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57 lines
1.3 KiB
57 lines
1.3 KiB
/* |
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* Copyright 2008-2012 NVIDIA Corporation |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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#pragma once |
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#include <new> |
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#include <string> |
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namespace thrust |
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{ |
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namespace system |
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{ |
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namespace detail |
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{ |
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// define our own bad_alloc so we can set its .what() |
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class bad_alloc |
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: public std::bad_alloc |
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{ |
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public: |
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inline bad_alloc(const std::string &w) |
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: std::bad_alloc(), m_what() |
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{ |
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m_what = std::bad_alloc::what(); |
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m_what += ": "; |
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m_what += w; |
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} // end bad_alloc() |
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inline virtual ~bad_alloc(void) throw () {}; |
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inline virtual const char *what(void) const throw() |
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{ |
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return m_what.c_str(); |
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} // end what() |
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private: |
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std::string m_what; |
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}; // end bad_alloc |
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} // end detail |
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} // end system |
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} // end thrust |
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