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32 lines
1.2 KiB
32 lines
1.2 KiB
/* |
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* Copyright 2008-2012 NVIDIA Corporation |
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* |
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* Licensed under the Apache License, Version 2.0 (the "License"); |
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* you may not use this file except in compliance with the License. |
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* You may obtain a copy of the License at |
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* |
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* http://www.apache.org/licenses/LICENSE-2.0 |
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* |
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* Unless required by applicable law or agreed to in writing, software |
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* distributed under the License is distributed on an "AS IS" BASIS, |
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
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* See the License for the specific language governing permissions and |
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* limitations under the License. |
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*/ |
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#pragma once |
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#include <thrust/detail/config.h> |
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// the purpose of this header is to #include the for_each.h header |
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// of the host and device systems. It should be #included in any |
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// code which uses adl to dispatch for_each |
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#define __THRUST_HOST_SYSTEM_FOR_EACH_HEADER <__THRUST_HOST_SYSTEM_ROOT/detail/for_each.h> |
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#include __THRUST_HOST_SYSTEM_FOR_EACH_HEADER |
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#undef __THRUST_HOST_SYSTEM_FOR_EACH_HEADER |
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#define __THRUST_DEVICE_SYSTEM_FOR_EACH_HEADER <__THRUST_DEVICE_SYSTEM_ROOT/detail/for_each.h> |
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#include __THRUST_DEVICE_SYSTEM_FOR_EACH_HEADER |
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#undef __THRUST_DEVICE_SYSTEM_FOR_EACH_HEADER |
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