/* * Copyright 2008-2012 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include namespace thrust { namespace detail { template typename malloc_allocator::pointer malloc_allocator ::allocate(typename malloc_allocator::size_type cnt) { using thrust::system::detail::generic::select_system; // XXX should use a hypothetical thrust::static_pointer_cast here System system; pointer result = thrust::malloc(select_system(system), cnt); if(result.get() == 0) { throw thrust::system::detail::bad_alloc("malloc_allocator::allocate: malloc failed"); } // end if return result; } // end malloc_allocator::allocate() template void malloc_allocator ::deallocate(typename malloc_allocator::pointer p, typename malloc_allocator::size_type n) { using thrust::system::detail::generic::select_system; System system; thrust::free(select_system(system), p); } // end malloc_allocator } // end detail } // end thrust