/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*! \file device_delete.inl * \brief Inline file for device_delete.h. */ #include #include #include namespace thrust { namespace detail { // define an empty allocator class to use below struct device_delete_allocator {}; } template void device_delete(device_ptr ptr, const size_t n) { // we can use device_allocator to destroy the range thrust::detail::device_delete_allocator a; thrust::detail::destroy_range(a, ptr, n); thrust::device_free(ptr); } // end device_delete() } // end thrust