/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include namespace thrust { namespace system { namespace detail { // define our own bad_alloc so we can set its .what() class bad_alloc : public std::bad_alloc { public: inline bad_alloc(const std::string &w) : std::bad_alloc(), m_what() { m_what = std::bad_alloc::what(); m_what += ": "; m_what += w; } // end bad_alloc() inline virtual ~bad_alloc(void) throw () {}; inline virtual const char *what(void) const throw() { return m_what.c_str(); } // end what() private: std::string m_what; }; // end bad_alloc } // end detail } // end system } // end thrust