/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include namespace thrust { // XXX WAR circular inclusion with this forward declaration template struct binary_function; namespace detail { namespace functional { // XXX WAR circular inclusion with this forward declaration template struct as_actor; // there's no standard assign functional, so roll an ad hoc one here template struct assign : thrust::binary_function { __host__ __device__ T& operator()(T &lhs, const T &rhs) const { return lhs = rhs; } }; // end assign template struct assign_result { typedef actor< composite< binary_operator, actor, typename as_actor::type > > type; }; // end assign_result template __host__ __device__ typename assign_result::type do_assign(const actor &_1, const T &_2) { return compose(binary_operator(), _1, as_actor::convert(_2)); } // end do_assign() } // end functional } // end detail } // end thrust