GOSTcoin support for ccminer CUDA miner project, compatible with most nvidia cards
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/*
* Copyright 2008-2012 NVIDIA Corporation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Portions of this code are derived from
//
// Manjunath Kudlur's Carbon library
//
// and
//
// Based on Boost.Phoenix v1.2
// Copyright (c) 2001-2002 Joel de Guzman
#pragma once
#include <thrust/detail/config.h>
#include <thrust/tuple.h>
#include <thrust/detail/functional/value.h>
#include <thrust/detail/functional/composite.h>
#include <thrust/detail/functional/operators/assignment_operator.h>
#include <thrust/detail/type_traits/result_of.h>
namespace thrust
{
namespace detail
{
namespace functional
{
template<typename Action, typename Env>
struct apply_actor
{
typedef typename Action::template result<Env>::type type;
};
template<typename Eval>
struct actor
: Eval
{
typedef Eval eval_type;
__host__ __device__
actor(void);
__host__ __device__
actor(const Eval &base);
__host__ __device__
typename apply_actor<eval_type, thrust::null_type >::type
operator()(void) const;
template<typename T0>
__host__ __device__
typename apply_actor<eval_type, thrust::tuple<T0&> >::type
operator()(T0 &_0) const;
template<typename T0, typename T1>
__host__ __device__
typename apply_actor<eval_type, thrust::tuple<T0&,T1&> >::type
operator()(T0 &_0, T1 &_1) const;
template<typename T0, typename T1, typename T2>
__host__ __device__
typename apply_actor<eval_type, thrust::tuple<T0&,T1&,T2&> >::type
operator()(T0 &_0, T1 &_1, T2 &_2) const;
template<typename T0, typename T1, typename T2, typename T3>
__host__ __device__
typename apply_actor<eval_type, thrust::tuple<T0&,T1&,T2&,T3&> >::type
operator()(T0 &_0, T1 &_1, T2 &_2, T3 &_3) const;
template<typename T0, typename T1, typename T2, typename T3, typename T4>
__host__ __device__
typename apply_actor<eval_type, thrust::tuple<T0&,T1&,T2&,T3&,T4&> >::type
operator()(T0 &_0, T1 &_1, T2 &_2, T3 &_3, T4 &_4) const;
template<typename T0, typename T1, typename T2, typename T3, typename T4, typename T5>
__host__ __device__
typename apply_actor<eval_type, thrust::tuple<T0&,T1&,T2&,T3&,T4&,T5&> >::type
operator()(T0 &_0, T1 &_1, T2 &_2, T3 &_3, T4 &_4, T5 &_5) const;
template<typename T0, typename T1, typename T2, typename T3, typename T4, typename T5, typename T6>
__host__ __device__
typename apply_actor<eval_type, thrust::tuple<T0&,T1&,T2&,T3&,T4&,T5&,T6&> >::type
operator()(T0 &_0, T1 &_1, T2 &_2, T3 &_3, T4 &_4, T5 &_5, T6 &_6) const;
template<typename T0, typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7>
__host__ __device__
typename apply_actor<eval_type, thrust::tuple<T0&,T1&,T2&,T3&,T4&,T5&,T6&,T7&> >::type
operator()(T0 &_0, T1 &_1, T2 &_2, T3 &_3, T4 &_4, T5 &_5, T6 &_6, T7 &_7) const;
template<typename T0, typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7, typename T8>
__host__ __device__
typename apply_actor<eval_type, thrust::tuple<T0&,T1&,T2&,T3&,T4&,T5&,T6&,T7&,T8&> >::type
operator()(T0 &_0, T1 &_1, T2 &_2, T3 &_3, T4 &_4, T5 &_5, T6 &_6, T7 &_7, T8 &_8) const;
template<typename T0, typename T1, typename T2, typename T3, typename T4, typename T5, typename T6, typename T7, typename T8, typename T9>
__host__ __device__
typename apply_actor<eval_type, thrust::tuple<T0&,T1&,T2&,T3&,T4&,T5&,T6&,T7&,T8&,T9&> >::type
operator()(T0 &_0, T1 &_1, T2 &_2, T3 &_3, T4 &_4, T5 &_5, T6 &_6, T7 &_7, T8 &_8, T9 &_9) const;
template<typename T>
__host__ __device__
typename assign_result<Eval,T>::type
operator=(const T &_1) const;
}; // end actor
// in general, as_actor should turn things into values
template<typename T>
struct as_actor
{
typedef value<T> type;
static inline __host__ __device__ type convert(const T &x)
{
return val(x);
} // end convert()
}; // end as_actor
// specialization for things which are already actors
template<typename Eval>
struct as_actor<actor<Eval> >
{
typedef actor<Eval> type;
static inline __host__ __device__ const type &convert(const actor<Eval> &x)
{
return x;
} // end convert()
}; // end as_actor
template<typename T>
typename as_actor<T>::type
__host__ __device__
make_actor(const T &x)
{
return as_actor<T>::convert(x);
} // end make_actor()
} // end functional
// provide specializations for result_of for nullary, unary, and binary invocations of actor
template<typename Eval>
struct result_of<
thrust::detail::functional::actor<Eval>()
>
{
typedef typename thrust::detail::functional::apply_actor<
thrust::detail::functional::actor<Eval>,
thrust::null_type
>::type type;
}; // end result_of
template<typename Eval, typename Arg1>
struct result_of<
thrust::detail::functional::actor<Eval>(Arg1)
>
{
typedef typename thrust::detail::functional::apply_actor<
thrust::detail::functional::actor<Eval>,
thrust::tuple<Arg1>
>::type type;
}; // end result_of
template<typename Eval, typename Arg1, typename Arg2>
struct result_of<
thrust::detail::functional::actor<Eval>(Arg1,Arg2)
>
{
typedef typename thrust::detail::functional::apply_actor<
thrust::detail::functional::actor<Eval>,
thrust::tuple<Arg1,Arg2>
>::type type;
}; // end result_of
} // end detail
} // end thrust
#include <thrust/detail/functional/actor.inl>