/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include namespace thrust { namespace detail { template struct no_throw_allocator : BaseAllocator { private: typedef BaseAllocator super_t; public: inline no_throw_allocator(const BaseAllocator &other = BaseAllocator()) : super_t(other) {} template struct rebind { typedef no_throw_allocator::other> other; }; // end rebind void deallocate(typename super_t::pointer p, typename super_t::size_type n) { try { super_t::deallocate(p, n); } // end try catch(...) { // catch anything } // end catch } // end deallocate() inline bool operator==(no_throw_allocator const &other) { return super_t::operator==(other); } inline bool operator!=(no_throw_allocator const &other) { return super_t::operator!=(other); } }; // end no_throw_allocator } // end detail } // end thrust