/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include namespace thrust { namespace system { namespace detail { namespace generic { namespace scalar { template __host__ __device__ RandomAccessIterator lower_bound_n(RandomAccessIterator first, Size n, const T &val, BinaryPredicate comp); template __host__ __device__ RandomAccessIterator lower_bound(RandomAccessIterator first, RandomAccessIterator last, const T &val, BinaryPredicate comp); template __host__ __device__ RandomAccessIterator upper_bound_n(RandomAccessIterator first, Size n, const T &val, BinaryPredicate comp); template __host__ __device__ RandomAccessIterator upper_bound(RandomAccessIterator first, RandomAccessIterator last, const T &val, BinaryPredicate comp); template __host__ __device__ pair equal_range(RandomAccessIterator first, RandomAccessIterator last, const T &val, BinaryPredicate comp); template __host__ __device__ bool binary_search(RandomAccessIterator first, RandomAccessIterator last, const T &value, Compare comp); } // end scalar } // end generic } // end detail } // end system } // end thrust #include