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188 lines
12 KiB
188 lines
12 KiB
/************************************************************************************************************************************\ |
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|* *| |
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|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *| |
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|* *| |
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|* NOTICE TO USER: *| |
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|* *| |
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|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| |
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|* *| |
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|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| |
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|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| |
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|* Otherwise, you have no rights to use or access this software in any manner. *| |
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|* *| |
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|* If not covered by the applicable NVIDIA software license agreement: *| |
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|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| |
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|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| |
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|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| |
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|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| |
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|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| |
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|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| |
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|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| |
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|* *| |
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|* U.S. Government End Users. *| |
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|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| |
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|* consisting of "commercial computer software" and "commercial computer software documentation" *| |
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|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| |
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|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| |
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|* all U.S. Government End Users acquire the software with only those rights set forth herein. *| |
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|* *| |
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|* Any use of this software in individual and commercial software must include, *| |
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|* in the user documentation and internal comments to the code, *| |
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|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| |
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|* *| |
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\************************************************************************************************************************************/ |
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#pragma once |
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#include"nvapi_lite_salstart.h" |
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#include"nvapi_lite_common.h" |
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#pragma pack(push,8) |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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#if defined(__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)) |
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//! \ingroup dx |
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//! D3D_FEATURE_LEVEL supported - used in NvAPI_D3D11_CreateDevice() and NvAPI_D3D11_CreateDeviceAndSwapChain() |
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typedef enum |
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{ |
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NVAPI_DEVICE_FEATURE_LEVEL_NULL = -1, |
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NVAPI_DEVICE_FEATURE_LEVEL_10_0 = 0, |
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NVAPI_DEVICE_FEATURE_LEVEL_10_0_PLUS = 1, |
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NVAPI_DEVICE_FEATURE_LEVEL_10_1 = 2, |
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NVAPI_DEVICE_FEATURE_LEVEL_11_0 = 3, |
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} NVAPI_DEVICE_FEATURE_LEVEL; |
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#endif //defined(__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)) |
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#if defined(__cplusplus) && defined(__d3d11_h__) |
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/////////////////////////////////////////////////////////////////////////////// |
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// |
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// FUNCTION NAME: NvAPI_D3D11_CreateDevice |
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// |
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//! DESCRIPTION: This function tries to create a DirectX 11 device. If the call fails (if we are running |
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//! on pre-DirectX 11 hardware), depending on the type of hardware it will try to create a DirectX 10.1 OR DirectX 10.0+ |
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//! OR DirectX 10.0 device. The function call is the same as D3D11CreateDevice(), but with an extra |
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//! argument (D3D_FEATURE_LEVEL supported by the device) that the function fills in. This argument |
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//! can contain -1 (NVAPI_DEVICE_FEATURE_LEVEL_NULL), if the requested featureLevel is less than DirecX 10.0. |
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//! |
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//! NOTE: When NvAPI_D3D11_CreateDevice is called with 10+ feature level we have an issue on few set of |
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//! tesla hardware (G80/G84/G86/G92/G94/G96) which does not support all feature level 10+ functionality |
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//! e.g. calling driver with mismatch between RenderTarget and Depth Buffer. App developers should |
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//! take into consideration such limitation when using NVAPI on such tesla hardwares. |
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//! SUPPORTED OS: Windows Vista and higher |
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//! |
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//! |
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//! \since Release: 185 |
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//! |
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//! \param [in] pAdapter |
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//! \param [in] DriverType |
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//! \param [in] Software |
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//! \param [in] Flags |
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//! \param [in] *pFeatureLevels |
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//! \param [in] FeatureLevels |
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//! \param [in] SDKVersion |
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//! \param [in] **ppDevice |
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//! \param [in] *pFeatureLevel |
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//! \param [in] **ppImmediateContext |
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//! \param [in] *pSupportedLevel D3D_FEATURE_LEVEL supported |
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//! |
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//! \return NVAPI_OK if the createDevice call succeeded. |
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//! |
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//! \ingroup dx |
