/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Portions of this code are derived from // // Manjunath Kudlur's Carbon library // // and // // Based on Boost.Phoenix v1.2 // Copyright (c) 2001-2002 Joel de Guzman #pragma once #include #include namespace thrust { namespace detail { namespace functional { template struct actor; template class value { public: template struct result { typedef T type; }; __host__ __device__ value(const T &arg) : m_val(arg) {} template __host__ __device__ T eval(const Env &) const { return m_val; } private: T m_val; }; // end value template __host__ __device__ actor > val(const T &x) { return value(x); } // end val() } // end functional } // end detail } // end thrust