/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include namespace thrust { namespace system { namespace detail { namespace generic { template void sequence(thrust::execution_policy &exec, ForwardIterator first, ForwardIterator last) { typedef typename thrust::iterator_traits::value_type T; thrust::sequence(exec, first, last, T(0)); } // end sequence() template void sequence(thrust::execution_policy &exec, ForwardIterator first, ForwardIterator last, T init) { thrust::sequence(exec, first, last, init, T(1)); } // end sequence() template void sequence(thrust::execution_policy &exec, ForwardIterator first, ForwardIterator last, T init, T step) { thrust::tabulate(exec, first, last, init + step * thrust::placeholders::_1); } // end sequence() } // end namespace generic } // end namespace detail } // end namespace system } // end namespace thrust