/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include #include #include #include namespace thrust { namespace system { namespace detail { namespace generic { template OutputIterator copy(thrust::execution_policy &exec, InputIterator first, InputIterator last, OutputIterator result) { typedef typename thrust::iterator_value::type T; return thrust::transform(exec, first, last, result, thrust::identity()); } // end copy() template OutputIterator copy_n(thrust::execution_policy &exec, InputIterator first, Size n, OutputIterator result) { typedef typename thrust::iterator_value::type value_type; typedef thrust::identity xfrm_type; // XXX why do we need to do this? figure out why, and then see if we can do without typedef typename thrust::detail::unary_transform_functor::type functor_type; typedef thrust::tuple iterator_tuple; typedef thrust::zip_iterator zip_iter; zip_iter zipped = thrust::make_zip_iterator(thrust::make_tuple(first,result)); return thrust::get<1>(thrust::for_each_n(exec, zipped, n, functor_type(xfrm_type())).get_iterator_tuple()); } // end copy_n() } // end generic } // end detail } // end system } // end thrust