/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include namespace thrust { namespace detail { template typename temporary_allocator::pointer temporary_allocator ::allocate(typename temporary_allocator::size_type cnt) { pointer_and_size result = thrust::get_temporary_buffer(system(), cnt); // handle failure if(result.second < cnt) { // deallocate and throw // note that we pass cnt to deallocate, not a value derived from result.second deallocate(result.first, cnt); throw thrust::system::detail::bad_alloc("temporary_buffer::allocate: get_temporary_buffer failed"); } // end if return result.first; } // end temporary_allocator::allocate() template void temporary_allocator ::deallocate(typename temporary_allocator::pointer p, typename temporary_allocator::size_type n) { return thrust::return_temporary_buffer(system(), p); } // end temporary_allocator } // end detail } // end thrust