/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in ccudaliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include namespace thrust { namespace system { namespace cuda { template vector ::vector() : super_t() {} template vector ::vector(size_type n) : super_t(n) {} template vector ::vector(size_type n, const value_type &value) : super_t(n,value) {} template vector ::vector(const vector &x) : super_t(x) {} template template vector ::vector(const thrust::detail::vector_base &x) : super_t(x) {} template template vector ::vector(const std::vector &x) : super_t(x) {} template template vector ::vector(InputIterator first, InputIterator last) : super_t(first,last) {} template template vector & vector ::operator=(const std::vector &x) { super_t::operator=(x); return *this; } template template vector & vector ::operator=(const thrust::detail::vector_base &x) { super_t::operator=(x); return *this; } } // end cuda } // end system } // end thrust