/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*! \file adjacent_difference.h * \brief Sequential implementation of adjacent_difference. */ #pragma once #include #include namespace thrust { namespace system { namespace detail { namespace internal { namespace scalar { template OutputIterator adjacent_difference(InputIterator first, InputIterator last, OutputIterator result, BinaryFunction binary_op) { typedef typename thrust::iterator_traits::value_type InputType; if (first == last) return result; InputType curr = *first; *result = curr; while (++first != last) { InputType next = *first; *(++result) = binary_op(next, curr); curr = next; } return ++result; } } // end namespace scalar } // end namespace internal } // end namespace detail } // end namespace system } // end namespace thrust