ |
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return m_val; |
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} |
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private: |
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T m_val; |
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}; // end value |
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template<typename T> |
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__host__ __device__ |
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actor<value<T> > val(const T &x) |
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{ |
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return value<T>(x); |
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} // end val() |
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} // end functional |
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} // end detail |
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} // end thrust |
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