/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once namespace thrust { namespace random { namespace detail { template struct linear_feedback_shift_engine_wordmask { static const T value = (T(1u) << i) | linear_feedback_shift_engine_wordmask::value; }; // end linear_feedback_shift_engine_wordmask template struct linear_feedback_shift_engine_wordmask { static const T value = 0; }; // end linear_feedback_shift_engine_wordmask } // end detail } // end random } // end thrust