/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*! \file generic/tag.h * \brief Implementation of the generic backend's tag. */ #pragma once #include namespace thrust { namespace system { namespace detail { namespace generic { // tag exists only to make the generic entry points the least priority match // during ADL. tag should not be derived from and is constructible from anything struct tag { template __host__ __device__ inline tag(const T &) {} }; } // end generic } // end detail } // end system } // end thrust