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/////////////////////////////////////////////////////////////////////////////// |
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NVAPI_INTERFACE NvAPI_D3D11_CreateDevice(IDXGIAdapter* pAdapter, |
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D3D_DRIVER_TYPE DriverType, |
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HMODULE Software, |
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UINT Flags, |
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CONST D3D_FEATURE_LEVEL *pFeatureLevels, |
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UINT FeatureLevels, |
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UINT SDKVersion, |
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ID3D11Device **ppDevice, |
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D3D_FEATURE_LEVEL *pFeatureLevel, |
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ID3D11DeviceContext **ppImmediateContext, |
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NVAPI_DEVICE_FEATURE_LEVEL *pSupportedLevel); |
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#endif //defined(__cplusplus) && defined(__d3d11_h__) |
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#if defined(__cplusplus) && defined(__d3d11_h__) |
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/////////////////////////////////////////////////////////////////////////////// |
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// |
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// FUNCTION NAME: NvAPI_D3D11_CreateDeviceAndSwapChain |
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// |
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//! DESCRIPTION: This function tries to create a DirectX 11 device and swap chain. If the call fails (if we are |
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//! running on pre=DirectX 11 hardware), depending on the type of hardware it will try to create a DirectX 10.1 OR |
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//! DirectX 10.0+ OR DirectX 10.0 device. The function call is the same as D3D11CreateDeviceAndSwapChain, |
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//! but with an extra argument (D3D_FEATURE_LEVEL supported by the device) that the function fills |
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//! in. This argument can contain -1 (NVAPI_DEVICE_FEATURE_LEVEL_NULL), if the requested featureLevel |
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//! is less than DirectX 10.0. |
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//! |
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//! SUPPORTED OS: Windows Vista and higher |
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//! |
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//! |
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//! \since Release: 185 |
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//! |
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//! \param [in] pAdapter |
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//! \param [in] DriverType |
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//! \param [in] Software |
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//! \param [in] Flags |
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//! \param [in] *pFeatureLevels |
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//! \param [in] FeatureLevels |
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//! \param [in] SDKVersion |
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//! \param [in] *pSwapChainDesc |
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//! \param [in] **ppSwapChain |
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//! \param [in] **ppDevice |
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//! \param [in] *pFeatureLevel |
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//! \param [in] **ppImmediateContext |
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//! \param [in] *pSupportedLevel D3D_FEATURE_LEVEL supported |
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//! |
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//!return NVAPI_OK if the createDevice with swap chain call succeeded. |
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//! |
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//! \ingroup dx |
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/////////////////////////////////////////////////////////////////////////////// |
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NVAPI_INTERFACE NvAPI_D3D11_CreateDeviceAndSwapChain(IDXGIAdapter* pAdapter, |
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D3D_DRIVER_TYPE DriverType, |
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HMODULE Software, |
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UINT Flags, |
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CONST D3D_FEATURE_LEVEL *pFeatureLevels, |
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UINT FeatureLevels, |
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UINT SDKVersion, |
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CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, |
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IDXGISwapChain **ppSwapChain, |
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ID3D11Device **ppDevice, |
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D3D_FEATURE_LEVEL *pFeatureLevel, |
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ID3D11DeviceContext **ppImmediateContext, |
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NVAPI_DEVICE_FEATURE_LEVEL *pSupportedLevel); |
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#endif //defined(__cplusplus) && defined(__d3d11_h__) |
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#if defined(__cplusplus) && defined(__d3d11_h__) |
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/////////////////////////////////////////////////////////////////////////////// |
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// |
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// FUNCTION NAME: NvAPI_D3D11_SetDepthBoundsTest |
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// |
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//! DESCRIPTION: This function enables/disables the depth bounds test |
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//! |
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//! SUPPORTED OS: Windows Vista and higher |
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//! |
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//! |
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//! \param [in] pDeviceOrContext The device or device context to set depth bounds test |
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//! \param [in] bEnable Enable(non-zero)/disable(zero) the depth bounds test |
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//! \param [in] fMinDepth The minimum depth for depth bounds test |
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//! \param [in] fMaxDepth The maximum depth for depth bounds test |
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//! The valid values for fMinDepth and fMaxDepth |
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//! are such that 0 <= fMinDepth <= fMaxDepth <= 1 |
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//! |
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//! \return ::NVAPI_OK if the depth bounds test was correcly enabled or disabled |
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//! |
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//! \ingroup dx |
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/////////////////////////////////////////////////////////////////////////////// |
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NVAPI_INTERFACE NvAPI_D3D11_SetDepthBoundsTest(IUnknown* pDeviceOrContext, |
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NvU32 bEnable, |
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float fMinDepth, |
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float fMaxDepth); |
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#endif //defined(__cplusplus) && defined(__d3d11_h__) |
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#include"nvapi_lite_salend.h" |
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#ifdef __cplusplus |
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} |
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#endif |
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#pragma pack(pop)
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