/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include namespace thrust { namespace system { namespace detail { namespace generic { template void scatter(thrust::execution_policy &exec, InputIterator1 first, InputIterator1 last, InputIterator2 map, RandomAccessIterator output) { thrust::transform(exec, first, last, thrust::make_permutation_iterator(output, map), thrust::identity::type>()); } // end scatter() template void scatter_if(thrust::execution_policy &exec, InputIterator1 first, InputIterator1 last, InputIterator2 map, InputIterator3 stencil, RandomAccessIterator output) { // default predicate is identity typedef typename thrust::iterator_value::type StencilType; thrust::scatter_if(exec, first, last, map, stencil, output, thrust::identity()); } // end scatter_if() template void scatter_if(thrust::execution_policy &exec, InputIterator1 first, InputIterator1 last, InputIterator2 map, InputIterator3 stencil, RandomAccessIterator output, Predicate pred) { typedef typename thrust::iterator_value::type InputType; thrust::transform_if(exec, first, last, stencil, thrust::make_permutation_iterator(output, map), thrust::identity(), pred); } // end scatter_if() } // end namespace generic } // end namespace detail } // end namespace system } // end namespace thrust